for some reason i always choose the light side. this time im going to choose both. but light side first.
Yep, precisely. Sith and Republic are, generally, evil/good respectively in terms of their leadership, but I've seen plenty of opportunities for 'bad guy' Sith players to reject killing and do the honourable thing.LetalisK said::O Congrats good sir, you have just convinced me to get it. They basically gave a light/dark side paths to both sides? So basically instead of just hero/villain, we have hero, anti-hero, anti-villain, villain?Ryank1908 said:I on the other hand am actually a big fan of how Bioware made the Sith - especially the light side options. The idea of playing a Sith who is not really inherently evil is awesome, to me. And I really like their voice acting - the agent, especially. But I've just always preferred the aesthetics and motives of the Republic.Sixcess said:Same here. If I get dragged into the game by a friend I'll end up on the Darkside because they will be. However I will sneak off when noone is looking to play myRyank1908 said:I'm only going Sith because my friends guild is going to be Sith. My heart lies with the Trooper.FemshepTrooper instead.
I've not been too taken with some of Bioware's handling of the evil characters. Some of the Sith tend to come across as campy when they're meant to be scary and...
...if you go darkside as a Sith Warrior the conversation sequences can be frustrating, given thatMissionVette will react negatively to just about every darkside option you're given. Go lightside or kiss goodbye to gaining any affection with this companion appears to be the message, which I felt was unduly manipulative for the first companion of the class.
I actually like that they gave you a light side slave companion. She might react badly to things but if you're evil why would you care? Just zappy zap her. Affection is abritary anyhow. Btw, spoiler in a spoiler, don't read on if you haven't gotten too far with the Warrior storyline. You can sleep with a lord's wife and force Vette to stay. You lose affection, yeah, but who cares? It's hilarious!
Not much of a drama to be honest, you get your next companion pretty much straight away. Further more whilst she drops "loyalty" if you like, your others will gain quite quickly. Companions don't drop or gain loyalty if they arent out for that conversation, also gifting a companion is definitely cheap enough to offset the conversational issues.Sixcess said:...if you go darkside as a Sith Warrior the conversation sequences can be frustrating, given thatMissionVette will react negatively to just about every darkside option you're given. Go lightside or kiss goodbye to gaining any affection with this companion appears to be the message, which I felt was unduly manipulative for the first companion of the class.
If you've played either of the KotOR games to the end, you will find SWTOR is pretty much a combination of the two games in terms of story and dialogue quality (so in other words, your personal story arcs play out very much like the KotOR series), you are just simply sharing that experience with millions of other people in an MMO setting. Every story arc mission is completely your own, and no one else can interfere (they are blocked from it). Flashpoints and Heroic missions are the multi-player raid material of the game.DustyDrB said:So a question for the people who've been in the beta. If you go it alone in the game, how much does The Old Republic feel like Knights of the Old Republic? Because I really like KotOR as it is (just finished another playthrough of it today, actually).