I like the principle behind wepon and item degradation but I cannot think of many games I have played that did it well. Having it skill based often sucks, even then the idea of it being skill based is not bad its just the way its done, have the skill make it more efficient or allow you to improve the item or allow you to increase the trade value sure but not prevent you from maintaining them.
Same goes for the mechanics of the repairing. Having to carry 3-4 versions of the same gun in Fallout 3 so you can combine them to "maintain" the gun sucks, it was better in New Vegas. Having to explore and find materials to craft weapon repair kits was much better, same for the dividing line between "maintenance" and "repair" was a better idea. Unless weapons degraded past a certain point you didn't lose stats and the degradation was fairly slow, you just needed to maintain it. Once you passed that point the guns damage decreased, it would jam during reload and it decreased the percentage of improvement you got from combining or using WPRKs.
Maintenance in Oblivion was dreadful, a suit of armour or a weapon would often not last a single dungeon. Unless you spent lots of time increasing the armourer skill you would need to carry a feckton of hammers with you when going through an Oblivion gate. The only real "cheat" I would use in Oblivion was set armourer to 100 with the console so I would only need to carry a singe hammer.
I do not know why equipment maintenance is not a mini game or something, or at the very least like the crafting system in New Vegas. Like instead of combining two of the same types of gun you cannot break guns down into "parts" and have a bunch of springs and levers and so on, having gun lube, cleaning kits, whetstones, oilcloths and everything else like that in kits would be far better.
Same goes for the mechanics of the repairing. Having to carry 3-4 versions of the same gun in Fallout 3 so you can combine them to "maintain" the gun sucks, it was better in New Vegas. Having to explore and find materials to craft weapon repair kits was much better, same for the dividing line between "maintenance" and "repair" was a better idea. Unless weapons degraded past a certain point you didn't lose stats and the degradation was fairly slow, you just needed to maintain it. Once you passed that point the guns damage decreased, it would jam during reload and it decreased the percentage of improvement you got from combining or using WPRKs.
Maintenance in Oblivion was dreadful, a suit of armour or a weapon would often not last a single dungeon. Unless you spent lots of time increasing the armourer skill you would need to carry a feckton of hammers with you when going through an Oblivion gate. The only real "cheat" I would use in Oblivion was set armourer to 100 with the console so I would only need to carry a singe hammer.
I do not know why equipment maintenance is not a mini game or something, or at the very least like the crafting system in New Vegas. Like instead of combining two of the same types of gun you cannot break guns down into "parts" and have a bunch of springs and levers and so on, having gun lube, cleaning kits, whetstones, oilcloths and everything else like that in kits would be far better.