But all of this lore:ResonanceSD said:SmashLovesTitanQuest said:Elder Scrolls by far.
They dont do much with it in the games, but just head over to UESP (google it) and read some of the lore. Shits amazing. Some of it will blow your mind.
*****, you better read the teachings of Vivec and wrap your head around CHIM before you talk shit about TES lore. Orcs exist and dwarfs existed, but thats where the similarities end.Zhukov said:They're all the same as far as I'm concerned.
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Urg, so very sick of fifth generation Tolkien rip-offs.
Lore that isn't actually in the game doesn't count, you know that right?
OT: I'd have to say Bethesda. Because at least they're trying to break away from the "THERE ARE THREE CLASSES AND ALWAYS WILL BE" method of thinking. Hell, dwarves aren't even a thing.
Oh, or Black Isle.
<a href=http://www.uesp.net/wiki/Daggerfall:Books>Daggerfall
<a href=http://www.uesp.net/wiki/Morrowind:Books>Morrowind
<a href=http://www.uesp.net/wiki/Oblivion:Books>Oblivion
<a href=http://www.uesp.net/wiki/Skyrim:Books>Skyrim
does exist in-game, including the teachings of Vivec and the secret of CHIM. Plus all of that is just the literary lore that exists in the games, more background on NIRN can be gained by speaking to characters too.
OT: I reckon Bethesda (surprise), simply for the sheer volume of literary lore available in-game. With a lot of games the lore and setting is explained as the player progresses through the main campaign, but with TES whilst a goodly amount of lore is revealed through quest completion there are entire libraries of lore that a player can uncover without so much as, say, delivering a package to Balmora. The keys to understanding the game worlds are placed in the game worlds themselves, not doled out in cutscenes by NPCs. The player can uncover as much or as little as they like about the background of NIRN and so tailor their gaming experience to their tastes, and at their own pace too.