Giant worm comment aside, you're right. John Dimmagio is a pretty good VA.Shurikens and Lightning said:Well it depends if they want immersion, because if you could talk and you wanted a immersive game then you would create a black hole from the paradox just caused.
Plus if they are bad actors then it will be terrible. I think Gears did a good job with Marcus Fenix, He said what you were saying.
I liked it in Mass Effect. I found it more immersive, but I see why you might dislike it. As for the Freeman thing, that's exactly the point. The series has been exploring Gordon's lack of free will for a while (which actually makes his last name ironic). For example "Dr. Freeman has proven to be a fine pawn for those who control him." "Rather than give you the illusion of free choice, I've taken the liberty of choosing for you."Squarewave said:I prefer games ware I'm given a choice on what to say but my character doesn't say it out loud. Like in oblivion and fallout. it always felt odd and out of place when my guy repeats what I just selected, or worse, comes up with his own words based loosely on what I selected such as mass effect.
I don't care for completely silent even tho the games can be very good like HL2 or crono trigger. Mostly as it feels like my guy isn't given any choice on the matter and is being pushed into it. No one asked Freeman to save the world, they just pointed him to the door and said go do it.
I really think this is something to take on a case-by-case basis. For example, Gordon Freeman is a good character because he has no personality other than what we project onto him. Isaac Clarke is a bad one because he very clearly has a personality, and that makes his lack of speech counter productive.