If I recall, didn't rarely people use full plate Armour besides thin chain mail, other than Knights because it was expensive?
It's true, they didn't. A full plate armor in medieval times was often equal in worth to a village or two. But we're talking RPGs, where buying such an armor is a matter of spending your pocket moneySUPA FRANKY said:If I recall, didn't rarely people use full plate Armour besides thin chain mail, other than Knights because it was expensive?
SO if...this Armour...isn't all that practical to begin with then...what's going on?ninja666 said:It's true, they didn't. A full plate armor in medieval times was often equal in worth to a village or two. But we're talking RPGs, where buying such an armor is a matter of spending your pocket moneySUPA FRANKY said:If I recall, didn't rarely people use full plate Armour besides thin chain mail, other than Knights because it was expensive?![]()
I didn't say impractical, I said cheap. You know, in fantasy worlds they often have so much iron, they trip over on at least five veins of it when going on a Sunday walk.SUPA FRANKY said:SO if...this Armour...isn't all that practical to begin with then...what's going on?
Dark Souls got you covered in both cases.NiPah said:The major issue that I haven't seen addressed in this thread is the use of fear in warfare.
Sure practicality has it's place in warfare, but if your equipment doesn't cause your enemies to shit themselves in fear then you're missing a major tool in your arsenal.
Motifs of death, hell, and the bones of their fallen comrades are all quite practical to have adorning your armor, sure you still want to move freely, but what's more menacing, a large traffic cone with a sword[...] Or something that seemingly crawled out of hell for the soul purpose of ending your life?
What about subgenres like low fantasy or mundane fantasy, then? Just because they're closer to the real world automatically disregards them as fantasy? I think RPG devs should cater to fans of many fantasy subgenres, not just high/epic/hero/power fantasy.insaninater said:Did you miss the "fantasy" part of the "fantasy RPG". It's fantasy, fantastical, if everything is sensible and average, it's not very fantastical is it?
The only one I recall that fits the description is Kingdom Come: Deliverance. Is this it?insaninater said:On that note, i could have sworn a few years ago there was big talk about this game that did just what you're describing, stripping away the magic and dragons out of a mideval setting and having you play as a knight, it looked pretty cool, but unfortunately i don't remember what it was called.
Depends on what era you're in. Early plate didn't conform to the body and was used mainly for spot protection. As armor technology improved, full-plate was reserved mostly for members of peerages and their vassals. Mail and brigandine coats were both common among the rank and file soldiers and mercenaries, most of them being hand-me-downs or recycled from ruined plate.SUPA FRANKY said:If I recall, didn't rarely people use full plate Armour besides thin chain mail, other than Knights because it was expensive?
Glad I could help.insaninater said:YES! That's what it was!
I personally don't think there's much of a line here. Just look at any mythology - gods, monsters, heroes etc. living and fighting amongst ordinary people. The same can be applied to RPGs - just because you have more believable equipment, doesn't mean you automatically have to make the rest of the setting believable. You could easily be slaying dragons in a "proper" medieval armor.insaninater said:i'm just not sure where the line between "fantasy RPG" and "fictional RPG" or whatever is.
I agree, but while it certainly had more practical armor, there was a grand total of 3 armor sets in the whole game. Don't know about the sequel, but I'm gonna guess it's about the same. We need an RPG where there's a shitton of equipment to be bought, found, or looted off corpses (so generally - a standard RPG) and all of it is realistic and practical. Souls series don't count!RandV80 said:One series that was missed which deserves huge credit here is The Witcher. Geralt is great, and the game shows you don't need to devolve into simple looting mechanics for bigger & more badass equipment.
This is a very old argument, but I'll pitch in long enough to say "No". The fantasy RPG genre needs practical equipment only when the designers behind the game(s) in question want characters to look a certain way (in the name of plausibility or authenticity or whatever). And it needs no such practicality when the designers behind the game(s) want their characters to look a certain other way. Simple as that.ninja666 said:Basically, it's something you'd not be afraid to wear into a real battle. It has to be sleek and slender, fit well, protect every part of your body equally and allow you to be mobile. I don't know how buff you'd have to be to be able to move and fight with a Warhammer or Warcraft-styled armor.
I don't wanna diss you or anything, but I think JRPGs are an entirely different cup of tea. These games are all about ridiculous looking armor (or sometimes lack thereof) and honestly I haven't seen a single JRPG title with practical armor, but have seen some in the Western RPG library and that's what this discussion is about, and not about big-boobed manga girls with enormous swords and high-pitched voices.Candidus said:This is a very old argument, but I'll pitch in long enough to say "No". The fantasy RPG genre needs practical equipment only when the designers behind the game(s) in question want characters to look a certain way (in the name of plausibility or authenticity or whatever). And it needs no such practicality when the designers behind the game(s) want their characters to look a certain other way. Simple as that.
There is no way that armour SHOULD or SHOULD NOT be in fantasy RPGs or anything else for that matter.
Going to close with two of my favourite fantasy armour sets. The more like these the better in my opinion!:
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To be fair it's varied a lot over the years. Sometime take a look at say the artwork for Dungeons and Dragons through the years, starting with 1E AD&D (or even basic or the pamphlets) and compare the artwork to 2E, and then to 3E, and so on and you'll notice how styles are changing, oftentimes with them re-using many of the same artists and talents. The same can be applied to a lot of other things as well.ninja666 said:I don't know if I'm the only one that's been bothered by it, but it seriously needs to be said nonetheless - the RPG genre needs more practical equipment! It has always bothered me how in fantasy RPG and action games the equipment is often made to be over the top and exaggerrated. It's always an oversized slab of iron with spikes and huge, huuuuge shoulderpads, that would've crushed your head if you raised your arms [http://www.wallpaperup.com/uploads/wallpapers/2013/11/23/178638/ac9a46163356143d638f82e834dbd705.jpg], a "sexy armor" covering so little that it makes me question its purpose [http://matthewsylvester.files.wordpress.com/2014/03/sexy-terra-tera-mmorpg-online-female-elf-warrior-costume-sci-fi-fantasy-armor.jpg], or something that's only purpose is to look badass and and emphasize your testosterone-oozing hero's masculinity [http://cs1.gamemodding.net/posts/2014-05/42852500_1399441877_54105319_TESV_2014-02-20_15-01-45-08.jpg]. And that's armor. Weapons are no better - I constantly see shitty, disproportionate, and otherwise unpractical weapon designs like this [http://static-3.nexusmods.com/15/mods/110/images/11167-4-1330154941.jpg] and aforementioned armor designs in RPGs, whether it's high fantasy, like Oblivion, or dark fantasy, like Diablo. It baffles that over the years you can count games that got equipment part right on one hand. Seriously, what's wrong with usefulness? You can make your weapons and armor practical and manage to get an even better effect than with all the spikes and pauldrons bigger than your head. I patiently await the day when the RPG devs will change their view and realize that this
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looks better and more badass than this
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I find that it has to do with quality of story telling in general. Stories that take realism or story telling more seriously tend to give you more practical armor. Stories that want to turn you into a power fantasy usually give you shoulder pads larger than your head. These tend to be rather poorly written as well. This isn't even exclusive to fantasy. One of my favorite characters of all time is James Sunderland. Blue jeans and a green jacket. I love link. Green tunic, and sometimes chain mail underneath. These are characters I remember. I won't remember Japanese protagonist with a big sword number 127. Except Guts. But even he tends to wear conventional clothing.ninja666 said:Basically, it's something you'd not be afraid to wear into a real battle. It has to be sleek and slender, fit well, protect every part of your body equally and allow you to be mobile. I don't know how buff you'd have to be to be able to move and fight with a Warhammer or Warcraft-styled armor.Blue C Jeffrey said:What do you think specifically makes the armor practical and down-to-earth even with the fantastical elements?