I think the problem with any RPG based around any period with guns is that most people will expect FPS style effort where the bullets path is determined by them, not by the character's skill. I think Vampires: Bloodlines did it well where the gun wobble and overall accuracy where affected by the skill level, but it was still disturbing to be seeing a typical FPS style screen with no accuracy whatsoever since i never upped my gun skill. Made some of the late gunfights rather interesting
. Even going by the 3rd person path it would still come down to the accuracy being affected rather than the damage done to make it anywhere near realistic, but alot of people will rage out if their character keeps missing shots even at close range.
Not an impossible task mind you but not one I'd envy the developer doing in a way that pleased everybody and worked within the game.
Thought I should point out that I've never played a gun based RPG except Vampires: Bloodlines. So if you know of one where they got the balance right then let me know and ignore this post.
Not an impossible task mind you but not one I'd envy the developer doing in a way that pleased everybody and worked within the game.
Thought I should point out that I've never played a gun based RPG except Vampires: Bloodlines. So if you know of one where they got the balance right then let me know and ignore this post.