Poll: To Skip or To Pause

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scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Both.

Pausing for when real life rears it's ugly head.

Skipping for multiple playthroughs of a game.
 

skywolfblue

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Jul 17, 2011
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Skip.

Sure why not have both, but if I had to choose one...

I've rarely ever needed to pause a cutscene, if I have to go do something else and miss it I can always reload the last checkpoint in a pinch. But having skip is absolutely imperative, cinematics can go from awesome to absolutely annoying in the space of a single reload, die several times and have to re-watch the same cutscene is aweful.
 

Voulan

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Jul 18, 2011
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Both, absolutely. I always get nervous pressing start during a cutscene, in case it skips and I end up missing sections of the story, when all I wanted to do was quickly grab a drink to enjoy the cutscene with.
 

Kodlak

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Feb 5, 2009
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I like the FF system, press 'start' to pause and then 'back' to skip, got you coming and going.
 

joshuaayt

Vocal SJW
Nov 15, 2009
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I prefer both. Press start to pause, then "Press X to skip".

Honestly, no matter how great a cutscene is, once I've seen it a few times, I've seen it. Now, if I'm replaying the game for the story then I'll rewatch it, but I don't want to have to sit through content I've seen 50 times already.
 

butternut

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Jul 14, 2010
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I'll be going with the both crowd here. If I want to watch the cutscene but something else require my attention then pausing is nice. If I've already seen the cutscene, be it from playing the game before or dying and restarting the area, then a skip button is also nice.
 

zehydra

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Oct 25, 2009
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Skipping is important because replay value is important.

However, if we're talking about a game that relies heavily on cutscenes to tell the story (which is a bad idea anyway), you would want to have an option which would maybe make a skip option available after a couple seconds, just so the viewer has a chance to be "hooked in" so to speak.
 

Valdus

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Apr 7, 2011
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Both. Very rarely do I actually care about cutscenes (since 99% of game stories just come across as pure crap to me anyway).

I shouldn't have to have the crap shoved down my throat - if I watch a movie on my DVD player and get to a scene that bugs me I can fastforward...why can't I do the same for bad cutscenes in a game?

On the other hand, if it's some sort of story exposition I can actually stand, why should I miss out because of a need to pause the game? If I need to choose between something that needs doing right away and a game cutscene the cutscene is not going to win.
 

chadachada123

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Jan 17, 2011
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Absolutely needs both.

One thing about skipping is that I will sometimes accidentally press a button and the cutscene will skip. Which sucks ass. I like games that require several presses or at least a specific button in order to skip, because it prevents accidental skips. If I'm sitting here hammering away at XYAB, it's pretty clear, game, that I want to skip.

The only thing worse than this is being forced to watch a cutscene over and over again. Even if I've yet to see it, there's no way to know that I haven't seen this same cutscene many times at a friend's house.

As far as pausing goes, shit, sometimes we need to take a piss break, man.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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Surely having both is the best option.
Take a game like Kingdom Hearts 2.
You can pause the cutscenes, and then skip them if you so desire.
 

crazyarms33

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Nov 24, 2011
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gmaverick019 said:
have you ever dealt with this?

dreadfully annoying:


that is almost 2 and a half minutes long, not to mention getting back to it, such a pain in the ass playing it on a harder mode. all your doing is being a pain in the ass if you can't skip it after seeing it once.

I died SOOOOOOOOOOO many times there. I memorized that effing scene. I loathed not being able to skip it! Thanks for bringing up all of my repressed rage :p

OT: Both. Make me watch it once. After that if I'm replaying the game or I die, don't make me sit through it again unless I want to.
 

lithiumvocals

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Jun 16, 2010
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Both are important, but I feel that skippable cutscenes are slightly more so. I don't want to hear Sora wax eloquent about the power of friendship every fucking time I retry a boss battle(first game only).
 

purplecactus

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Jun 25, 2012
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Both, I'd say. I'll patiently sit through every single cut scene first time round, though if the need to take a toilet break hits particularly hard a pause option is so much better than waiting to get back to game play and then pausing. And on subsequent play-throughs, I tend to skip the majority of them unless I really liked them first time round.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
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Both, while I have seen more games with a skip button but I would use pause more. Unlike some I do watch the cutscene during the first playthrough no matter how long it is however sometime the cutscene happen right when I'm going to have lunch/ dinner so having a pause button would be useful.
 

Razentsu

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Jun 21, 2011
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There's no reason not to have both. But if I were forced to choose, I would prefer being able to skip cutscenes. I'm pretty strategic with how I schedule gaming sessions; situations in which I would want to pause a cutscene are very rare.
 

AndrewF022

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Jan 23, 2010
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Every game at the very least needs the option to skip cutscenes. Both is ideal, but skipping is far more important (at least in my eyes). Since video games are primarily about the actual gameplay (go figure), many people don't play games to watch cutscenes, so they should not be subjected to them if they choose not to. You generally don't play a game to watch cutscenes, just like you don't watch movies to read screens of text. It's just the sacrifice game designers should have to make... unless of course the cutscenes have required interaction (aka QTE's/Conversation options).

Luckily most games give you think option, pausing is important to, for games with long cutscenes that people might want to watch, Metal Gear Solid springs to mind.
 

MeChaNiZ3D

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Aug 30, 2011
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I put skip, because MGS4.

No really, I put skip mainly because I like to replay my games and skipping is invaluable for that, considering every second is a second you'll never get back. What's more, for long cutscenes, neither allows you to turn off your system and resume the cutscene later (which was my particular predicament at the end of MGS4, the game I finished at about 11 at night, I think it was 3 or something before I finally got to go to sleep, the whole time trying to explain to my mother that if I skipped it I'd have to watch it again). Whereas with pausing, you still have to watch the cutscene every time. With skipping you can watch it once, then not worry about it. With pausing, you have to waste your time every time.
 

bushwhacker2k

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Jan 27, 2009
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Andy Shandy said:


It can't be that difficult to have pausing the cutscene set to the Start button and have something like the Select or Back button set to skipping the cutscene, surely not?
I have no idea what this picture is from but it answers it so completely.

Sometimes I want to watch a cutscene, but there is a distraction; sometimes I've seen a cutscene before and thus don't really want to again.

There, problem solved, now because humans are logical beings of progression we should never have this problem again, right?

...
 

maninahat

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Nov 8, 2007
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I have a huge fucking problem with cutscenes that skip too easily. I try to play LA Noire, which is very cut scene heavy, and I accidentally skip a cutscene the instant it starts, just because I happened to be bashing whatever button also happens to function as the skip. Only one button you don't normally press should be assigned to the job. DON'T MAKE THE FIRE OR JUMP BUTTON, THE SKIP BUTTON.

I don't recall Noire having a pause button either - another big problem in a game in which you have to pay attention to what is being said. What happens when I have to answer the phone?