Perhaps so but you know it going in. I sort of prefer subscription based MMOs to the new F2P model that seems to be the norm so long as WoW is in power. I think you end up spending far more money in those.Master10K said:That's what I hate about subscription-based games. Just playing one game, can get you spending a ridiculous amount in the end. I just don't think it's worth it when you're mostly doing the same thing over & over again, whilst waiting for the next batch of content.Clive Howlitzer said:Isn't that the same price that pretty much all video games are right now? MMO's are naturally more expensive anyway when you factor in the cost of subscription. Over the years I paid like 700+ dollars to play City of Heroes.
JediMB said:To release, sure.Master10K said:But when Guild Wars 2 comes out, it will help prove that you don't need to force players to pay for a monthly subscription, or cash shop items (in order to be competitive) to release and support a AAA MMORPG.Rapamaha said:the price is normal, as for those who hate monthly fee, well you need to have a steady income if you want to run all those servers,make new content and pay checks for the employees for years to come. I've been waiting for this game for years and I have never seen a bad Bioware game so I'm pretty sure its fair to say that my WoW days are finally over for good when this game comes out
To support... remains to be seen.
Taer said:Considering Guild Wars 2 will be a similar price, yes SWTOR is overpriced. This is coming from an massive Star Wars fan.
GuildWars is still completely different type of MMO however. Yes they improved a lot since GW1. Yes they added open world component, fully voiced dialogues, and all the other 'new age" stuff that we see in new MMOs (ToR/TSW) but in it's core GW does play different.Taer said:Considering Guild Wars 2 will be a similar price, yes SWTOR is overpriced. This is coming from an massive Star Wars fan.
But the second one is trying to be an actual MMO, unlike the original, which leads to inflated costs. My point is that it remains to be seen if they can afford supporting the game in the long run.Jake Lewis Clayton said:JediMB said:To release, sure.Master10K said:But when Guild Wars 2 comes out, it will help prove that you don't need to force players to pay for a monthly subscription, or cash shop items (in order to be competitive) to release and support a AAA MMORPG.Rapamaha said:the price is normal, as for those who hate monthly fee, well you need to have a steady income if you want to run all those servers,make new content and pay checks for the employees for years to come. I've been waiting for this game for years and I have never seen a bad Bioware game so I'm pretty sure its fair to say that my WoW days are finally over for good when this game comes out
To support... remains to be seen.
I wasn't a massive fan of the first guild wars, but I'm pretty damn sure it had some great support, frequent bug fixing, very little lag as far as I saw, so I'd say that was pretty well supported.
and I think they will do the same for the 2nd.
I agree eve does do things right at least in that respect monocles anyone?lithium.jelly said:I've always felt this kind of payment model is double-dipping by the publisher. If you're going to have a monthly sub, it should be the Eve model - free client, free expansions, you make your money on the sub. If you're going to charge for the client then it should be the Guild Wars model, where there is no monthly sub. Trying to make money on both client and sub seems greedy to me.
Alright, let's be generous and say that a new game will last you 30 hours. If it costs you $60, then that's $2 per hour. At the same time, you can get a month of an MMO for $15. If you spent 7.5 hours a month playing the game, that's an even trade for gameplay/cost. I imagine that most players play more than that per week, let alone month.No_Remainders said:For one year, you're paying 240 dollars. Then every year after that, 180 dollars.Rabid Toilet said:$60 gets you a new game that will probably give you around 20 hours of gameplay.
$60 plus $15 a month gets you an MMO with thousands of hours of gameplay.
No, it's not expensive.
See, it's all well and good saying it's not expensive, but unless you're playing every single day (which not a lot of people do), it is VERY expensive.
The first one is still going. Hell, there was an update like ten days ago. Same model as Guild Wars 2. They must be doing something right to keep it going for six years.JediMB said:To release, sure.Master10K said:But when Guild Wars 2 comes out, it will help prove that you don't need to force players to pay for a monthly subscription, or cash shop items (in order to be competitive) to release and support a AAA MMORPG.Rapamaha said:the price is normal, as for those who hate monthly fee, well you need to have a steady income if you want to run all those servers,make new content and pay checks for the employees for years to come. I've been waiting for this game for years and I have never seen a bad Bioware game so I'm pretty sure its fair to say that my WoW days are finally over for good when this game comes out
To support... remains to be seen.
To be fair, to be very very fair, there hasn't been a solid content update for Guild Wars since Eye of the North went live. Sure lots of tweaks and such, but nothing major has been added since then. And even Guild Wars joined the microtransaction bandwagon as you can buy skill packs and additional character slots and whatever else. So while GW is in essence completely free once you've bought it, the lure of the microtransaction can be found even there. Not to mention that the expansions coming out every six months ensured they'd keep a steady flow of income. While other MMOs with a subscription based model offered similar sized content updates for free. So in the end if you played an MMO for two years you would've paid about the same no matter if it was Guild Wars or a subscription based MMO.Scizophrenic Llama said:The first one is still going. Hell, there was an update like ten days ago. Same model as Guild Wars 2. They must be doing something right to keep it going for six years.JediMB said:To release, sure.Master10K said:But when Guild Wars 2 comes out, it will help prove that you don't need to force players to pay for a monthly subscription, or cash shop items (in order to be competitive) to release and support a AAA MMORPG.Rapamaha said:the price is normal, as for those who hate monthly fee, well you need to have a steady income if you want to run all those servers,make new content and pay checks for the employees for years to come. I've been waiting for this game for years and I have never seen a bad Bioware game so I'm pretty sure its fair to say that my WoW days are finally over for good when this game comes out
To support... remains to be seen.
Still, given the sheer amount of manpower and money put into the project, I doubt it'll be a waste of money to spend $60 on it.
What mmo's have you been playing, everygame leads to inflation, especially at the end of it's life cycle as the emphasis on new material dwindles as the developers ramp up for other projects.JediMB said:But the second one is trying to be an actual MMO, unlike the original, which leads to inflated costs. My point is that it remains to be seen if they can afford supporting the game in the long run.