1. ALL of the Empire. Not just Tamriel or Morrowind, but the whole empire. Vvardenfell, Black Marsh, Tamriel, Morrowind, Skyrim, Hammerfell, Sommerset Isle, the whole thing. Maybe even Akavir, if the place is still around. Elder Scrolls V is going to be regarding the ENTIRE empire and its possible downfall, so let's see everything.
2. Bethesda's trademark "never break eye contact" NPC interaction. It felt really unrealistic in a heavily realism-based game, magic notwithstanding. And then it came back in Fallout 3 and I still hated it.
-2.1: The "Conversation Pie". This needs to be outlawed. It was just annoying and frankly asinine.
-2.2: More than one voice actor for every two races. Orcs and Nords all had the same voices, as did all elves and Khajits and Argonians. This is why I usually played a Redguard or Breton, just to get some sort of racial diversion. Maybe get 5 or 10 different voice actors for a certain race.
3. Fix spells. Spellcasting is fun and seeing an enemy go flying ten feet in the air from a fireball to the nads is great fun, I'm glad we're agreeing on that. But here are some suggestions to fix spells:
-3.1: Fewer asinine spells. Having a different spell to cure diseases and poisons was completely annoying. Plus, you only ran into poisons and diseases seldomly, at best. Yes, it's nice to have Cure Disease when you're running headlong into a vampire lair, but that's about the only time I can think of when you would need it.
-3.2: Make magic level up faster. Leveling your magic skills in Oblivion was almost insultingly long and grind-y, considering how I like being a spellwarrior in that game. Plus, magic spells were all bewilderingly piss-weak. I mean, you're creating something from nothing! That's gotta be worth something!
-3.3: Make spells scale damage/healing. This way you get one spell, it lasts the entire game, and you don't have to keep wasting gold to buy new spells. Yes, keep the diverse ones like in Conjuration for summoning different creatures, but make them scale with your skill. Like at Conjuration skill 20, your Summon Skeleton gets you a Skeleton, but at 40, you get a Skeleton Guardian. Or your Illusion skill will determine the amount of visibility reduction you get from a Chameleon spell.
4. Dual-wielding. Elder Scrolls seems to be one of the few series where you're the stalward hero of the land capable of wielding a big sword and obviously not stupid enough to go running around without a shield, but for those of us who like the stealth gameplay, what about dual-wielding smaller weapons, like daggers?
5. Shield abilities. If you're going to have a shield, why not make it more useful instead of just making it so you don't get an arrow through your face? Let us go on the offensive with our shield, like a shield-bash ability? That way you could also let us use shield spikes to increase our damage with that!
6. Have the big-name-voice-actor-du-jour live throughout the entire course of the game. Bethesda has a horrible habit of killing great, big-name voice actors by making them die horrible deaths in their games. Elder Scrolls IV did it to Patrick Steward, Fallout 3 did it to Liam Neeson (though admittedly his life expectency as an in-game NPC that you interact with is signifigantly longer than Capt. Picard), and I'm sick of seeing these perfectly-cast actors get killed by assassins, Super Mutants or jerks.
7. New factions. Yes, it's good to see the Fighter's and Mage's Guilds, Thieves' Guild and Dark Brotherhood running around, but let's see some new factions! For example, how about a faction of real necromancers (I.E., those necromancers who actually do what necromancers are supposed to do, communicate with the dead and carry out their will so they can rest in peace) who have you kill off other necromancers (the bad ones who raise the dead)? This way you could tie Mannimarco into them, since he's sort of the "king" of necromancers. Yes, you kill him in ES4, but to quote Skarvald the Constructor in World of Warcraft's Utgarde Keep instance (forgive the extreme nerdiness, even for this thread, please), "what sort of necromancer lets death stop him?" And while I'm on the subject of new factions...
-7.1: Continued interaction with factions/warring factions. After you complete the faction quests in ES4, you really only stop by there to pick up money or enchant gear. And frankly, it's annoying that you sink X number of hours into these factions only to have them be little more than your personal gold-farming service.
8. More perks from skills and some skills earlier. Instead of giving us perks every 25 points in a skill, why not 20? For example, in armoring, why not let us work with magic items sooner? It would certainly be less grind-y.
9. Leveling up and skill system. Now, this irks me probably the most of all. And here's why:
-9.1: Leveling magic. It takes forever. Especially Restoration and Destruction, keeping in mind the annoying amount of spells you get which do virtually the same thing but slightly more damage or healing. Annoying.
-9.2: You have to sleep to raise your level. Who thought of this, and why is he not dead? This is a horrible idea, and I'm glad Bethesda removed it for Fallout 3.
-9.3: The "point distribution" system. You get points in certian skill areas (Strength, Intelligence, etc.) from using certain skills. Melee skills net you strength, stealth skills earn you agility, it's just a hassle and it encourages grinding skills endlessly and wasting valuable gameplay time. Make it more like Fallout 3, where you get maybe 50 attribute points at the start of the game to distribute on scales of 1 to 10 in your attributes and when you level up, you get X number of skill points that you place into improving your major skills, Y for minor skills and Z for the other skills.
-9.4: Major and Minor skills. Making skills "major" and "minor" was something I saw in Elder Scrolls III: Morrowind, so I thought I'd see about re-working that. At the start of the game, all your skills are set to 10, and major skills are immeditately set to 35, minor skills are set to 20.
-9.5: Only leveling major skills levels up your character. This is a terrible, horrible idea and it needs to be killed.
-9.6: Conclusion on leveling. All the leveling problems will go away if you remember 5 words: Make It Like Fallout 3. Fallout 3 had a great leveling and skill system, and it should be copyrighted by Bethesda and they should use it in all their games for the rest of eternity.
10. Vampirism and Lycanthropy. Being a vampire or a lycanthrope (werewolf) is cool, but the minuses are so severe with vampires and I never got to become a werewolf because I never played that far into ES3, so why not incorporate both and scale back some of the vampire weaknesses? Like, wearing certain clothing will shield you from the sun. Maybe you could even make factions for vampires and werewolves that you could only access as one or the other! That'd be cool. And of course, you can't cure it. You decided to get stupid and not cure your porophyic hemophilia or save so you could play through as a vampire or not as a vampire, and so you should be forced to stomach the consequences for the rest of the game. Screw you. No de-vampiring for you!
11. The way the game starts. I don't want to start out as a prisoner! I'm innocent, I tells ya! Elder Scrolls IV was annoying because Valen Dreth wasn't in your cell and you couldn't punch the crap out of him (despite how much fun it was to get revenge on him in the Dark Brotherhood quest). Maybe start out as you being a small child who becomes an apprentice to some job, like a mason or a smith or something, I'm just suggesting. Actually, copyright that in case I ever make a game, that's how I want it to start.
12. More journeys into the realms of the daedric princes. Oblivion is a big place, and we've only really seen Mehrunes Dagon's land of fire and death and Sheogorath's delightful world of madness, so let's see some more!
13. Enchanting gear. You can only put one enchantment on your armor and about a billion on weapons. This sucks! I want my unstoppable super-badass fishing waders of water walking, water breathing, shielding and elemental immunity that have the power to give me 40 health and carry an extra 30 pounds and increase my resistance to all weapons! Though I will admit, I loves me my soul-sucking sword that does fire, frost and shock damage...
14. The encumberance system. When you're over-encumbered, you can't even MOVE? That is crap! Who designed that, and why has he not been sacrificed to the volcano god?!
15. Dwarven technology. It was a big thing in ES3, and was barely even worth mentioning in ES4, I guess we were still riding high on the Orlando Bloom as Legolas fad, much as I want to swap out that "d" with a "g." Still, more dwarven tech.
16. Guns and crossbows. Ok? More options for long-range combat. Blades has swords and daggers, blunt has maces and axes (though I never knew why, they axes have a bladed edge...), let's give long-range combat a second option or a third option.
17. More ownership. Let us own businesses and boats. Maybe shipping industries.