Good luck with that, considering yoshio sakamoto is the creator of metroid, samus included, and wrote the story of other m along with directing it.TKretts3 said:Needs more Metroid. I like Zelda. I like Smash Bros. I like Mario. I'm not getting the WiiU until they announce a new Metroid game for it, NOt developed by Team Ninja or anyone involved with Other M.
On the DS and touch thing i really disagree with calling it just an immature selling point. I can't say anything of the 3D as i still can't affort a 3DS(though i would probably agree on that, it sounds really cool but I haven't really heard that it would have been used to great effect). But the touch screen made quite a few games possible and it preceded the mainstream smartphones that utilised touch screens so just to list few games that utilised the touch screen either to a great effect or as a primary input device.Ipsen said:What turned my head is a change in perspective; the controller isn't so much a tablet, as it does make the controller + TV medium a high-def DS. I have high hopes (with evidence in titles like WW HD and Zombie U) that design like this will continue, as I love my (3)DS, and while the touch or 3D isn't used to spectacular effect, I hardly care when the games can be so good.
That's a peculiarity I noticed with the 3DS; 3D, even touch function were just an immature selling point; It just sounds cool (and 3D smooths the overall look of the game as well), but the best games don't usually make active use of it. I guess we should want silly hardware functions like these to be an effective part of the interaction with the game...But good games/game design still make the true worth of these consoles.
True, I wouldn't say that touch functionality is as much an immature, flimsy selling point anymore (how long was DS out before smartphone gaming took off?), or at least as much as the 3D functionality on 3DS. It amounts to more tactile to tap, hold, and swipe movement, and while simple, already proven itself an effective control method.Zendariel said:On the DS and touch thing i really disagree with calling it just an immature selling point. I can't say anything of the 3D as i still can't affort a 3DS(though i would probably agree on that, it sounds really cool but I haven't really heard that it would have been used to great effect). But the touch screen made quite a few games possible and it preceded the mainstream smartphones that utilised touch screens so just to list few games that utilised the touch screen either to a great effect or as a primary input device.
-The world ends with you, square rpg that i thought i'd hate(wasn't into the music at first and not really into the character designs either) but ended as one of my favourite games for the system.
-Professor layton series
-Ace attorney series debuted on gba in japan, but was only seen outside japan with the ds
-Ghost trick was playable with the buttons but it was just better with the touch screen
-Puzzle quest
-Elite beat agents
From the top of my head. Now i know the ds gave us a bazillion great games that could not care less about the touch capabilities. Nevertheless it was a great addition to the controls that enabled quite a few great games that wouldn't exist without it.
Nintendo Ds was released about 2 years before iphone(DS 2004/2005, iPhone 2007) that started the trend of touchscreen mobile phones, I can't really say how long did it take for actual games to take off on it(Angry birds was released 2009) and DS did have quite a lot of support for touchscreen gaming even during those 2 years. If by immature you mean it had not been done at least in any greater capacity then yeah. It was very new approach to gaming controls. And the point I was making was that it allowed alternative(not quite that traditional on consoles at the time) game design and controls. More like the puzzle or adventure games you would traditionally play with mouse and such. I agree that using both the traditional and the touchscreen controls at the same time or changing between them can be distracting.Ipsen said:True, I wouldn't say that touch functionality is as much an immature, flimsy selling point anymore (how long was DS out before smartphone gaming took off?), or at least as much as the 3D functionality on 3DS. It amounts to more tactile to tap, hold, and swipe movement, and while simple, already proven itself an effective control method.Zendariel said:On the DS and touch thing i really disagree with calling it just an immature selling point. I can't say anything of the 3D as i still can't affort a 3DS(though i would probably agree on that, it sounds really cool but I haven't really heard that it would have been used to great effect). But the touch screen made quite a few games possible and it preceded the mainstream smartphones that utilised touch screens so just to list few games that utilised the touch screen either to a great effect or as a primary input device.
-The world ends with you, square rpg that i thought i'd hate(wasn't into the music at first and not really into the character designs either) but ended as one of my favourite games for the system.
-Professor layton series
-Ace attorney series debuted on gba in japan, but was only seen outside japan with the ds
-Ghost trick was playable with the buttons but it was just better with the touch screen
-Puzzle quest
-Elite beat agents
From the top of my head. Now i know the ds gave us a bazillion great games that could not care less about the touch capabilities. Nevertheless it was a great addition to the controls that enabled quite a few great games that wouldn't exist without it.
I'm actually quite torn if use of the touch screen on DS or Wii U fits snugly with traditional game design and their typical control schemes. In any case, it always feels like a change of pace or splitting of attention when I have to use it. That can be good or bad. Wildly so. So I can understand the complaints, yet I do feel I happen to be one of the people it usually works out for.