Poll: Silent Hill 2?

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BlumiereBleck

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Dec 11, 2008
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Go ahead, if you're having doubts about it sell it. Thats what i did with fallout 3 and i have no regrets about it.
 

Housebroken Lunatic

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Sep 12, 2009
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[Cold-Shoulder said:
]
*shudder* Agreed.
Now that I remember, the apartments was probably one of the scariest part of the game (haven't played it in a long time).
Also, yes with that moment. That particular moment was beyond terrorfying.
Every meeting with that particular character created pant shitting horror which was only heightened by the fact that you could hear him lumber towards you while you were trying to fumble the controls to actually figure out where to run.
No other game can recreate a moment just like that. : )
You know, I've realized something about the apartments section in Silent Hill 2. When I think back I also tend to think that it was my least favourite part of the game. But if I truly analyze the experience, it isn't because they are the most "boring" or "slow" part of the game, it's more because they are actually the most uncomfortable part of the game. At least when you run around in the streets you have a little sense of freedom and space (you can keep well away from all the nasty monsters). But the apartments are way too cramped for my liking.

Also, [SPOILER ALERT! DO NOT READ ANY FURTHER IF YOU HAVEN*T PLAYED THE GAME]

The part im refering to is the one where Pyramid Head is standing behind a set of metal bars that block you off from one of the corridors.

That was probably the most creepy thing he ever did in the game. Just standing there, with the radio going static as soon as you come near the area, and it seems like he's "looking" at you too.

It's also one of those indications that make you think that he might actually be an aspect of James himself, the way it's almost like looking in a mirror when you stand near the metal bars.

Anyway, it freaked me out intensly.
 

Halo Fanboy

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Nov 2, 2008
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Housebroken Lunatic said:
Halo Fanboy said:
I think people take it for granted that SH2 is a good represention of S-Horror. For one thing You have unlimited inventory (or at least seemingly unlimited) which should be illegal in a survival game. Monsters are unthreatening and the bosses are just terrible. And most dammingly the game is realy easy and generous with ammo and health. Over all it's a pretty mediocre game but if you have the time you should finish it for the "twist" near the end. The game is really short!
Err, "generous with ammo and health"?

Somehow I suspect that your generalization stems from not playing on a hard enough difficulty.

Also, if you claim to be some kind of connoisseur of horror games, why do you focus your comments on the "fighting" in the game?

A good horror game doesn't focus on fighting. In fact, that is the very mistake that the Resident Evil series made in Resident Evil 4 and onwards. Good horror games focus on atmosphere, and Silent Hill 1, 2 and 3 are make up textbook definitions of good horror atmosphere.
Maybe your right. I played on normal. That the game is bad on normal and good on hard is something you should have probably told TC in your first post.

My point about the inventory still stands. You haven't face true horror in a game unless you've discarded your extra ink ribbons with a lump in your throat man.

I disagree about atmosphere being the most important thing. Aesthetics aren't what define videogame genres and SH should not be an exception. Fighting is obviously the most important thing otherwise you would never look for health drinks. While the emphasis on conserving material is what defines the genre. If SH has bad #1 and bad #2 then all it has is puzzles (which aren't so hot either.

You know what SH game was really awesome: Homecoming. Godhand melee system plus a real need for item gathering and exploration.
 

imagremlin

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Nov 19, 2007
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Play it at night. When everybody else is asleep. I did, and I can tell you no other game gets under your skin like this one. Its a slow build, which makes it much more effective.