Souplex said:
Every type of game evokes a feeling that of something:
Action: Skill/strength.
Stealth: Cowardice.
Turn based strategy: Intelligence.
Real Time Strategy: Memorizing build orders and keybinds.
Really? STRENGTH is a factor in action games? Unless you're accidentally breaking the controller, I don't see it translating into any I've played.... I'm almost tempted to say except LARP, but even then, hitting harder just means you're more likely to get banned from a club for being excessively violent.
Corrections inbound:
Action: Reflexes, sometimes knowledge of the capabilities of different loadouts/characters helps (specific skill requirements differ depending on game).
Stealth: Precision, spatial reasoning and awareness, alertness, knowledge of the capabilities of different loadouts/characters, knowledge of enemy behaviour, and either understanding of the effects of light and shadows on visibility or understanding of disguises.
Turn-Based Strategy: Ability for strategic thought, knowledge of the capabilities of different units, loadouts, terrain effects, and in some cases knowledge of build orders, building types, personnel and resource management.
Real-Time Strategy: Potentially everything in Turn Based Strategy, but with thought processes needing to be fast as well as accurate.
I still say there should be more simultaneous turn-based games. Basically, it's the interim step between turn-based and real-time. When you're giving orders to your units, it looks like a normal turn-based game, but the units don't move until all players have hit "end turn" - then everything moves in real-time for a while, and during this period, you're just a spectator. It adds a feeling of tension most strategy games never see, particularly when something unexpected shows up, like an artillery strike from outside your field of vision, or a massive flank attack you didn't anticipate.
There are also tabletop games which use simultaneous turn-based systems, like Classic Battletech (the game the Mechwarrior series came from... except Mechwarrior 4)