I would like to see Dragon Age 3. I liked parts of Dragon Age 2, and more in Origins, and from what I can tell it looks like the new one will be a hybrid, which would be cool. They are sticking with a voiced protagonist, and apparently I'm the only one who thinks that's a good thing. Sorry, but being the only nonspeaking character in a voiced world just bothers me. I'm looking at you Half Life.
All that said, I would rather see Bioware make a new IP, not that their EA overlords would allow that, but hey, I can dream.
EDIT: Whoops, that was all I had to say until I read this:
kinapuffar said:
Dragon Age had interpersonal relationships but they weren't so horribly divided. They felt natural, and not pointless, and every character had a purpose.
In DA2 it felt like none of your followers were even aware of the existance of the others. They didn't play off of eachother very well at all and it all just sucked.
I'm pretty sure I must have read that backwards. One of the few things I liked better about DA2 was the way that the companions interacted and had their own relationships independent of Hawke. Let's compare:
Origins:
-Companions conversed while traveling the world
-Companions stood in one place at all times when not with the Warden and did nothing
-Companions had one mission each, usually very trivial
-Companions could receive gifts
-Companions were your friends, or hated you and left
-Companions could be romanced completely in about 5 minutes in camp
DA2:
-Companions conversed while traveling the world
-Companions were shown interacting with each other while Hawke is not around (example: Isabella and Merrill playing a game of chance)
-Companions have story lines independent of Hawke (examples: Anders trying to talk Merrill out of using blood magic, and Varric and Anders' relationship over the corse of the three acts, Varric protecting Merrill in the big city)
-Companions were shown to have their own lives and problems that didn't always involve Hawke (Aveline dealing with the templars and Isabella trying to locate her lost treasure)
-Companions had their own homes
-Companions could receive gifts
-Companions each had story arcs in which Hawke participated that were larger than just a trivial fetch quest (helping Fenris deal with the slavers, helping or reprimanding Merrill in her dealings with sprits and the Elluvian)
-Companions were either friends or rivals, and their interactions with you changed based on your choice
-Companions had romantic story lines that spanned the three acts of the game
Now, one could debate which cast of characters were individually more interesting or better written, but that is a matter of opinion. As to how the companions were handled as a group and how the mechanics of working with them were integrated into the game, DA2 was objectively better, hands down.