So I bought Castle Crashers on Steam; my sister and I wanted a two player game to play together during our mutual convalescence from a nasty turn of health, and it was on sale.
We booted it up, hooked up our controllers, and jumped right in. All the available characters were completely covered in cartoon armor, and the animation style made their sex impossible to discern. I figured this was so we could project anyone we wanted under that armor. Right away I decided my orange fire-themed warrior was a woman. I tend to prefer playing as women in games, and if it's all hidden under armor, why not?
My sister and I jump in, and straight away, barbarians invade and kidnap all the court ladies. Fair enough. Straightforward plot I can get right behind: a horde of invaders being bad, we need to go stop them. We started playing the first level, and I was really loving it. It was challenging without being frustrating, fast-paced, tons of fun. By the end of the gauntlet my sister and I were coordinating closely in order to beat the boss fight, calling out health drops and the like. It was pretty damn awesome.
We were a solid team, and we won the day. The boss was defeated, and one of the kidnapped ladies was tied to a stake. We grabbed the loot from the boss and cut the kidnapped woman down.
Then it got weird, and a game I'd been really loving suddenly put a really sour taste in my mouth.
A symbol of crossed swords over a heart appeared. Neither my sister nor myself knew what that meant, nor could we figure out how to get the freshly rescued woman to come with us. She was saved, why was she just standing there? It was my sister who figured it out: we were expected to fight each other over her.
Why?!
We'd been a team. We'd become a closer and better team over the course of the level. Hell, the game didn't even *have* friendly fire -- until it expected us to duke it out.
I told my sister, "No, that can't be right. Besides, I'm not a lesbian!" I'd decided I was playing a woman -- even if I wanted to beat up my sister/teammate, which I did NOT, I didn't want to do it over what was frankly an empty set piece of a woman. She was a vapid, sexualized prize, dolled up in makeup and a red dress, standing there mutely waiting for one of us to claim her.
My sister told me to go ahead and attack her, to see if that was indeed what the game wanted us to do; she was nearly dead already, after all. So I poked my sister with my axe, she fell down, and then my character walked up to the captive woman and smacked her on the lips (without taking their helmet off, no less!).
I was left rather upset. My sister pointed out, "The game obviously expects us to be playing men." But why? And why did we have to be men who beat each other up in order to kiss women who are clearly prizes and nothing more? I had no issue with the game's cartoony style (which was actually awesome), or its straightforward, violent plot (also awesome). I didn't even have an issue with the women being kidnapped and needing rescue -- they weren't warriors, clearly, of course they'd need rescue. But this, reducing the women to mindless prizes for lusty men, that turned my stomach. As a woman myself, I felt degraded, reduced. By a game.
My sister, on the other hand, wasn't really bothered. She said was only a game, and I shouldn't be upset by it. But, I am upset by it. I don't know if I even want to play this game anymore, and when I'd been having so much fun, too.
So, TL,DR: Castle Crashers was awesome until it dictated I was a lecherous man who would beat up his fellow soldiers -- on whom his life depends, by whose side he just fought for dear life -- in order to kiss a sexualized, socially empty prize woman he'd just rescued.
Would or should this be upsetting? Does this upset other gamers, or am I just overreacting?
We booted it up, hooked up our controllers, and jumped right in. All the available characters were completely covered in cartoon armor, and the animation style made their sex impossible to discern. I figured this was so we could project anyone we wanted under that armor. Right away I decided my orange fire-themed warrior was a woman. I tend to prefer playing as women in games, and if it's all hidden under armor, why not?
My sister and I jump in, and straight away, barbarians invade and kidnap all the court ladies. Fair enough. Straightforward plot I can get right behind: a horde of invaders being bad, we need to go stop them. We started playing the first level, and I was really loving it. It was challenging without being frustrating, fast-paced, tons of fun. By the end of the gauntlet my sister and I were coordinating closely in order to beat the boss fight, calling out health drops and the like. It was pretty damn awesome.
We were a solid team, and we won the day. The boss was defeated, and one of the kidnapped ladies was tied to a stake. We grabbed the loot from the boss and cut the kidnapped woman down.
Then it got weird, and a game I'd been really loving suddenly put a really sour taste in my mouth.
A symbol of crossed swords over a heart appeared. Neither my sister nor myself knew what that meant, nor could we figure out how to get the freshly rescued woman to come with us. She was saved, why was she just standing there? It was my sister who figured it out: we were expected to fight each other over her.
Why?!
We'd been a team. We'd become a closer and better team over the course of the level. Hell, the game didn't even *have* friendly fire -- until it expected us to duke it out.
I told my sister, "No, that can't be right. Besides, I'm not a lesbian!" I'd decided I was playing a woman -- even if I wanted to beat up my sister/teammate, which I did NOT, I didn't want to do it over what was frankly an empty set piece of a woman. She was a vapid, sexualized prize, dolled up in makeup and a red dress, standing there mutely waiting for one of us to claim her.
My sister told me to go ahead and attack her, to see if that was indeed what the game wanted us to do; she was nearly dead already, after all. So I poked my sister with my axe, she fell down, and then my character walked up to the captive woman and smacked her on the lips (without taking their helmet off, no less!).
I was left rather upset. My sister pointed out, "The game obviously expects us to be playing men." But why? And why did we have to be men who beat each other up in order to kiss women who are clearly prizes and nothing more? I had no issue with the game's cartoony style (which was actually awesome), or its straightforward, violent plot (also awesome). I didn't even have an issue with the women being kidnapped and needing rescue -- they weren't warriors, clearly, of course they'd need rescue. But this, reducing the women to mindless prizes for lusty men, that turned my stomach. As a woman myself, I felt degraded, reduced. By a game.
My sister, on the other hand, wasn't really bothered. She said was only a game, and I shouldn't be upset by it. But, I am upset by it. I don't know if I even want to play this game anymore, and when I'd been having so much fun, too.
So, TL,DR: Castle Crashers was awesome until it dictated I was a lecherous man who would beat up his fellow soldiers -- on whom his life depends, by whose side he just fought for dear life -- in order to kiss a sexualized, socially empty prize woman he'd just rescued.
Would or should this be upsetting? Does this upset other gamers, or am I just overreacting?