Poll: The Conduit

Recommended Videos

comadorcrack

The Master of Speilingz
Mar 19, 2009
1,657
0
0
Ahh that Conduit. Wii's very own Halo (Don't Quote me on that). Made with the Promise to be the Wii's definitive shooter, Online and off. Only recently purchased by me because poor reviews put me off. However, I am Here to give my opinion.

Okay so the controls, Great, Feel very natural and fluid, some tweaking required, but once thats nailed then its probably the best controlling shooter I've ever played. To quote one review I read (But Can't remember who said it) Unlike in other games it doesn't feel like you're fighting against the controls. And its quite nice too look at with soften edges and blur effects and the like.

But... There's a few problems... Namely Level design. Corridors upon corridors. leading to the occasional big battle, but even they fail to impress as you have to destroy the conduits otherwise be left with respawning enemies. Feels repetitive and sloggy. And they had Fake boss fights with large enemies that are pretty reluctant to attack you. So the gameplay, while fluid, isn't great. The weapon design is a bit better, the trust weaponry standing out as the best contribution. Though I would have liked to have seen better SFX from the drudge weapons (Though reloading is a great joy to listen to).

The story... Well it isn't terrible. But it isn't told very well at all. The dialogue is pretty strained, and the between mission briefings can make you're mind numb. Still, that said, I found myself getting a bit involved with the story on the last lesson when an actually surprising twist in the plot. But, too little too late.

Anyway Online... Pretty good. Probably the toughest online community I've gone up against (And I'm a PC gamer!). Lag is minimal and the modes, while not revolutionary, do a good job of keeping you interested.

So, a few of you may be wondering, why isn't this in the User Review section. Well I'll tell you why, Because I want to pose a question. You see, I find myself really wanting a sequel to this title. Fix the level design, lighten up the Dialogue and introduce real Boss fights and you've got a Game worth at least 8/10.

So, tell me, those of you who have played this game, DO you want to see more of this title?
 

Aura Guardian

New member
Apr 23, 2008
5,114
0
0
xXGINGERGNOMEXx said:
I heard that it was "good" "for a Wii game" ...
Don't know what that means. Does that mean that Gears of War is "good" for a "Xbox 360" title? Or Uncharted is "good" for a "PS3 title"?

comadorcrack said:
Aura Guardian said:
A sequel, new maps, a report button (for those damn cheaters)
Needed!
A must.
 

lwm3398

New member
Apr 15, 2009
2,896
0
0
xXGINGERGNOMEXx said:
I heard that it was "good" "for a Wii game" which didnt really entice me into much
Ah, yes, what a perfect time for a Yahtzee quote.

I'll admit it, I'm not too much of an FPS player. I play shooters, like Ratchet and Clank, but I hate FPS's. I tried CoD Finest Hour, a copy given to me by a friend, and it wasn't for me. Plus, I only just got a Wii. Yahtzee's review turned me off, too, with the horrible turning, blind spots, the whole thing. If I had been told it was phenomenal, maybe the FPS thing could be overlooked, but no. But a sequel? Well, I'd have to at least try it, maybe as a rental. But probably a no.
 

Aura Guardian

New member
Apr 23, 2008
5,114
0
0
lwm3398 said:
xXGINGERGNOMEXx said:
I heard that it was "good" "for a Wii game" which didnt really entice me into much
Ah, yes, what a perfect time for a Yahtzee quote.

I'll admit it, I'm not too much of an FPS player. I play shooters, like Ratchet and Clank, but I hate FPS's. I tried CoD Finest Hour, a copy given to me by a friend, and it wasn't for me. Plus, I only just got a Wii. Yahtzee's review turned me off, too, with the horrible turning, blind spots, the whole thing. If I had been told it was phenomenal, maybe the FPS thing could be overlooked, but no. But a sequel? Well, I'd have to at least try it, maybe as a rental. But probably a no.
He didn't mention that you can customize the controllers. But I've been on the default settings since I got it and I'm doing fine with it. But hey. To each his/her own.
 

DrDeath3191

New member
Mar 11, 2009
3,888
0
0
As one of the biggest Conduit fans on this site, I agree that more can be done with level design and storytelling. The underlying story for the Conduit is fantastic, and I'd like to see the team delve deeper into the story they've made (with cutscenes. C'mon, HVS!). But you also need to remember that the Conduit was pretty much being designed along with the Quantam 3 engine. Now that they have the engine, I believe that the Conduit 2 will shape up to be a fantastic sequel.

I'm also really looking forward to HVS's other games Grinder and Gladiator AD. They seem to be flexing the muscles of the engine quite nicely.

And another thing: SECONDARY-FIRE. USE IT!
 

10BIT

New member
Sep 14, 2008
349
0
0
I've heard that Red Steel 2 will be using a similar control scheme (well, the developers said the controls will be "fully customizable" [http://uk.wii.ign.com/articles/101/1016202p1.html] which I assume is the same as The Conduit), so, due to this and many other enhancements, I'm really looking forward to this game. Shame it was one of the many games that got delayed until next year.
 

SantoUno

New member
Aug 13, 2009
2,583
0
0
This time I am not going to beat down The Conduit, I am going to give constructional criticism as to why I see The Conduit as an epic fail to try and be the Wii's definitive FPS. (I won't quote you directly but what you said is a pile of BS imo, in NO way can The Conduit be considered as good a success as Halo).

First of all, the aiming is tolerable, and I suppose that if I want to turn easier without having to aim at the edge of the screen I can shrink the dead zone box. However the fact that you have blind spots that you cannot aim for still screws you over when you quickly need to aim at foes in those places. However the biggest flaw in the controls is the Wii's buttons. The D-pad holds the most important functions, but since it's so small you will accidentally press more than one button, for those with big thumbs pushing only one direction may be impossible. Not to mention that in hectic firefights trying to reach the D pad or 1/2 buttons messes you up.

The OP mentioned that the level design is lackluster, but I think the entire single player campaign is absoluteley horrible and beyond mediocre. Why? First of all, it's generic repeated corridors in which all you do is kill all the enemies, or remain trapped until you search for hidden locks. Second, there is no objectives other than proceed and kill everything. Third, the boss enemies are horrible, the game doesn't specify HOW to kill the monsters (this is why I condemned the game as a piece of shit, on the level where you go through a hostile abandoned city and encounter that giant monster in the bridge I can never kill the fucking thing so I gave up on beating the damn game.) Fourth, why the hell is it only YOU? Why don't you have any allies? Why don't you encounter any NPC's? Is the game really that hardware limited that they could not program any other AI other than the enemies?

Also, the graphics. YES the graphics really matter in this case because the stupid developers bragged how the game would look almost as good as a game on any other platform, but the final product looks uglier and technologically inferior to every other current-gen platform game, and even worse than some last-gen games. If your goal is to try and make your game look as good as other games on other consoles then you're a lost cause.

And finally the story. To put it simply, it's absolutely generic and very poor. Aliens invading the planet (or just the US in this case), and YOU must stop them. You think that you are doing the right thing by following your government superior's orders but then it turns out that they are in league with the aliens so you must now go against them by taking orders from some unknown guy who they tricked you into thinking was the bad guy. And most importantly why the hell aren't there any cutscenes? Why do you never see yourself or what your superiors or your puppeteer look like? Only characters you see is aliens and that is it. The only dialogue comes from pre-missions briefing and in-game radio.

Overall this game is even more inferior than every generic FPS out there for the other platforms. At least they try to have some story, purpose, or unique theme.
 

DrDeath3191

New member
Mar 11, 2009
3,888
0
0
SantoUno said:
And finally the story. To put it simply, it's absolutely generic and very poor. Aliens invading the planet (or just the US in this case), and YOU must stop them. You think that you are doing the right thing by following your government superior's orders but then it turns out that they are in league with the aliens so you must now go against them by taking orders from some unknown guy who they tricked you into thinking was the bad guy. And most importantly why the hell aren't there any cutscenes? Why do you never see yourself or what your superiors or your puppeteer look like? Only characters you see is aliens and that is it. The only dialogue comes from pre-missions briefing and in-game radio.
If you have only seen the cutscenes and the radio messages, you haven't seen much of the story at all. In fact, the majority of the game's story is presented with the hidden messages, and even some things outside of the game itself. Hardcore fans (like me) have been looking up the hidden story behind the game, and from what I've read, it's pretty kick ass. It's like you're filling in the role of Robert Langdon trying to figure out just how far the conspiracy in the game goes. You might want to look up some of the theories on the story floating around the Internet.

But I agree that more of the story should be presented in-game. Cut-scenes would be appreciated.
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
1,657
0
0
SantoUno said:
(I won't quote you directly but what you said is a pile of BS imo, in NO way can The Conduit be considered as good a success as Halo).
Sorry man, Everything else you said was a fine point but you misunderstood me there. I wasn't saying the Conduit was as good as Halo, I was saying that it set out to be like halo in the sense that it was to be the best Wii shooter. Which it wasn't, annoyingly.

DrDeath3191 said:
If you have only seen the cutscenes and the radio messages, you haven't seen much of the story at all. In fact, the majority of the game's story is presented with the hidden messages, and even some things outside of the game itself. Hardcore fans (like me) have been looking up the hidden story behind the game, and from what I've read, it's pretty kick ass. that more of the story should be presented in-game. Cut-scenes would be appreciated.
Yeah I've read it too, but its an odd way of trying to tell the story, perhaps they only want Hardcore guys to get it, because they;re so opposed to the Wii's casual market.
 

Pimppeter2

New member
Dec 31, 2008
16,475
0
0
Meh, I was really underwhelmed by the first one. If a second one was to come out I'd probably wait a while to see the reviews
 

SilkySkyKitten

New member
Oct 20, 2009
1,020
0
0
Considering I was one of the many who considered The Conduit to be a mediocre letdown (not even good for Wii standards, IMO), I would only be interested in a sequel if the developers fixed the numerous flaws of the first and if the sequel got good reviews across the board. Otherwise, I truly could care less about a sequel.
 

Darenus

New member
Apr 10, 2008
180
0
0
While I have admitedly settled for a PS3 recently, I was as always first up-front one of those that said that the Wii has potential in a whole. I like the idea. And yes, while Yahtzee has a huge point with his line about Wii Sports Resort: "Without physical response the controls are unimmersive!" (loosely quoted), I do still think that it is overall a great thing. The controls, while maybe gimmicky on some level, are versatile and functional for the most part. And The Conduit IS STILL on my list of games to buy, once I get a Wii for my mate and me.

That being said: I will deffo check out the first Conduit, for better or for worse. But as I am also a sucker for sequels of games I enjoy (Yes, I am Yahtzee's lost, 'evil' mirror-copy-paste-fanboy), I will also be going for the Conduit 2 should they make it.

And hey... Doug Walker (a.k.a., The Nostalgia Critic/That Guy with The Glasses) did visit the developers and they had a fun time, despite him being totally failing at the game :p

Besides, only because it's 'bad' in one person's opinion means not necessarily that there aren't people eating that stuff up, right? What one calls "broken" is for another "the challenge"... just try to argue with old-school WoW-players about "NERFING!" .... :p
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
3,232
0
0
Aura Guardian said:
xXGINGERGNOMEXx said:
I heard that it was "good" "for a Wii game" ...
Don't know what that means. Does that mean that Gears of War is "good" for a "Xbox 360" title? Or Uncharted is "good" for a "PS3 title"?

comadorcrack said:
Aura Guardian said:
A sequel, new maps, a report button (for those damn cheaters)
Needed!
A must.
Uncharted and Gears of War are hailed as "Good" games.


The Conduit is hailed as "Good" for the Wii.
 

metalmmaniac

New member
Jun 30, 2009
479
0
0
i liked the conduit, and its a good wii title to have. it does have potential that id really like to see in a sequel. in the way of fps's tho, i just felt that Metriod Prime 3 was more fluid, and just felt better. either way, the conduit was a very enjoyable game
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
1,657
0
0
Darenus said:
. And The Conduit IS STILL on my list of games to buy, once I get a Wii for my mate and me.
Well Deffo Worth it cos the Online is fun. So Lasting appeal.