Every game at the very least needs the option to skip cutscenes. Both is ideal, but skipping is far more important (at least in my eyes). Since video games are primarily about the actual gameplay (go figure), many people don't play games to watch cutscenes, so they should not be subjected to them if they choose not to. You generally don't play a game to watch cutscenes, just like you don't watch movies to read screens of text. It's just the sacrifice game designers should have to make... unless of course the cutscenes have required interaction (aka QTE's/Conversation options).
Luckily most games give you think option, pausing is important to, for games with long cutscenes that people might want to watch, Metal Gear Solid springs to mind.
Luckily most games give you think option, pausing is important to, for games with long cutscenes that people might want to watch, Metal Gear Solid springs to mind.