The problem is that they break normal gameplay flow. You spend the entire game mapping control of your character to a game controller. It sinks in and become subconscious, ideally to the point where you don't think about the controller or what buttons you're pressing anymore, and just think in terms of what you want the character to do.Emphraim said:The only real problem that I have with quick time events is that it can be really immersion breaking when a glowing symbol pops up in the middle of the screen telling you what button to hit.
Then that gets thrown in a rubbish bin and it's "hit X button on the controller that you're holding in your hands and playing the game with"