Guns need ammo. You don't have unlimited ammo. One round lasts 2 secounds fully automatic and pistols aren't very better. With guns you die. nuff said.
you are an actual idiot if you go full auto without good reason. and what are you going to use a coffee muck?Living_Brain said:Guns need ammo. You don't have unlimited ammo. One round lasts 2 secounds fully automatic and pistols aren't very better. With guns you die. nuff said.
Of course I wouldn't. Just proving a point.exessmirror said:you are an actual idiot if you go full auto without good reason. and what are you going to use a coffee muck?
see my earlier post on crowbar. and you know how hard it is to bash someones brain in properly?Living_Brain said:Of course I wouldn't. Just proving a point.exessmirror said:you are an actual idiot if you go full auto without good reason. and what are you going to use a coffee muck?
Two things to have handy:
Club
Crowbar
What do you suppose is the best melee weapon?exessmirror said:see my earlier post on crowbar. and you know how hard it is to bash someones brain in properly?
Captcha: who are you
i am the guy who is going to survive by thinking outside the box
>reloading supplies are available in sporting goods stores and decent gunshops.Living_Brain said:Guns need ammo. You don't have unlimited ammo. One round lasts 2 secounds fully automatic and pistols aren't very better. With guns you die. nuff said.
Gunsmith =/= gun manufacturer.The Heik said:They're rare enough that 99% of the people you meet will likely not be gun manufacturers, which was my point. You can't rely on one of them popping up out of the blue with a stockpile of weapons and ammo, or that they'd necessarily teach you how to make ammo.
>I live many long miles from any gun shop, and even if I did get there it would be completely raided by then.ElPatron said:>reloading supplies are available in sporting goods stores and decent gunshops.Living_Brain said:Guns need ammo. You don't have unlimited ammo. One round lasts 2 secounds fully automatic and pistols aren't very better. With guns you die. nuff said.
>the military has huge ammunition stockpiles
>one round is one round. I have never seen a round being fired more than once for 2 seconds
>Full auto is heavily restricted or outright banned in some states - and why the hell would anyone switch the selector to Full Retard? Not even the military uses FA in their standard rifles.
i.e. you have no idea what you are talking about. Handguns are lighter than any melee weapon and today have very ammunition high capacity unless you live in Cali.
And let's not mention the ammunition production factories. They have tons of ammunition that will be left behind.
Gunsmith =/= gun manufacturer.The Heik said:They're rare enough that 99% of the people you meet will likely not be gun manufacturers, which was my point. You can't rely on one of them popping up out of the blue with a stockpile of weapons and ammo, or that they'd necessarily teach you how to make ammo.
During SHTF the engineers will be needed by the military, not the surviving populace. What t is needed is people who know how to weld, how to tune and fix firearms.
There are gunsmiths everywhere in the US. Gun manufacturers are nearly worthless unless you have enough manpower and electricity to keep a factory running.
People have fixed their firearms and lived by themselves for almost a century in the US.
Tools to melt metal? Lead is easy to melt. Don't tell me that in SHTF nobody will have wood and steel pans. How would someone be "lucky" to find tools to melt lead if they exist in almost any household?Living_Brain said:>I live many long miles from any gun shop, and even if I did get there it would be completely raided by then.
sporting goods shops then. I have a mall near me with a bunch of shotguns and carbines near me and they are just a sporting goods store.
>FAAAAAAAAAAAR from a military base. Also, raiding.
Raiding a military base? Only if you want holes. (holes on you, not the other kind of holes)
What I meant is that there are thousands of rounds that are expendable and meant for training - plus, they don't reload casings so the population can ask for those instead of letting them throw them away
>How many rounds can you carry along with food and water?
Several hundred or even thousands. You can carry thousands of .22LR on you without having a lot of bulk.
>If it's banned now, following a zombie outbreak it won't be. No law anymore, remember? And I didn't say I'd use full auto, or recommend anyone to do so. Just proving a point: Ammo goes quicker than you think.
You're not very familiar with this, right? Fully automatic weapons are heavily restricted for civilian purchase BY PRICE. Their production for the civilian sector stopped before the 1986 ban. Their prices are very high BECAUSE THEY ARE RARE and probably stored in very secure vaults because the owners didn't want to lose their investments.
And I know how to calculate how long something takes if it has a RPM rate. Anyone with a calculator can do that. Don't pretend that you know what I "know". I'm only judging you for what you are typing, not for what you are NOT typing.
i.e. are you sure you know what you're talking about?
Also, not everyone can make bullets. In fact, not everyone has the tools to even melt metal. You'd be extremely lucky to find someone who could. You are grossly overestimating the amount of ammunition available after an outbreak.
Gunsmiths and Gun manufacturers are only different in the quantity of their work. Otherwise they're the same. They are still limited by the resources they have available to them, and they are still rare in comparison to all the other occupations that exist on this planet. And if the larger scale manufacturers are indeed taken away by the military, then it is also safe to assume that they will take the lions share of the resources too. And even with gunsmiths everywhere in the US, they do not have the stockpiles to supply all the people who suddenly need guns and ammo in large quantities (again, something like 1 gunsmith/gun manufacturer for every 100 or more people). They'd run out fast, and with the aforementioned economic collapse preventing the sufficient supplies from coming in with the regularity that the planet is used to, guns would very quickly become useless due to the sheer lack of parts and supplies.ElPatron said:Gunsmith =/= gun manufacturer.The Heik said:They're rare enough that 99% of the people you meet will likely not be gun manufacturers, which was my point. You can't rely on one of them popping up out of the blue with a stockpile of weapons and ammo, or that they'd necessarily teach you how to make ammo.
During SHTF the engineers will be needed by the military, not the surviving populace. What t is needed is people who know how to weld, how to tune and fix firearms.
There are gunsmiths everywhere in the US. Gun manufacturers are nearly worthless unless you have enough manpower and electricity to keep a factory running.
People have fixed their firearms and lived by themselves for almost a century in the US.
Not exactly. Depends on the gunsmith you are dealing with. Some might not have a lot of knowledge on engineering. Some drill scope mounts, tune triggers, custom fit parts for reliability, make wooden stocks and some ornamental features.The Heik said:Gunsmiths and Gun manufacturers are only different in the quantity of their work.
Professionally speaking. A lot of people do it as an hobby and fix their own guns.The Heik said:they are still rare in comparison to all the other occupations that exist on this planet
Somehow I think the 270 million guns in the US will suffice.The Heik said:And if the larger scale manufacturers are indeed taken away by the military, then it is also safe to assume that they will take the lions share of the resources too.
All the firearms needed are in production right now. If more are needed, then not a lot of gunsmiths are needed:The Heik said:And even with gunsmiths everywhere in the US, they do not have the stockpiles to supply all the people who suddenly need guns and ammo in large quantities (again, something like 1 gunsmith/gun manufacturer for every 100 or more people)
Nein. Unless you can prove that statement I will disagree.The Heik said:guns would very quickly become useless due to the sheer lack of parts and supplies.
I am European and I disagree with that statement.The Heik said:And remember, America is the best possible example of weapon stockpiles and crafters. Most of the rest of the planet is going to be WAY worse off.
Then their skill is even less useful, as then they only know certain parts of making and maintaining guns and their ammunition, rather then the full complement needed for the entire process.ElPatron said:Not exactly. Depends on the gunsmith you are dealing with. Some might not have a lot of knowledge on engineering. Some drill scope mounts, tune triggers, custom fit parts for reliability, make wooden stocks and some ornamental features.The Heik said:Gunsmiths and Gun manufacturers are only different in the quantity of their work.
Others design guns from scratch.
Gun manufacturers can be engineers or technicians in charge of production managing, design, quality control, R&D, etc.
Yes, but I rarely consider hobbyists to be the same class as people who do it as a career. Remember, doing something as a hobby means usually to simply tinker with it. Most gun-hobbyists just don't have the consistent experience to fill up the requirement of all the parts and materials needed to keep a post-Apocalypse group running at decent capability. Gunsmith isn't just something you can do in an hour with a wrench and a drill, you need an actual workshop (or at very least the tools from it) to do it properly, and that's just not a practical thing to carry around all day long.ElPatron said:Professionally speaking. A lot of people do it as an hobby and fix their own guns.The Heik said:they are still rare in comparison to all the other occupations that exist on this planet
For the 6.7 billion people on the planet? I don't think so muchacho, especially when you consider that we don't know their exact location within the country, and scouring every home and building in America for the potential weapons sounds like a very good way to waste time and draw the Zombie hordes to oneself.ElPatron said:Somehow I think the 270 million guns in the US will suffice.The Heik said:And if the larger scale manufacturers are indeed taken away by the military, then it is also safe to assume that they will take the lions share of the resources too.
Yes, and how many of those are within walking distance of where you live right now? Doesn't matter how many guns there are, it's a matter of how accessible they are. Traveling through a whole city/province/country full of the undead just to get a gun is suicide. You'd be dead long before you got to any sufficient stockpile without weapons already at hand.ElPatron said:All the firearms needed are in production right now. If more are needed, then not a lot of gunsmiths are needed:The Heik said:And even with gunsmiths everywhere in the US, they do not have the stockpiles to supply all the people who suddenly need guns and ammo in large quantities (again, something like 1 gunsmith/gun manufacturer for every 100 or more people)
- the Sten SMG is fairly simple, any machinist can do it
- in 2004 an Australian gang was building Owen SMGs
- in the reloading aspect, a lot of people are already doing it to save money and you don't need to be a gunsmith to reload
That's if you can find it. Remember, most people don't usually keep track of where their casings fly (seeing as they're looking at their target to make sure they hit) and in your average forest conditions you'll have one helluva time finding them all. To put this into perspective me and my little cousins had a nerf gun fight a while back with Repeater style guns that had neon orange dart casings the size of .50 cal shells, and we couldn't find half of them in a house not much bigger than your average suburban building. Doing that for something far smaller and potentially hidden by a whole ecosystem's worth of foliage is going to be a ***** to say the least.ElPatron said:Ammunition wise, lead can be recycled and casings can survive more than 5 firings. Some can handle 20.
Yes, but that's the AR, a mil-spec weapon, and even then those tests rarely take into account all the possible weather conditions that the weapon could face. If it's too cold or hot, too wet of dusty, the wear and tear threshold of a weapon can drop considerably, especially if the weapon was designed for a different climate that what it could possibly face (eg a cold weather gun is going to suffer horribly in a desert). And unlike your average civilian weapon, mil-spec parts are usually only carried by military suppliers and operating bases, which will be kept by any military personnel still in possession of such location. They're going to be rare, so you'll have to mostly stick with civilian quality parts that may not be designed for the weapon you're using, increasing the chance of the weapon failing.ElPatron said:Nein. Unless you can prove that statement I will disagree.The Heik said:guns would very quickly become useless due to the sheer lack of parts and supplies.
Mil-spec weapons will keep going with few wear parts requiring replacement. And there are loads of those parts.
An AR-15 went on for longer than 50,000 rounds only requiring the replacement of wear parts such as the springs.
I am European and I disagree with that statement.[/quote]The Heik said:And remember, America is the best possible example of weapon stockpiles and crafters. Most of the rest of the planet is going to be WAY worse off.
a sharp machete period. they can chop of a limp and do not tend to get stuck. whole wars where fought out with rusty machetes.Living_Brain said:What do you suppose is the best melee weapon?exessmirror said:see my earlier post on crowbar. and you know how hard it is to bash someones brain in properly?
Captcha: who are you
i am the guy who is going to survive by thinking outside the box
if such an event where to happen, i know enough places in my city where me and my friends(one of them i learning to be a gunsmith) to manufacture bullets and firearms. also why hightail it out the city where most of the supplies are. also when lead runs out you could use steel and iron. heck even copper could be use to make bullets. did i already say that bullets are really really easy to make?The Heik said:To conclude (because I'm honestly getting tired of running over the same ground again and again on this thread), ultimately there are far too many factors, variables, materials and specific skill sets for the majority of small groups to realistically run and maintain sufficient gun and ammo construction and stores.
You are simply better off hightailing it away from any population centers to a defensible location and using traps and pitfalls to kill the zombies, as the materials needed from those are incredibly simple to gather and make (seriously, a pitfall is a hole with sharpened sticks at the bottom) and come from renewable or effectively limitless sources (mother nature), thereby covering the long-term needs for the group.
It's ultimately not a matter of how easy, it's about the limit in materials. Sure, you can find stuff in a city but there with likely be thousands of others searching for the exact same stuff, and as previously mentioned those supplies and raw materials will not be replenished due to likely economic collapse. It WILL run out, and I doubt your group will have the mining tools need to get more from a mine (as that will be the only reliable source of itexessmirror said:if such an event where to happen, i know enough places in my city where me and my friends(one of them i learning to be a gunsmith) to manufacture bullets and firearms. also why hightail it out the city where most of the supplies are. also when lead runs out you could use steel and iron. heck even copper could be use to make bullets. did i already say that bullets are really really easy to make?The Heik said:To conclude (because I'm honestly getting tired of running over the same ground again and again on this thread), ultimately there are far too many factors, variables, materials and specific skill sets for the majority of small groups to realistically run and maintain sufficient gun and ammo construction and stores.
You are simply better off hightailing it away from any population centers to a defensible location and using traps and pitfalls to kill the zombies, as the materials needed from those are incredibly simple to gather and make (seriously, a pitfall is a hole with sharpened sticks at the bottom) and come from renewable or effectively limitless sources (mother nature), thereby covering the long-term needs for the group.