There's still a significant difference there. In the case of this "inferno" badge that you speak of, you can make many attempts and fail a considerable amount, but once you achieve the feat the award is predetermined and expected. In a game, it similarly might take many attempts to achieve a certain feat (e.g. beating a boss) but once you do achieve that feat, the reward is usually randomized (in games that are loot-focused at least).The_root_of_all_evil said:Only minorly flawed, and that's the reason for an analogy. You're still heading for a clear goal that nets you an award that makes minimal distinction to others but means something to you.
If I want to get the "Inferno" badge, I'm going to have to have multiple attempts before one of my threads will "drop" a badge.
The reason this is important is that you implied that the same motivation underpins the quest for badges on this site as the quest for loot in RPGs. When a reward is predetermined and expected, the purpose of the endeavour is different from when the reward is randomized. In my opinion, when the reward is predetermined and often publicly displayed, the motivation is a search for prestige and a sense of accomplishment. When the reward is randomized, the motivation is power and oneupsmanship. In addition, if the Escapist were to randomize badges, that might generate more traffic or page views for the same reasons games use loot to artificially extend playtime. That's why I think the minor flaw in the analogy is significant.