WhiteTiger225" post="9.322943.13226950 said:1. WHY do you insist on giving us less armor pieces and variety with every game? Is it to avoid clipping? Because you fucking FAILED that mission.
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Actually this is so they can have more npcs on screen at once, less rendering or something.
I think thats a good trade off.
Giving them horses would solve that problem.Casual Shinji said:I just hope Bethesda brings out a patch that makes your companions catch up with you a bit better, because they really drag their ass on those long treks.
Though I can't comment on the pacing of the main story that much. I sorta got side-tracked. Again.SpaceBat said:Have they fixed the bad pacing, weak storyline, bland and uninteresting sidequests, crappy dialogue and lifeless world?
imnotparanoid said:Then let us control these aspects. We have actor fade distance for a reason.WhiteTiger225 said:1. WHY do you insist on giving us less armor pieces and variety with every game? Is it to avoid clipping? Because you fucking FAILED that mission.
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Actually this is so they can have more npcs on screen at once, less rendering or something.
I think thats a good trade off.
And worse yet, I can't even give a female NPC an outfit without forcing it to be a dress :/ At least giving us the choice with maybe some shears to choose wether to convert the gender of the outfit, or leave it as pants and shirt would be nice.
Oh, yes. Very much so.lotr rocks 0 said:What's your opinion on Skyrim? Did it meet your expectations?
\John the Gamer said:I like it a lot so far, though I have run into some minor irritations;
1. The UI seems to be ported over from the consoles and is therefore not optimised for PC gameplay, but at least it's playable.
2. The AI sometimes behaves weird(dialogs and movement), but it's still very good for an RPG.
3. It seems the only way to get a bunch of torches is to kill a bunch of guards.
4. The weight limit seems awefully low, but I guess that's what cheats are for
Then why do people keep saying that if you didn't like oblivion, you won't like Skyrim?Cowabungaa said:EeyupSpaceBat said:Have they fixed the bad pacing, weak storyline, bland and uninteresting sidequests, crappy dialogue and lifeless world?
Though I can't comment on the pacing of the main story that much. I sorta got side-tracked. Again.
A good roleplaying game gives you these "distractions" as tools for helping you craft your own tale. Y'know... role-playing.SpaceBat said:Then why do people keep saying that if you didn't like oblivion, you won't like Skyrim?Cowabungaa said:EeyupSpaceBat said:Have they fixed the bad pacing, weak storyline, bland and uninteresting sidequests, crappy dialogue and lifeless world?
Though I can't comment on the pacing of the main story that much. I sorta got side-tracked. Again.
And isn't the "Getting sidetracked" thing a problem in itself? It's giving me the idea that the main story isn't interesting enough that you'd want to learn more about it as fast as you can and instead get sidetracked constantly.
Heh, even before I noticed your user name, I was thinking of RPGs that are better for having HP regen. Titan's Quest is one of the few where I can find it an acceptable mechanic. The reason being is that in order to abuse the system in that game, you'd have to sit around doing nothing for minutes at a time after each conflict. It would be completely boring and wreck the pacing. The speed of the regen could also be affected by items, which is what I think any RPG character should aspire to. It was quite an event for my Morrowind character to make a constant effect healing ring. As for Skyrim, all I saw was another Oblivion, which means there is constant down-time as you search for loot in a dungeon. That means you are going to just naturally heal after every conflict naturally just like those cover-based shooters you mentioned.SmashLovesTitanQuest said:Yes, we did. Its not the kind of regenerating health that will let you sit behind cover for 5 seconds and jump back out fully healed. Its naught in fights, the only time you notice it is in long dungeon crawls. If your character is no good at healing spells it just means you dont have to wait an hour between every fight like in Oblivion.Signa said:It's exactly as I foresaw.
Now granted, I haven't actually had a hands-on experience yet, but I did watch my roommate play and get a bit of his feedback. Nothing yet as piqued my interest in playing it, because it's Oblivion all over again, but possibly worse. Really Bethesda, did we really need regenerating health?
OT: Exceeded. I thought the graphics would be crap, they are amazing. I thought the quests would suck (radiant quests sounded dodgy), the quests range from average to good to awesome. I thought the main questline would suck, its pretty good. I thought fights with dragons would be boring after the first 2 and just generally a messy affair because their movements are dynamic, but the dragon fights are EPIC. Just fucking EPIC!