no that former model was the way it should work, if someone puts their own money and time in creating something then they should be paid for it FLATOUT, and i dont know what your talking about piracy adding to sales or whatever, most of the people i know who play games pirate things, want to know the last computer game any of them bought? i have no idea because its been a few yearsHarlief said:My point is, that in most cases piracy actually leads to a sale and the sharing of pirated games serves as word-of-mouth advertising amongst a pirates friends. When companies actually listen to the people who pirate games, they realise that pirates are potential customers who don't agree with the old-fashioned business models that some of the big games publishers are so desperately clinging to. The companies who've let go of the old models and are being innovative are making a killing.dessertmonkeyjk said:Yeah, I overlooked my grammar there. I'm aware human beings have a conscience but the problem is that going unpunished by their actions may encourage repeated action. I wouldn't underestimate this.Harlief said:dessertmonkeyjk said:Snip
I'm talking about a fully priced retail game being taken outside retail services. Buying or renting it from them is fine in which the policy then applies. Getting around this is technically taking it without permission.
I choose to spend my money on the companies who are rolling with the times, and I have spent soooo much money on these companies. Valve listened to the voice of internet pirates and created a system whereby what they paid for was better than free, now they are worth billions of dollars. Piracy isn't destroying the games industry; the demonisation and refusal to listen to millions of internet pirates (who are all potential customers) is just plain retarded.
this isnt as deep as most of you people are making this, this is just internet shoplifting, thats all piracy is, and if you disagree walk into a store and take a game off the shelf, because in both cases it ends the same way