Alright, but what if you could bring your gernade launcher to cyrodiil?5ilver said:Grenade launchers are too much fun. All you can do in Elder Scrolls is chop-chop or hurl fireballs. There are so many other ways to deal with a nuisance in Fallout.
Hmm... you make some good points. SPECIAL is a great system, and VATS was a great compromise that helped them stay true to the spirit of the originals. It is disappointing that they keep dumbing down TES in that area.loc978 said:[parrot mode]Fallout, easily.[/parrot mode]
I feel like S.P.E.C.I.A.L. is a unique, working RPG system, while TES' "linear progression through practice" system just isn't. But maybe I've just been playing tabletop too long. Also, TES games are a bit too realtime for me to consider them RPGs. V.A.T.S. added enough of the feel of the old isometric Fallout games to the new ones for me not to feel they were "generic action game with limited RPG mechanics #15646251863" (couple that with generic medieval fantasy #545164168, and you've got the makings of a wholly unremarkable game).
To be fair, I haven't acquired Skyrim yet. Haven't spotted it in a bargain bin. That's kind of my tradition with Elder Scrolls games. Who knows, maybe I won't hate it.
True. I see a lot of people here who absolutely love the lore of the Elder Scrolls series... on the same level as my love for the lore of the Fallout series. As far as I've seen, it is a richly detailed fantasy world. Moreso than the Warha- err.. Warcraft universe or most other fantasy constructs. Still, for my dollar, Middle Earth does better than anything based on it.BeeGeenie said:Hmm... you make some good points. SPECIAL is a great system, and VATS was a great compromise that helped them stay true to the spirit of the originals. It is disappointing that they keep dumbing down TES in that area.loc978 said:[parrot mode]Fallout, easily.[/parrot mode]
I feel like S.P.E.C.I.A.L. is a unique, working RPG system, while TES' "linear progression through practice" system just isn't. But maybe I've just been playing tabletop too long. Also, TES games are a bit too realtime for me to consider them RPGs. V.A.T.S. added enough of the feel of the old isometric Fallout games to the new ones for me not to feel they were "generic action game with limited RPG mechanics #15646251863" (couple that with generic medieval fantasy #545164168, and you've got the makings of a wholly unremarkable game).
To be fair, I haven't acquired Skyrim yet. Haven't spotted it in a bargain bin. That's kind of my tradition with Elder Scrolls games. Who knows, maybe I won't hate it.
Still, I've always liked TES's approach to character improvement, because it makes so much sense: practice = improvement.
That's part of what makes the choice so hard. They're both good at what they do, it just comes down to personal preference.