Poll: So FF7...?

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Maur DL

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Jul 8, 2009
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6 will always be my favorite by far. I loved the characters, and it was the epitome of everything a classic rebels vs. empire story should be. I also loved that you weren't stuck with any one particular "main character" so the story felt more fluid and it always hanged an element of doubt over your head.

7 actually ruined my love affair with Squaresoft. It felt so... generic, like it was more concerned with fancy graphics (which they were at the time) than storytelling or gameplay. I was so disappointed and disheartened with it that even though I own FF8 and FF9 I have never worked up the energy to play either of them. In fact, I kind of lost my interest in RPGs all together soon after. :(
 

Nieroshai

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I don't know about "ZOMG BEST RPG EVAR!1!" but it was the best turn-based RPG I have played so far. I have not played FF8 but I heard it was just as good. What I enjoyed about FF7: The challenging but not unforgiving difficulty curve, the lack of a need to spend 3 hours leveling for every half hour of questing, the ability customization of the characters, memorable characters and story, and an innovative tweaking of the so-called turn-based combat system. Like Halo, it was also the game that made American console gamers start liking RPGs. The game's popularity temporarily spiked because some FF characters(mostly from 7 and 10) appeared in Kingdom Hearts. Then Advent Children resurrected interest in the story. BTW Advent Children Complete makes it even cooler. Then Dirge of Cerberus, while hard and being plagued occasionally with poor level design, also boosted interest in the series in general. Crisis core, while annoyingly put on PSP instead of PS2,had an innovative combat system and helped explain the past of Cloud through Zack.
Wow I'm long-winded. But there you go, this is why FF7 is the Star Wars of JRPGs in the opinion of many gamers. That and it featured a blond guy with a big sword. You can't go wrong with an emotionally tortured anglo with a massive pointy object. [sarcasm]
 

Daedalus1942

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Fluga said:
FFVII is one of the worst JRPGs to ever grace the earth due to the fact that everything about it is bad save for the battles and even those are pathetic thanks to the games materia system.

You spikey haired main character is whining about his past for over HALF the game, while all of your allies are damn near cardboard cut-outs who provide nearly nothing to the story. They get all of their personal back story shit done on Disk one then the last two disks are meant to move the story forward.

The main villain doesn't even do anything either. He just sleeps in the center of the planet and his mommy does everything for him including killing the only character really worth caring about in the entire game.

In its time, it was good. Ever since last gen, its been horrible.
As astute as this diagnosis of the plot for FFVII is, you'd better get prepared to be flamed.
Also, in reference to Aeris/Aerith... Did people really care? I honestly cheered when she died. I never used her, she was shite.
Also, how come it's crap now that we have next-gen games?
Bioshock was released a few years ago... Does that make System Shock 2 crap? Definately not.
Deus Ex 3 will be announced soonish, will that make the original Deus Ex seem like crap? Certainly not.
 

PhiMed

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Daedalus1942 said:
PhiMed said:
I don't really have a favorite. I've enjoyed almost all of them immensely.

I have a least favorite.
VIII.

Incomprehensible story, annoying characters, ridiculous gameplay design, and characters that by the end of the game have no difference between them because their performance is determined entirely by what Guardian Force and spells you have "junctioned" (whatever the hell that is) to your attributes.

Worst Final Fantasy, worst rpg, worst game.
I'm disregarding your opinion, because if you have no idea what junctioning is, you clearly haven't played the game. Please leave the thread in a calm and orderly fashion.
I'm disregarding your statement, because you're a smartass and a troll.

I know how the junction system works, but could you please describe for me HOW a guardian force allows you to junction spells (and a certain quantity of them... because magic spells apparently are quantifiable... but they're not inventory... so I guess they don't take up space... and each character has their own supply... and each character can hold as many types of spells as they want... but each character can only hold 100 of each spell... so apparently they do sort of take up space, or you have a battery for each spell that you charge... Ahhh!!! My head hurts! Too poorly designed for human consumption!) to your attributes?

I know THAT they do, and I learned how to work the system well enough to complete the game fairly easily, but the concept just doesn't make sense. At least FFVII had the decency to say, "Here's materia. They're magic rocks. Equip them, and the magic rocks do the trick. They are physical items you can buy and sell. Hooray magic rocks."

Other concepts that don't make sense: drawing magic, turning playing cards into items, turning a laundry list of random items into weapon upgrades, weapons and armor not being available for sale in an RPG, gun blades, and a military organization basing their members' ranks entirely on a written exam.

And again, you're a smartass troll.
 

Imat

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Personally I like FF7 for the Materia system. Of the FFs I've played, the Materia system is the best one I've found for magic. Also I like the story, though I know plenty of people who just don't get it or find it bland/generic.

What it really comes down to is this: Am I willing to play the single player portion of the game through again a few months/years down the line. And while I'm one of the least critical people you'll meet (I tend to ignore most of the bad stuff in a form of entertainment because I came to the startling realization that entertainment is much more easily enjoyed when you stop scrutinizing it for negative points and just let it flow over you. In other words, let entertainment do it's job by entertaining you. That'll never happen if you can't stop constantly searching for bad points), I do feel FF7 is worth playing some time after the last time, because the storyline is one which captures the imagination, if only just, and transports you to another worlds where things are gloomier and darker, but a whole heck of a lot cooler. And in the end that's all you need to want to play it again and again, to relive the feeling of that other world, the world you touched for only a brief moment before it vanished again.

On that note, I've played through FF9 more than once (Although I've never finished...I always comes across some problem like a missing disc and by the time I remedy this I find I have no idea what's going on and promptly reset the game), I've played through Warcraft 2, Warcraft 3, and Starcraft (campaign mode) more than once each (I believe I've played War3 3 times completely through now, truly one of my favorite stories ever. I'm a big fan of Warcraft lore).

That doesn't mean I enjoy every story though. I couldn't even finish DoW2, don't plan on replaying DoW1, may never finish Black and White 2 or Assassin's Creed, and I don't like UT3 as much as UT2004 (Not that either has a very defined story, mind you).

My point is that truly great games, to me, are defined more by their story and replayability than the multiplayer value. And that leads me to an even bigger point: It's all based on opinion. So you may not like FF7, but others do. If you don't get it there's no amount of FF7 threads which can help you to get it.
 

Imat

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Also, I like GTA3, VC, and SA and have played through them all more than once. I don't like 4 because the controls for cars are horrible (And while modding the controls is possible, I prefer not to mod things to such an extent that the original game is completely lost.
 

Fluga

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Daedalus1942 said:
Fluga said:
FFVII is one of the worst JRPGs to ever grace the earth due to the fact that everything about it is bad save for the battles and even those are pathetic thanks to the games materia system.

You spikey haired main character is whining about his past for over HALF the game, while all of your allies are damn near cardboard cut-outs who provide nearly nothing to the story. They get all of their personal back story shit done on Disk one then the last two disks are meant to move the story forward.

The main villain doesn't even do anything either. He just sleeps in the center of the planet and his mommy does everything for him including killing the only character really worth caring about in the entire game.

In its time, it was good. Ever since last gen, its been horrible.
As astute as this diagnosis of the plot for FFVII is, you'd better get prepared to be flamed.
Also, in reference to Aeris/Aerith... Did people really care? I honestly cheered when she died. I never used her, she was shite.
Also, how come it's crap now that we have next-gen games?
Bioshock was released a few years ago... Does that make System Shock 2 crap? Definately not.
Deus Ex 3 will be announced soonish, will that make the original Deus Ex seem like crap? Certainly not.
Some people really did. Aeris was actually awesome due to the game being revolved around using Materia as a means of customization. All you would have to do is give her your best summons and watch as she destroys everything in sight with them.

Speaking of, the Materia system as a whole was too flexible with certain characters, making some characters crap while making others awesome as hell. Vincent has a high magic rating, and and ok physical rating with a long range weapon. Too good.

What I meant by that statement was that a ton of people are under this strange thing that FF7 is easily one of the greatest games ever made, when it simply isn't true. FFX or hell, even FFIX blow it out of the water very badly. It was good in its own time. Now with all the other games released, especially games from the GC/PS2/XB era, it simply doesn't have any kind of power anymore. Its mostly still there for nostalgia, because that is all it has.
 

Excelcior

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Though it did have some good bits, I can't say I really liked FFVII. My favorite is either FFVI or FFV. They've both got far superior storylines that actually make sense, and they weren't as 'flash-boom-bangy' as VII. I'll say VI is my favorite, cause V is the first one I've played, and I don't want to sound like a nostalgic twit. Well, X is the first one I've 'officially played, but hey, if they would've released V outside of Japan, I would have bought it legally.
To be honest, VII is pretty far down on my list, I liked V, VI, X, X-2, XII, Tactics Advance, Tactics A2, and the bits I've played of IV, IX, and Crystal Chronicles far better.

There, I said it. I liked Crystal Chronicles.
 

Therumancer

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Nov 28, 2007
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Speaking for myself I think Final Fantasy VII is the best of the bunch, perhaps closely followed by X, though X suffers from the fact that the ending (Final Mission) was never released for the US Audience. One of the biggest grudges I hold over gaming.

When it comes to Final Fantasy VII I will say a few things

#1: The game is pretty bloody old, and is technologically dated. One of the reasons why so many people have been desperatly hoping for a remake.

#2: The plotline for the time was revolutionary, a lot of people ramble on about stereotypes, whiny emos, and everything else. Honestly all of those people are universally people jumping on a hater bandwagon and I doubt any of them played the game, especially when it came out like they claim.

See, one of the big secrets of Final Fantasy VII is that when the game came out it *WASN'T* a stereotype. A lot of that stuff was an original take on the fantasy genere, a lot of the themes of Angst and such were not all that popular at the time, and truthfully this game was one of the things that made them popular and helped turn them into a stereotype.

It can be argued that Final Fantasy VII is not a stereotype that was bandwagoning, but rather one of the wellsprings from which the stereotypes derived.

#3: Going into another discussion that took place here before, it is debatable as to whether Cloud was really "Emo". To be brutally honest with you, to begin with Cloud is a cocky, arrogant, jerk. Exactly the opposite of the standard emo personality (weighed more towards the Japanese spikey haired punk stereotype). This is why the bits with him cross dressing at the beginning are funny is because he is hardly an emo girly man. He is also constantly griped at for acting like "Mr. Big Shot former member of Soldier".


Cloud doesn't really go "Emo" until his memories start to come back in force, and that takes a while, and eventually drives him catatonic. The thing is that Cloud starts out as a punk, goes deeply Emo (for a reason), and then eventually gets out of it and comes out and does the hero thing to save the world.

In the extended storyline his experiences (Love Triangle with the death of Aeris, decimation of the world, living a lie) has left him an emotional wreck. The whole "Advent Children" movie is about him getting over it.

#4: Part of what makes Final Fantasy VII so great are the characters, none of which were exactly stereotypical for the time (though they WERE imitated). The only one who is really a stereotype is arguably Barret, but to a Japanese mindset he probably seemed fairly original.

What made the characters cool was the amount of detail about them through the entire game. For example when it came to Tifa there was not only the sequence about her growing up with Cloud, and him hiding from her in shame when he didn't make Soldier, but also the seemingly lingering question of how she got out of the Mako reactor in the past... and that, combined with a sequence in a flashback, proves to be the key to gaining her ultimate move. The whole thing also giving her an amount of depth, and at the same time lending some credibility to her skills as a martial artist given the obvious capabilities of the guy who trained her those many years ago.

#5: I personally think anyone who thinks Aeris was "useless" in a battle party for example (sorry to pick on a specific message) is showing a degree of ignorance that belies ever having played the game. The reason why I say this is because she is easily one of the most overpowered characters in the game, and one of the reasons why the "Resurrect Aeris" schtick was such a big deal for a while was not just the fact that people cared about the character (which is an unusual outcry for a video game character) but also because so many people were using her and had come to rely on her abillities. One of her limit breaks called "Planet Protector" (I think I have the name right) in paticular was utterly broken because it turned the party totally invulerable for a number of rounds (as in literally nothing could hurt you). I don't think I need to really explain the ramifications of this abillity and what it could have potentially meant in some of the optional boss battles. Anyone who played the game, especially in it's prime, is liable to know about this.


#6: Perhaps the closest thing I can present to "undisputable proof" (though there is no such thing) of it being at least the most popular game of the series is the fact that it has spawned so much media and captured so much attention long after it was gone. Action figures are no big deal, but arguably the various statues and such people still churn out (which can go for $200 or more in comic shops) say a lot. Not to mention the fact that it has spawned TWO prequel games, a Sequel Game (Dirge) a sequel movie, and a prequel movie. Not all of which are availible in the US (I do not believe the prequel movie which is called "Last Order" or something like that was ever released, nor was the "Before Crisis" game which takes place before the "Crisis Core" game, in that game you play as The Turks).

What's more when it comes to the quality of the storyline, it is notable that the characters are deep enough to have people want further explorations of their characters, and more media involving them. As odd as it sounds the "evil corperation" from Final Fantasy VII was never really that evil (and indeed Rufus presumably dies trying to set things right despite hating the protaganists), this was eventually made fairly clear in the games in it's own way, but lead to it being explored early on. The Turks in paticular were not only "honorable enemies" but given their relationship with Aeris and the final scene where they walk away, it was pretty clear that they weren't really bad either, they merely worked for, and believed in, the other side until the end. The overall effect as things unfolded was rather powerful, and is what people remember.

With no offense to Terra Bradford, and Final Fantasy VI (which many pump up) that game definatly included some great characters like Celes, but was in the final equasion a lot more straight forward with Kefka and such. In Final Fantasy VII the ongoing plotline turns a lot of the original elements of the story on their head. Going into it, you would not have expected Rufus to basically sacrifice everything trying to save the world since he begins being characterized as a pretty typical "big bad".

Other games have done things like this, but arguably Final Fantasy VII was the one that did it best, and introduced a lot of these elements (and even plot twists) to the world of gaming BEFORE they became stereotypes. If you play FF VII nowadays you'd go "oh wow, I didn't see THAT coming" but that's the thing, when that game came out it wasn't a stereotype and a lot of people didn't see those things coming because it was new.



-

Apologies for the rant and anyone I might upset (such as addressing one post with doubt). I also apologize for my "rabid fanboyism". These are my thoughts on Final Fantasy VII and what I think about where it fits into gaming history. I think it innovated a lot more than people give it credit for, and even the things it took from other places it wound up doing better than they had ever been done before.

This is simply MY case for why *I* think Final Fantasy VII is the best of the series.

That said as a totally irrelevent point, while it doesn't make my "best of" list I think XIII is best for the babe factor, and I think XII should be killed with fire (no offense to it's fans) simply because I hate Vaan. While it was a throwback I thought IX was too cutesy, I understand what they were trying to do, but despite at least one truely epic moment I thought say Steiner was just too silly, and Quina was in the "Kill it with fire" catagory. I can deal with cutesy minigames in Final Fantasy, but really I do not think I need a walking excuse for a minigame in my party looking freakish and out of place in a party that is already making me roll my eyes at times. I also think tying the ending to the Stellazio Coins "side quest" was just plain wrong especially given the lack of apparent common sense or indication of where they were going with that. Not as bad as XII but IX is up there with the contenders for weakest of the series (soley in my opinion).
 

Daedalus1942

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PhiMed said:
Daedalus1942 said:
PhiMed said:
I don't really have a favorite. I've enjoyed almost all of them immensely.

I have a least favorite.
VIII.

Incomprehensible story, annoying characters, ridiculous gameplay design, and characters that by the end of the game have no difference between them because their performance is determined entirely by what Guardian Force and spells you have "junctioned" (whatever the hell that is) to your attributes.

Worst Final Fantasy, worst rpg, worst game.
I'm disregarding your opinion, because if you have no idea what junctioning is, you clearly haven't played the game. Please leave the thread in a calm and orderly fashion.
I'm disregarding your statement, because you're a smartass and a troll.

I know how the junction system works, but could you please describe for me HOW a guardian force allows you to junction spells (and a certain quantity of them... because magic spells apparently are quantifiable... but they're not inventory... so I guess they don't take up space... and each character has their own supply... and each character can hold as many types of spells as they want... but each character can only hold 100 of each spell... so apparently they do sort of take up space, or you have a battery for each spell that you charge... Ahhh!!! My head hurts! Too poorly designed for human consumption!) to your attributes?

I know THAT they do, and I learned how to work the system well enough to complete the game fairly easily, but the concept just doesn't make sense. At least FFVII had the decency to say, "Here's materia. They're magic rocks. Equip them, and the magic rocks do the trick. They are physical items you can buy and sell. Hooray magic rocks."

Other concepts that don't make sense: drawing magic, turning playing cards into items, turning a laundry list of random items into weapon upgrades, weapons and armor not being available for sale in an RPG, gun blades, and a military organization basing their members' ranks entirely on a written exam.

And again, you're a smartass troll.
No, you're a complete imbecile who bitched about a game, for it's minor flaws.
It's still better than alot of the crap that game companies charge top dollar for nowadays.
By your logic, you might as well ***** about Final Fantasy IX too. "Oh look, I put on this hat and oh and what's this? It's teaching me the Ribbon and Auto-life abilities? :eek: wow! how is that even possible? This doesn't make sense... :eek: I think I hate this game, wait... Yes, yes I do!
 

Dragonblade146

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I hate all FF....
Why am I here?
Oh right to whack everyone on the nose with a newspaper for hailing FF 7 as the greatest game in the world.
When clearly the best game in the world is Doom.
 

Aardvark Soup

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I find it quite hard to decide actually. Final Fantasy VI used to be my favourite but when I recently replayed both part six and seven for the third time I found that FFVII held up better and that I enjoyed that game more. I also really, really liked Final Fantasy IX but the last time I played it was two or three years ago (and I never finished the final dungeon). I still liked the characters and style of FF9 better than FF7, but the latter had a better battle system and more interesting story. So yeah, I simply can't decide.
 

PhiMed

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Daedalus1942 said:
PhiMed said:
Daedalus1942 said:
PhiMed said:
I don't really have a favorite. I've enjoyed almost all of them immensely.

I have a least favorite.
VIII.

Incomprehensible story, annoying characters, ridiculous gameplay design, and characters that by the end of the game have no difference between them because their performance is determined entirely by what Guardian Force and spells you have "junctioned" (whatever the hell that is) to your attributes.

Worst Final Fantasy, worst rpg, worst game.
I'm disregarding your opinion, because if you have no idea what junctioning is, you clearly haven't played the game. Please leave the thread in a calm and orderly fashion.
I'm disregarding your statement, because you're a smartass and a troll.

I know how the junction system works, but could you please describe for me HOW a guardian force allows you to junction spells (and a certain quantity of them... because magic spells apparently are quantifiable... but they're not inventory... so I guess they don't take up space... and each character has their own supply... and each character can hold as many types of spells as they want... but each character can only hold 100 of each spell... so apparently they do sort of take up space, or you have a battery for each spell that you charge... Ahhh!!! My head hurts! Too poorly designed for human consumption!) to your attributes?

I know THAT they do, and I learned how to work the system well enough to complete the game fairly easily, but the concept just doesn't make sense. At least FFVII had the decency to say, "Here's materia. They're magic rocks. Equip them, and the magic rocks do the trick. They are physical items you can buy and sell. Hooray magic rocks."

Other concepts that don't make sense: drawing magic, turning playing cards into items, turning a laundry list of random items into weapon upgrades, weapons and armor not being available for sale in an RPG, gun blades, and a military organization basing their members' ranks entirely on a written exam.

And again, you're a smartass troll.
No, you're a complete imbecile who bitched about a game, for it's minor flaws.
It's still better than alot of the crap that game companies charge top dollar for nowadays.
By your logic, you might as well ***** about Final Fantasy IX too. "Oh look, I put on this hat and oh and what's this? It's teaching me the Ribbon and Auto-life abilities? :eek: wow! how is that even possible? This doesn't make sense... :eek: I think I hate this game, wait... Yes, yes I do!
Your assessment was that the flaws were minor.
That's a completely subjective statement.
For the record, I'm capable of ignoring a few minor flaws (a la your completely random FFIX straw man argument), but I found the flaws in VIII too numerous to ignore. Also, a completely incomprehensible story (even by FF standards) is not a minor flaw. It's a fatal one.

An example of my problems with the story: "There's a mysterious force that has nullified all the long distance communications on the planet for decades, so an elite military program decides to go to the BIGGEST RADIO TOWER IN THE WORLD to see if they can turn it on, because NOBODY EVER TRIED TO DO THAT BEFORE." If that's not masterful storytelling, I don't know what is.

Your assessment was that it's "better than alot (sic) of the crap game companies charge top dollar for nowadays".
That's also completely subjective, but I would agree to a point.
The difference is that most of the games to which you're referring won't be hailed by a tiny group of people ten years from now as the greatest of all time.
That type of veneration is what has transformed my mere irritation to absolute hatred.

As for me being an imbecile, I'll agree that I'm an imbecile bitching about a game if you'll agree that you're a fanboy turd nugget who got his nuts all up in a bunch because somebody had the audacity to question the quality of a ten year-old collection of ones and zeroes.
 

dark-amon

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It's not easy to say. The player is probably easely swayed by wich FF-title he/she played first. I like FF7 best, but my friend who played FF8 first prefeers that.
I won't say that FF7 is the best game in the franchise because I agree with many that it is overrated, but as I just said the game is my favourite so that means that just because it's overated to a certain level, dosen't mean that the whole game is it.
 

Broady Brio

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Never played a FF game properly, I've only played X and didn't like it. I doubt I will play one ever again.
 

Phoenix Arrow

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The only game in the Final Fantasy series I have played a lot is FFXI and I haven't completed the story on that. I blame Americans for that though. Doing runs when I'm not around.
 

Flushfacker

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I have only played 7 8 and 9, 7 has a slight edge over 9 for me but that might just be the nostalgia kicking in as i played 9 more recently.

On a side note, does anyone else feel they always seem to start really strong storywise and then lose steam about 3/4 of the way through. I say this because I have never finished one.
 

A Weary Exile

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Not THAT great but still very good. In my opinion 9 and 10 are much better, I thought X-2 and 12 sucked hard.
 

Hybridwolf

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Good game, which shot FF onto the PS1 With a new graphics engine, and a clever storyline. But, it's not the best out there, not by a longshot. Which is Why I'm glad they aren't making a remake becuase if they did, all the rosetinted views would be shattered.