I'm interested in knowing what people think about the whole concept of 'loot' and its relationship with the way RPGs are designed and enjoyed. Some developers seem to feel like it's the most important motivator for gameplay and stress all the awesome items you can find on the bodies of dead enemies e.g. Borderlands, MMOs in general, Diablo clones. Other games don't stress unique drops all that much and relegate the role of loot to being that of a cash source e.g. Bioware games generally, Mass Effect in particular. And there are even games where loot is secondary to character progression entirely e.g. the Witcher.
The poll is just to start the conversation off, what I'm really interested in is whether you think loot-based games are good or not as a design strategy and why you think most RPGs, to a greater or less extent, do have some type of loot mechanic even if they are primarily character progression or plot driven.
On topic:
The poll is just to start the conversation off, what I'm really interested in is whether you think loot-based games are good or not as a design strategy and why you think most RPGs, to a greater or less extent, do have some type of loot mechanic even if they are primarily character progression or plot driven.
On topic: