Well tbh from most of the comments/posts about the Tau (including mine) it's not primarily their thought process/politics/whatever that we like its the fact that they have awesome ranged weaponry [And also the way they look for me], eg:SenisterDenister said:Seems to me like the people that have a fondness of the tau stems just from the fact that they claim to be all peaceful and goody goody. They're not. They're manipulative, they're deceitful, they're liars, they're aliens. They come with an olive branch of peace in one hand and a dagger in the other: when planets caught in their spheres of expansion do not immediately submit they are conquered under a swathe of flame, and then the populations are sent through re-education camps where they're told to love the tau and not complain being second class citizens in a civilization they never wanted to be apart of anyway.
Reading the tau codices are like reading their propaganda... but then again that can be said with any codex.
Trust your gut, stick with your brothers. Fight for humanity.
Ah, you misunderstood meGloatingSwine said:Ironically, if you're an instinct driven player, Ogres are really really not your army, because they require so much fiddling to get the flanking moves out of the nobblers (get that and the Ogres' tendency to be horribly outnumbered and lacking in ranks due to being massively expensive goes away).GrinningManiac said:I always go with my gut instinct, because otherwise I might be winning (or doing well it whatever I do (not just Warhammer)), but I'll have regrets and I'll keep thinking over what I REALLY wanted to doGloatingSwine said:For the love of god man why?.GrinningManiac said:Ogre Kingdoms
I mean sure an Ogre army looks great on the table, but their small unit sizes basically means everyone gets to unzip and piss on them when combat resolution comes around.
Also, the fact I go with "gut" instinct indicates my association with the stomach-driven kingdoms of the Ogres
Their biggest advantage is they're strong on the charge, but if your opponent can just put some weaky crap in their way, then they've got to spend time breaking that, and if it's horde stuff they have to really work at it to overcome their disadvantage in ranks and numbers, and because they only move 5" not 6" even if they do with combat resolution they get a 2D6 pursuit not 3D6, so they're not guaranteed an overrun (Ironically this means that despite the apparent power disparity, gobbos are the Ogres' worst nightmare, because the average gobbo regiment will be so damn numerous that no matter how many casualties you cause in combat he's still one or two up on you in combat resolution.
The Tau really are the closest thing to "good guys" in this universe. But I like 'em for horrendous fire power and great looks.SenisterDenister said:Seems to me like the people that have a fondness of the tau stems just from the fact that they claim to be all peaceful and goody goody. They're not. They're manipulative, they're deceitful, they're liars, they're aliens. They come with an olive branch of peace in one hand and a dagger in the other: when planets caught in their spheres of expansion do not immediately submit they are conquered under a swathe of flame, and then the populations are sent through re-education camps where they're told to love the tau and not complain being second class citizens in a civilization they never wanted to be apart of anyway.
Reading the tau codices are like reading their propaganda... but then again that can be said with any codex.
Trust your gut, stick with your brothers. Fight for humanity.