I see a lot of people mentioning enchanting and stats. I understand where they are coming from, but in the same breath they talk about TES moving away from RPGs. I find it interesting that people consider the term 'Role-Playing' to simply refer to statistics, number boosts, and general efficiency of the character without any thought of actually role-playing.
Personally, I missed the options from Morrowind. But I also understood why they went. It's not the same game. Different design philosophies help to better the game as a whole. Reading the reasons behind removing armor slots from skyrim is a little disheartening, but the game hasn't come out yet. Maybe they have made a more realized world because of the cuts. If that is true I will be happy with the end result. But I cannot judge a product that has yet to be seen.
I loved my Morrowind character. He wore something in every armor slot available. I remember the entire wardrobe off the top of my head, and not a single piece was enchanted. Stat boosts weren't the point to me. Every piece of everything I wore was either won as a trophy, or purchased for a specific purpose.
My oblivion characters all wore an attire fitting to them. But not because of enchantments. Again, everything was worn because it was found on my journey. I never tried to match sets. I never looked for stats. I never even repaired my armor. When it broke, it was time to move on. I will miss the mix and match options. But in truth, if I really missed them that much, I would just go play Morrowind again. I would don my Dreugh armor and try to impose my will over the artifacts I've collected. I would resist the temptation skooma brought and try to keep the sword Umbra from completely absorbing my soul as it has with nameless others before me. I would role-play.
What I wouldn't do is contemplate the statistical benefit of a troll bone helm. Cause that shit's gross no matter what.