Poll: the old republic?

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Taer

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Considering Guild Wars 2 will be a similar price, yes SWTOR is overpriced. This is coming from an massive Star Wars fan.
 

Clive Howlitzer

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Master10K said:
Clive Howlitzer said:
Isn't that the same price that pretty much all video games are right now? MMO's are naturally more expensive anyway when you factor in the cost of subscription. Over the years I paid like 700+ dollars to play City of Heroes.
That's what I hate about subscription-based games. Just playing one game, can get you spending a ridiculous amount in the end. I just don't think it's worth it when you're mostly doing the same thing over & over again, whilst waiting for the next batch of content.
Perhaps so but you know it going in. I sort of prefer subscription based MMOs to the new F2P model that seems to be the norm so long as WoW is in power. I think you end up spending far more money in those.
-EDIT-
MMOs are mostly silly anyway. City of Heroes was the only one I ever sunk any large amount of time into.
 

Jake Lewis Clayton

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Apr 22, 2010
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JediMB said:
Master10K said:
Rapamaha said:
the price is normal, as for those who hate monthly fee, well you need to have a steady income if you want to run all those servers,make new content and pay checks for the employees for years to come. I've been waiting for this game for years and I have never seen a bad Bioware game so I'm pretty sure its fair to say that my WoW days are finally over for good when this game comes out
But when Guild Wars 2 comes out, it will help prove that you don't need to force players to pay for a monthly subscription, or cash shop items (in order to be competitive) to release and support a AAA MMORPG.
To release, sure.

To support... remains to be seen.

I wasn't a massive fan of the first guild wars, but I'm pretty damn sure it had some great support, frequent bug fixing, very little lag as far as I saw, so I'd say that was pretty well supported.

and I think they will do the same for the 2nd.
 

StANDY1338

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Taer said:
Considering Guild Wars 2 will be a similar price, yes SWTOR is overpriced. This is coming from an massive Star Wars fan.

yea thats what needs to be remembered. Guildwars 2 looks really good though.
 

Keava

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Taer said:
Considering Guild Wars 2 will be a similar price, yes SWTOR is overpriced. This is coming from an massive Star Wars fan.
GuildWars is still completely different type of MMO however. Yes they improved a lot since GW1. Yes they added open world component, fully voiced dialogues, and all the other 'new age" stuff that we see in new MMOs (ToR/TSW) but in it's core GW does play different.
My hopes with GW2 are mostly built around eSport with how the PvP works, with 5v5 tournaments both official and player-run, and after seeing the Battle of Khylo show-matches i'm pretty certain i will finally be able to enjoy competitive PvP in a MMO.

ToR is however more "traditional", more hotkey based (GW is hotkey based but the skills act like in action RPG, you can hit thin air, the swing arc hits more than 1 enemy, etc), wth very clear and straight-forward progression path. It's what WoW would be if it was released in 2011 rather than 2004.

Is it too expensive? No. It's normal price for game and MMO. Nothing new in that regard. In theory in the price of the game you have 30 days of gameplay worth 15$.
 

infohippie

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I've always felt this kind of payment model is double-dipping by the publisher. If you're going to have a monthly sub, it should be the Eve model - free client, free expansions, you make your money on the sub. If you're going to charge for the client then it should be the Guild Wars model, where there is no monthly sub. Trying to make money on both client and sub seems greedy to me.
 

JediMB

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Jake Lewis Clayton said:
JediMB said:
Master10K said:
Rapamaha said:
the price is normal, as for those who hate monthly fee, well you need to have a steady income if you want to run all those servers,make new content and pay checks for the employees for years to come. I've been waiting for this game for years and I have never seen a bad Bioware game so I'm pretty sure its fair to say that my WoW days are finally over for good when this game comes out
But when Guild Wars 2 comes out, it will help prove that you don't need to force players to pay for a monthly subscription, or cash shop items (in order to be competitive) to release and support a AAA MMORPG.
To release, sure.

To support... remains to be seen.

I wasn't a massive fan of the first guild wars, but I'm pretty damn sure it had some great support, frequent bug fixing, very little lag as far as I saw, so I'd say that was pretty well supported.

and I think they will do the same for the 2nd.
But the second one is trying to be an actual MMO, unlike the original, which leads to inflated costs. My point is that it remains to be seen if they can afford supporting the game in the long run.
 

StANDY1338

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lithium.jelly said:
I've always felt this kind of payment model is double-dipping by the publisher. If you're going to have a monthly sub, it should be the Eve model - free client, free expansions, you make your money on the sub. If you're going to charge for the client then it should be the Guild Wars model, where there is no monthly sub. Trying to make money on both client and sub seems greedy to me.
I agree eve does do things right at least in that respect monocles anyone?

Anyway I can't really see myself spending 30 quid on it if its only a month free you get. Thats three months of eve online for the same price as one month the old republic. Suppose if the monthly subscription is really cheap like 7 quid or so that would be alrite.
 

Rabid Toilet

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No_Remainders said:
Rabid Toilet said:
$60 gets you a new game that will probably give you around 20 hours of gameplay.

$60 plus $15 a month gets you an MMO with thousands of hours of gameplay.

No, it's not expensive.
For one year, you're paying 240 dollars. Then every year after that, 180 dollars.

See, it's all well and good saying it's not expensive, but unless you're playing every single day (which not a lot of people do), it is VERY expensive.
Alright, let's be generous and say that a new game will last you 30 hours. If it costs you $60, then that's $2 per hour. At the same time, you can get a month of an MMO for $15. If you spent 7.5 hours a month playing the game, that's an even trade for gameplay/cost. I imagine that most players play more than that per week, let alone month.

For the same price as a new game, you can play an MMO for four months. How many games do you have that you can play for four months without getting tired of it? That means that you're buying more than one game in that time, which ends up being far more expensive than the MMO would be.

So no, it's really not expensive compared to other types of games.
 

Seishisha

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Aug 22, 2011
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The way i see it, game deveolopment is costly so much so that a failed product can bankrupt companies or cause other serious problems, mmo's often fail to retain a good subscriber base which is what keeps the games running, basicly the initial cost has to be "average" for a game because the comapany cannot guarantee the subscriber retention, look at world of warcraft as an example when it was first released it was £30-$60 (whatever you prefer) and after many years when the subcriber base was steady the game cost went down to £10 which is about the same as 1 month sub, so you basicly pay nothing for the disc. I guess my point is that the high initial cost is the most reliable way for them to make money and once the game is more sucessfull it will more likly have a small cost equal to one month sub, or be end up as downloadable client (again look at world of warcraft). So in short no the game isnt too expensive to buy, compared to any modern title the £30-35 braket is acceptable.
 

StANDY1338

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I suppose it will be good and it will go a way to helping with development costs but still guild wars 2.
 

Scizophrenic Llama

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JediMB said:
Master10K said:
Rapamaha said:
the price is normal, as for those who hate monthly fee, well you need to have a steady income if you want to run all those servers,make new content and pay checks for the employees for years to come. I've been waiting for this game for years and I have never seen a bad Bioware game so I'm pretty sure its fair to say that my WoW days are finally over for good when this game comes out
But when Guild Wars 2 comes out, it will help prove that you don't need to force players to pay for a monthly subscription, or cash shop items (in order to be competitive) to release and support a AAA MMORPG.
To release, sure.

To support... remains to be seen.
The first one is still going. Hell, there was an update like ten days ago. Same model as Guild Wars 2. They must be doing something right to keep it going for six years.

Still, given the sheer amount of manpower and money put into the project, I doubt it'll be a waste of money to spend $60 on it.
 

Woodsey

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Pretty sure the price of the game includes the first month's subscription, so £35 isn't more expensive then normal.

There's a shit load more content there than practically anything else, and considering the money people drop on games with unimaginative 6-hour campaigns, I'd hardly consider it a rip-off.
 

MetallicaRulez0

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Considering the amount of content you're getting for that initial $60, the subscription still seems like a bargain. There's at least 1600 hours of content in The Old Republic at launch. Seriously, let that sink in for a second. 200 hours of content per class, and there's 8 classes. How long is the longest single-player RPG? Maybe 120 hours if you do EVERYTHING? So to compare, The Old Republic is 30% longer than 8 long-ish single-player RPGs. That's kinda crazy.
 

Pedro The Hutt

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Scizophrenic Llama said:
JediMB said:
Master10K said:
Rapamaha said:
the price is normal, as for those who hate monthly fee, well you need to have a steady income if you want to run all those servers,make new content and pay checks for the employees for years to come. I've been waiting for this game for years and I have never seen a bad Bioware game so I'm pretty sure its fair to say that my WoW days are finally over for good when this game comes out
But when Guild Wars 2 comes out, it will help prove that you don't need to force players to pay for a monthly subscription, or cash shop items (in order to be competitive) to release and support a AAA MMORPG.
To release, sure.

To support... remains to be seen.
The first one is still going. Hell, there was an update like ten days ago. Same model as Guild Wars 2. They must be doing something right to keep it going for six years.

Still, given the sheer amount of manpower and money put into the project, I doubt it'll be a waste of money to spend $60 on it.
To be fair, to be very very fair, there hasn't been a solid content update for Guild Wars since Eye of the North went live. Sure lots of tweaks and such, but nothing major has been added since then. And even Guild Wars joined the microtransaction bandwagon as you can buy skill packs and additional character slots and whatever else. So while GW is in essence completely free once you've bought it, the lure of the microtransaction can be found even there. Not to mention that the expansions coming out every six months ensured they'd keep a steady flow of income. While other MMOs with a subscription based model offered similar sized content updates for free. So in the end if you played an MMO for two years you would've paid about the same no matter if it was Guild Wars or a subscription based MMO.
 

Greatjusticeman

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I'll end up trying it someday, but not right away.

With all the big titles coming out in the next months and then Mass Effect 3 and Bioshock Infinite coming out spring next year...don't know if I will want to spend extra money on it.
 

Jake Lewis Clayton

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Apr 22, 2010
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JediMB said:
But the second one is trying to be an actual MMO, unlike the original, which leads to inflated costs. My point is that it remains to be seen if they can afford supporting the game in the long run.
What mmo's have you been playing, everygame leads to inflation, especially at the end of it's life cycle as the emphasis on new material dwindles as the developers ramp up for other projects.