Poll: What do you hate more

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danosaurus

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Mar 11, 2008
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zauxz said:
You should add timed missions.

I vote for defence.
sm0kybac0n said:
Add "timed missions that require you to have attempted it a million times before and memorised the correct way of completing it" and I'll vote.

Damn I hate those.
DAMMIT! How could I forget?
Well, I edited the poll and added that in but it hasn't shown up as a poll option yet?!
+5 sads :(

-edit-
+5 Smileys, it's up!
and...has... a vote already? Dayummm.
 

Sable Gear

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Mar 26, 2009
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super_smash_jesus said:
I was a toss up between defending and babysitting. Both of these things could be removed from gaming tomorrow, and I would not even blink.
Thus.

I voted defence mind you, not just defending other things for a certain amount of time/kills, but for defending yourself. I.e.: while the support character does something time consuming that's supposed to be helpful and you have to stave off wave after wave of baddies to stay alive long enough to be saved. And then having to do it over and OVER again 'cause you keep getting your face raped off (see Dead Space for further examples).
 

danosaurus

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Mar 11, 2008
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bodyklok said:
Honestly? All of the above.
Come onnnn, stop being so balanced and single one of them babies out!
There's gotta be one you despise mostest? :D

p.s I just added time missions
*waves it around temptingly in front of you*
 

Insomniaku

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Jan 31, 2009
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That babysitting crap, especially when they don't do anything and can't die... bad memories of the Goldeneye campaign
 

Zayren

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Dec 5, 2008
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Close between Timed, Baby and Defense. Went with Timed because of Mile High Club AND No Fighting in the War Room.
 

Avatar Roku

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Jul 9, 2008
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Well, babysitting can be alright. For example, since the biggest problem tends to be their AI, MGS2 had a passable solution. You see, the person you were escorting couldn't walk on her own, so you could dump her in the corner, clear the area, and then go back hassle free. The only problem came from the fact that new enemies occasionally entered the area, but that was rare, and the section was short anyway.
 

wewontdie11

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May 28, 2008
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Grind! Every time. All the other options have at least one example I can think of from my years of gaming which was actually fun, except grinding.

To me a monotonous repetitive task is not something you do for fun. It's something that you should be paid for; like shelf stacking or lawn mowing.
 

klakkat

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May 24, 2008
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Baby-sitting, by a long shot. This is alleviated quite a bit if the target is actually durable and/or fights back proficiently, but helpless innocents that game over your ass if harmed are tremendously annoying, and more often than not the game does nothing to make me care about these people anyway. Forgiveness to Half-Life, where the escort portions usually only made you drag some scientist though about 2 rooms which you have the chance to clear out first, and most of the escorts were optional anyway. Likewise, I don't mind it much when the person you're escorting is ignored by the AI opponents, is just plain invincible, or the penalty for failing isn't that high (all City of Heroes escorts fall into one of these three categories). For some reason, I don't hate the baby-sitting part in God of War either; maybe that is because the game actually gave motivations to the character and the fight is pretty easy on normal difficulty.

Defense is fair enough, but the genre is important. In FPS games, its very difficult to protect multiple areas by yourself, so expecting you to guard 3 objectives with a significant distance between them by yourself with constant waves of enemies is a big dick move. In an RTS game, this would be a fair mission because you can have troops at all 3 points. In an FPS, there needs to be reasonable time to get between objectives, useful teammates to guard the other ones, or some other aid (such as turrets in HL2).

Grinding: I'll tolerate this in an MMO. It'd be impossible to make them long enough without. But in a non-MMO? single player games with grind can fuck right off.

Dark room with flashlight: In general, I don't mind this; Left 4 Dead makes great use of it. However, some games overdo it. Doom 3 would be a prime example of when dark rooms crosses the line from scary to absolutely fucking annoying.

Timed Missions are fair for most games, but they need to be placed properly and given proper sense of urgency, like if you just set off some C4 on a nuclear power plant's control system (Fallout 2). Timed missions mix very badly with open world areas, especially where you should be encouraged to explore, but for linear missions they can work well. In general though, the game should either autosave right before the timer starts or give a long enough timer that anyone competent can make it on the first go (exceptions for higher difficulty settings, obviously).

So, I guess any of these have a proper place in gameplay, but they have to be used responsibly. Any one of these can seriously fuck up the fun if used incorrectly.
 

klakkat

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May 24, 2008
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Sable Gear said:
super_smash_jesus said:
I was a toss up between defending and babysitting. Both of these things could be removed from gaming tomorrow, and I would not even blink.
Thus.

I voted defence mind you, not just defending other things for a certain amount of time/kills, but for defending yourself. I.e.: while the support character does something time consuming that's supposed to be helpful and you have to stave off wave after wave of baddies to stay alive long enough to be saved. And then having to do it over and OVER again 'cause you keep getting your face raped off (see Dead Space for further examples).
Fair enough, I'll agree defense sucks in FPS games. The only exception I've seen is Counter-Strike, but then you're facing a small number of highly-skilled (in theory) opponents rather than endless hordes. Defense missions I like in RTS games though, in part because I like to see just how absurdly painful I can get my defenses to be (or if I can just rush and take out the enemy base instead of defending, thus eliminating all threats with 15:00 left on the timer, a la Starcraft campaign).
 

Sable Gear

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Mar 26, 2009
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klakkat said:
Fair enough, I'll agree defense sucks in FPS games. The only exception I've seen is Counter-Strike, but then you're facing a small number of highly-skilled (in theory) opponents rather than endless hordes. Defense missions I like in RTS games though, in part because I like to see just how absurdly painful I can get my defenses to be (or if I can just rush and take out the enemy base instead of defending, thus eliminating all threats with 15:00 left on the timer, a la Starcraft campaign).
Not endless hordes really, I watched a friend near the end having to defend himself against several invincible enemies waiting for NPCs do do shit. Also at one point you have to use a giant turret thing to shoot asteroids; it's not as fun as it sounds really, rather tedius seeing as poor Isaac has no combat or artillery training and the asteroids move ridiculously fast (yeah, not really important spoilers there).
 

bodyklok

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Feb 17, 2008
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danosaurus said:
bodyklok said:
Honestly? All of the above.
Come onnnn, stop being so balanced and single one of them babies out!
There's gotta be one you despise mostest? :D

p.s I just added time missions
*waves it around temptingly in front of you*
Code:
Fine! I'll go with the Ill-conceived vehicle section in an FPS, damn if there was one thing that anoyed me in HL2: Epi 2 it was the fucking driving sectios.
 

ElephantGuts

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Jul 9, 2008
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It was a close call, and a lot of those choices are very bad. However, I personally have a grudge against timed missions. I don't know if they're necessarily the very worst thing or not, hell sometimes they can be well implemented or fun. But they just go completely against my play style. I'm a guy who likes to go slow, take his time, plan things out, and execute plans with maximum effectiveness. I definetly don't like being forced from this sort of behavior by a time limit.
 

ygetoff

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Oct 22, 2008
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For some reason, all of these appeal to me in some way. Except waiting in the lobby.
An escort mission? If done right, it can be fun.
Defense? God, I love defense. I love the "Last Stand" feeling I get.
Grinding? My least favorite other than waiting in the lobby, but I can deal if it's a fun game.
Flashlight? I love that sort of thing. The darkness is my friend...
Key tasks? It gives me a goal other than "run and kill everyone"
Vehicle Section? Ummm... ok, maybe I hate these too.
Timed missions? I agree, I hate these if they're in an environment I'd want to explore, but in a linear environment, I really don't mind.

In some cases, escort mission are really funny. In Fallout 3, I was doing an escort mission, when suddenly a radscorpion appeared out of nowhere and killed the character I was supposed to protect. In one hit. Because the death had no real consequence (except I earned no money) I just looted his corpse and moved on.
 

devilatwork

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Apr 17, 2009
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I haven't fully experienced them to the full extent but i had a taste of all worlds. Grinding is boring sometimes.
 

Computer-Noob

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Mar 21, 2009
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I hate how people complain about grind in games, especially MMOs.

Its how P2P game companies get their money. Its also REALISTIC, and it prevents everyone from being insanely powerful and lacking any diversity.
 

irbullz

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May 12, 2009
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Worse is ?Babysitting? because the stupid person computer to control often death make gamer over to restart again!
 

Resistance205

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Jun 3, 2008
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Baby-sitting is an easy winner. I can't stand the damn things, they are pointless, and the AI is always so annoying and stupid. They don't seem to know who is trying to protect them, and who is trying to make them a new ammo box!