They wanted to be "realistic"? Real wars aren't fair or balanced, and neither are real weapons. I don't care if it ruins your game, you shouldn't have tried to make it "realistic" in the first place. This is the price that has to be paid.
Close to right, that's in most military doctrine, not just for snipers, a dead soldier costs one dead solider and a burial detail, a wounded solider costs a lot more in terms of resources, 4/5 to 1 I think if I recall my military history correctly, it's also hell on morale to see a mate missing his legs.Ithera said:Very few people can take a shot from a sniper rifle and remain standing, see no reason why it should be different in games. Contemporary sniper doctrine recommends wounding the enemy, so that he puts a strain on his comrades.
007 Goldeneye had head shots... and they've stuck around since.Atmos Duality said:It's purely a design call. It's not like today's shooters are especially realistic (besides Arma), what with the regenerating health, magical recoil that appears/disappears depending on how you hold the gun.
Headshots didn't even exist in shooters until Unreal (which just barely predates Counterstrike).