It seems to be a very contentious issue within the gaming world. But I must wonder, is the concept of DRM totally unacceptable in its entirety or has initial iterations of the concept been so poorly thought out and implemented as to have permanently set the user base offside?
With the announcement of the Xbox-One, we've seen waves of fury resonating throughout the gaming communities, nearly all of which is directed at the method of control decided upon by Microsoft. Many claim that DRM should be done away with in its entirety and end users be given a totally accessible unrestricted copy of the product they're purchasing. While in theory this is fantastic and I agree wholeheartedly, unfortunately in the real word it doesn't really work. It's a fact that piracy exists (which as far as I am aware is the original instigator for the advent of DRM) and it is a fact that people will buy software second hand instead of purchasing a new copy of a product.
All of which does contribute (in a how ever small increment) to the profit margins of developers and publishers.
My questions are;
Is DRM the answer?
Should developers and publishers change their business habits to address the issues they're facing, in a method that doesn't penalize the legitimate customer and if so, how?
Should we, as consumers, accept the fact that as a collective we are, at least in part, responsible for the current gaming climate?
If you were at the fore front of gaming development, how would you combat this issue in a fashion that would benefit both yourself and the user?
With the announcement of the Xbox-One, we've seen waves of fury resonating throughout the gaming communities, nearly all of which is directed at the method of control decided upon by Microsoft. Many claim that DRM should be done away with in its entirety and end users be given a totally accessible unrestricted copy of the product they're purchasing. While in theory this is fantastic and I agree wholeheartedly, unfortunately in the real word it doesn't really work. It's a fact that piracy exists (which as far as I am aware is the original instigator for the advent of DRM) and it is a fact that people will buy software second hand instead of purchasing a new copy of a product.
All of which does contribute (in a how ever small increment) to the profit margins of developers and publishers.
My questions are;
Is DRM the answer?
Should developers and publishers change their business habits to address the issues they're facing, in a method that doesn't penalize the legitimate customer and if so, how?
Should we, as consumers, accept the fact that as a collective we are, at least in part, responsible for the current gaming climate?
If you were at the fore front of gaming development, how would you combat this issue in a fashion that would benefit both yourself and the user?