D_987 said:
RabbidKuriboh said:
Seriously i see more and more "omg ff13 is shit" rants everyday. Although i dont rank it as the best ff it was far from the worst and in some cases like the battle system improved on prevoious titles.
So I ask you was XIII a dissapointment for you? And if so why?
I found it a disappointment because it's just a really badly designed game; I cannot be bothered to type out a long rant explaining why so here is the bullet-point venison:
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Way to linear - no exploration, no feeling of progression.
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Terrible writing - "Moms are tough", "Seraph!!!" [Every 5 seconds] and all the other corny melo-drama in the game.
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Horrible characterization - Primarily thanks to the above.
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Massive plot holes that make no sense / Deus Ex Machinas - See Anima, see the ending, see Cid Raines.
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Pointless characters - the game only has a few named characters and yet at least 5 of them are completely irrelevant...
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Battle system plays itself - there is no thought or focus to playing that system, just mash auto-attack and you'll win 90% of the time.
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Items are useless because the game is very easy.
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Elevator music doesn't match the areas - gives the plot a childish feel.
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Lack of things to do after main game.
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Melo-drama for the sake of it - the game trying to trick you Sazh killed himself when within the context of the scene it makes no sense. Insults the players intelligence.
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Horrible voice acting - again thanks to terrible writing.
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Lack of progression when leveling - you never feel particularly powerful, even during the end-game and maxed out...
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Game hides the poorly thought out story in the data-log - player has no idea what's really occurring for the first half of the game.
I could go on if I wanted to...
Don't forget:
Forced tutorial until almost the final third of the game Not only does it force who I play as, but also force me to play entirely how it wants, regardless of what would be the best option.
Terribly paced difficulty curve
Horribly fakes freedom of stat and ability development where if you want to have a character do something else because they happen to be your favorite/have already been polished off enough, you'll need to spend beyond reasonable amounts of time grinding for a single level in another linear line of stats and abilities. Don't forget that the line itself is capped at each chapter, meaning you can't level up more to easily fight a boss, as is the normal RPG strategy. No, you've got to fight it exactly how the game wants just by doing this.
Disgustingly short amount of side quests and for the most part they are just hunting missions with no real reward other than money/single item.
Combat system needed more player control I have to depend on the AI if I want to not be in a horrible place, such as right in front of the beast that deals huge amounts of damage or on top of a tracking beacon the enemy will be shooting at. The worst part is that the battles are clearly designed so that moving around is the right way to fight (like Kingdom Hearts, Tales, or even FFXII) but it gives this to your main character. In addition, you can't take over other characters to give them directions (or to avoid a game over when your main character is low on health).
Overly Padded This is most apparent early on, a bad sign already
Lacks a lot of the FF charm The signature stuff, such as chocobos, cactaurs, moogles, reoccuring enemies, etc. either don't appear, you have to hunt for, or just get horribly forced in. The world itself also lacks the same sort of majestic quality that even Ivalice had (except for the first and last few levels from what I remember), with nothing about it screams a fantasy realm worthy of being in the poster child of JRPGs. Strangely enough, in trailers, all the elements were condensed together to do this, but they are so thinly spread over the real game that they're hard to even notice. Then of course you've got the Pulse, the place built up over the entire first half of the game as a place unlike any other that is basically just like a small section of a world map in any other fantasy JRPG.
BORING The plot, the characters, the drama, the combat, the customization, the side quests, the horrible grinding, Pulse (which the only reason it wasn't worse than what came before is that it was more open... at least a part of it was), the action, the entire world, and the main villain (who was as successful as Kefka, Kuja, and Yu Yevon. How do you ruin someone like that?!) were all absolutely boring. The only interesting parts were the design aspects (character, summons, architecture, etc.), which didn't make up at all for the rest of this.