hcig said:
Nintendo console dies, nintendo games die with it, when nintendo games die, the console industry stagnates and dies.
this is the ONLY equation, and the only solution, and its because nintendo is the only shepard among an industry of sheep.
Were Nintendo to die, I would agree that that would not bode well for the
Japanese game industry but I remain relatively unconvinced that the game industry as a whole would collapse. To boldly claim that Nintendo was the
only company to change the face of gaming is, in a word, false. Nintendo may have revived the industry from the dead but their status of savoir is a legacy that is decades old. I'm not going to say that Nintendo is a bloated monstrosity stumbling around and stinking of hubris and past glories even if that's what I believe because that isn't what I need to say to prove my point.
Entire
genres of game were created by others. Either methods of playing were carried forth into the main stream by others. Entire philosophies of what gaming as an artistic medium means are explored by others.
This Shepard you speak of has proven to be nothing more than a false prophet for well over a decade - but that is something we will get into later.
hcig said:
Gaming is in DIRE need of another crash, its a stale, boring pile of clones trying to get a leg up one another, and it needs to stop.
I'm not convinced it is possible for the industry to crash as a whole. Gaming is too much a part of the every day lives of too many people. Industry giants can collapse, certainly, but the industry itself is to diverse, to distributed to collapse as a whole. I'd like to see something rock the foundations of a giant or two in the business so that I can get a few new things rather than the current model of old thing plus some polish but that is a feat that can be accomplished by simply producing a new line of consoles and starting the rush to convince people they need to buy in with new and exciting software.
hcig said:
indie and nintendo gaming are the ONLY places where games seem to be made for fun anymore. mario isnt half covered in blood, holding a chainsaw gun and taking a hand picked team on a suicide mission... but he doesnt have to do that, because the games are fun without it.
Just because Mario is fun without that does not, by any stretch, imply a game cannot be fun
with such things.
hcig said:
big stories, gore, teen appeal, they are all compensating for their poor and VERY mortal gameplay, meanwhile, mario, tetris, packman, they will all be played for EVER because the gameplay is appealing, its actually (god forbid) fun and engaging, while still lacking everything the "hardcore" (the rednecks of gaming) deem NECESSARY for a good game.
I don't disagree except with the underlying notion that you seem to think that a game is
only defined mechanically. Also, I would stay away from inflamatory rhetoric (calling core gamers rednecks for example) because it will do you cause no good.
hcig said:
In 5 years, i want you to play your favorite "hardcore" game of this gen... skyrim, assassins creed, uncharted, mass effect, etc, and i want you to be honest with yourself... does it still feel good to play? do you still feel engaged by it? and how does it stand up next to the games of 2016/7? then do this again in 15 years... then 20... then 25....
few games have stood that test of time... not nostalgia required, your game WILL NOT. you know it right now, deep down. you know it because you already feel uncomfortable playing many of the so called "perfect" "hardcore" games of 5 year gone by.
I'll go one further and simply point out a few things. First, there are precisely
two games I'll still sit down and play that are ancient. Doom and Pac-Man. In the case of the former, nostalgia is the key and in the case of the latter nostalgia and a solid game are to blame. I grew up with Nintendo and my formative gaming years were spent on the NES, SNES and N64 and yet even the best games in that catalog do not hold my interest. Sure, the Legend of Zelda is my favorite Zelda title but that doesn't mean I'm going to go back and play it again. There are other Zelda games to play.
hcig said:
That difference is in nintendo, it always has been, that difference has reached beyond software... nintendo has changed the way we played games not once (mobile gaming), twice(thumsticks), not even three (touch screen),but FOUR times (motion) and they will do it again in a year, where we enter an era of gaming where we are no longer tethered to a tv, we are no longer crowded by menu screens or huds, and where EVERY manner of play is available and encouraged.
Nintendo indeed popularized many of those concepts but lets go down the list:
Thumbsticks - certainly not created by Nintendo though they are certainly important in popularizing them. It is notable that their attempt resulted in a controller that is generally poorly regarded, both in terms of ergonomics (you were forced to hold the controller in such a way that a button and a directional pad were non-usable) and mechanical reliability. Still, a worthy prototype. I'll give you this one.
Mobile Gaming - Likely a reference to the Game Boy. I'll give you this one as well.
Touch Screen - The 3DS. The touchscreen offered nothing more than a mouse provided decades prior. Partial credit for being on a mobile platform.
Motion - An input mechanism that has only demonstrated a limited set of cases where it is integral to the experience (various sports games, exercise games) and countless examples where it directly detracted from the experience. I'll give you credit but I don't think you really want it.
Other companies have notable contributions as well:
Apple: Mobile gaming for the masses
Valve: Online game distribution
Id: creating FPS genre, pushing technology forward including (importantly) online play.
Blizzard: Popularizing the RTS genre to the point that several of their games are used for professional play and their most popular example is synonymous with professional video game playing. Also defined standard for MMO that has held for the better part of a decade and has produced untold billions of dollars.
Mojang - Successful use of pre release sales of game that may provide an income and distribution model for other small games.
There are others I could list I'm sure but there are other things to get to. The last presumed advance is a reference to the WiiU. I would point out several things: First, the WiiU tablet currently remains largely a mystery but we do know that it does not, itself, play a game. Second, if all we are concerned with is not being directly attached to a TV, I'd point you to the PS3's ability to stream games to the PSP. Or my iPhone. Or any other handheld device in the last few decades. Or the fact that we currently have an insubstantial body of information regarding what the hell the tablet can do.
hcig said:
Nobody can make ideas work like nintendo, because nobody thinks like nintendo, and most importantly, nobody takes risks like nintendo, they can herd sony and microsoft around on leashes all damn day, because they own them, they have the secrets to the big money, and the balls to use them.
Aside from the issues above, only one of which currently applies to Microsoft, how
precisely has Nintendo been leading? Nintendo found a market in handhelds and motion controls. Apple could be said to dominate the handheld space and even though both Microsoft and Sony have produced motion controls only one of those companies simply copied Nintendo. Sure, the Kinnect is effectively a motion controller and for all its failings you cannot claim it is a copy.
hcig said:
in the next few years, when xbox and playstation release new consoles using psVitas and tablets as controllers, youll probably do just as you did this year, and pretend like they dont spend every day changing the game... and thats fine, ill laugh while you spend your days hating when you could be playing.
I don't hate the Nintendo. What I do think of Nintendo is less than glowing praise.
I think that Nintendo has been stuck in a rut for a decade. I think Nintendo has consistently produced nothing more than iterations of N64 games for three console generations and they still expect me to keep buying them. I think Nintendo has captured an audience that it couldn't sell software to. I think Nintendo is facing the only real challenger it has ever seen in the handheld space and I think that Nintendo is going to lose. I think that Nintendo is a company that is running scared without a plan. I think that
Nintendo is the company that is now following the crowd. And I think that we will find that Nintendo will demonstrate that ignoring what people say they want in favor of selling a new piece of hardware every year is a policy that is at long last coming back to bite them in the ass. I think that Nintendo has spent too long focused on how to disrupt the industry with bold new ideas to know how to capitalize on a new trend at the right time.