Apologies in advance for hacking up your posts like this. I hate reading it, and I hate doing it, but we're just juggling so many separate points here.
altnameJag said:
Although I think it was the Rouge Trader RPG that had some ship's crew complements take up more physical space than the volume of the ship could hold.
That's true. I actually think it was the mass measurements that were way off. A five-kilometre ship with the mass given in Rogue Trader would have the structural strength of cardboard.
altnameJag said:
Doesn't matter if they believe the religion is legit, it produces observable, measurable, and relatively predictable effects.
It doesn't, though. It's the Warp. It's the opposite of predictable.
Psykers spend most of their lives training to use the Warp for controllable effects, and even then they occasionally spawn a black hole in their brains.
altnameJag said:
And in a universe where belief equals power, Starfleet's sheer optimism and rock solid faith in their abilities will make them very powerful indeed.
Duuuude. That's some Captain Planet rhetoric, right there.
altnameJag said:
It's a warp portal made by someone who's considered intelligent by people who don't math.
He's as old as human civilization, and he personally designed the Astartes and reverse-engineered the Eldar webway. We can take it for granted that he's pretty smart.
altnameJag said:
And it's fulfilling a function in the Astronomicon that humanity didn't used to have to need. People got around just fine after the warp-storms subsided but before Geller fields were powered by faith in the Emperor. Decent chance that said faith is masking the intended effect of the Geller field. Or in other words, faith in the Geller field is more important for surviving warp travel than having a functioning Geller field.
That's
more speculation, now about how Gellar fields work. And not very sound speculation, either - a Gellar field is a reality bubble that prevents the Warp from affecting whatever is inside of it. It can't be fuelled by belief filtered through the Warp, because it is
negating the Warp and enforcing objective, physical law.
altnameJag said:
Hell, add some logic to the equation: if a macro weapon battery truly fires skyscraper sized Adamantium slugs at near the speed of light, shooting one at a planet would cause said planet to die. Full stop. Yet this doesn't happen.
As I think I said above, the "skyscraper-sized" shells are fired by nova cannons. Nova cannons are the T-Rex of starship weaponry. They can only be mounted on battleships, on a dorsal mount, not on a broadside. And yes; if you shot one at a planet, it would die.
altnameJag said:
Hell, a macro cannon barrage in the tabletop games doesn't even break a power armor save.
It...really should. What tabletop rules are you referring to?
I mean, a Basilisk artillery cannon can penetrate power armour on the tabletop. I think a starship-mounted macrocannon could.
altnameJag said:
Could it be that older descriptions of a weapons battery broadside equaling the explosive yield of Hiroshima is accurate? Fits in line with their effects in their progenitor game, doesn't have a power curve that would make Goku blush, and makes a "who would win" argument far more entertaining than "my side, because it's the biggest and the bestest". The Imperium has a lot going for it in a war with the Federation. No need to late coming, power-creep rubbish to the mix, unless you want transwarp, timeships, and all the other post-voyager, post relaunch, EU bullshit Trek has to the mix. And Trek's the only side in this argument with a fluff restriction.
Warhammer deliberately tends towards exaggerated, vague metaphors when describing its technical capabilities because science fiction writers are not scientists, and don't want to risk saying something definitive that later turns out to be wrong. It's the same reason Star Trek measures the yield of its photon torpedos in isotons, instead of a real-world unit of measurement.
I don't know what you mean by Trek being the only one with a fluff restriction. Do you mean how the OP limited it to TNG? If that's it, then you can consider 40k to have the fluff restriction of being set circa 999.M41, which is where the tabletop is ostensibly set. I mean, we're not throwing Primarchs and Abyss-class battleships into the mix, so that's a fluff restriction right there. We're not using Blackstone Fortresses or the Phalanx star fort either.