I don't know if I'm the only one that's been bothered by it, but it seriously needs to be said nonetheless - the RPG genre needs more practical equipment! It has always bothered me how in fantasy RPG and action games the equipment is often made to be over the top and exaggerrated. It's always an oversized slab of iron with spikes and huge, huuuuge shoulderpads, that would've crushed your head if you raised your arms [http://www.wallpaperup.com/uploads/wallpapers/2013/11/23/178638/ac9a46163356143d638f82e834dbd705.jpg], a "sexy armor" covering so little that it makes me question its purpose [http://matthewsylvester.files.wordpress.com/2014/03/sexy-terra-tera-mmorpg-online-female-elf-warrior-costume-sci-fi-fantasy-armor.jpg], or something that's only purpose is to look badass and and emphasize your testosterone-oozing hero's masculinity [http://cs1.gamemodding.net/posts/2014-05/42852500_1399441877_54105319_TESV_2014-02-20_15-01-45-08.jpg]. And that's armor. Weapons are no better - I constantly see shitty, disproportionate, and otherwise unpractical weapon designs like this [http://static-3.nexusmods.com/15/mods/110/images/11167-4-1330154941.jpg] and aforementioned armor designs in RPGs, whether it's high fantasy, like Oblivion, or dark fantasy, like Diablo. It baffles that over the years you can count games that got equipment part right on one hand. Seriously, what's wrong with usefulness? You can make your weapons and armor practical and manage to get an even better effect than with all the spikes and pauldrons bigger than your head. I patiently await the day when the RPG devs will change their view and realize that this
looks better and more badass than this





looks better and more badass than this


