To be honest, although I am completely fine with other people playing on easy mode, and scorn people who advocate against other people choosing how they play, I never play on easy mode myself for my cheap gamer pride. It just bothers the hell out of me if I can't beat a game at the original level was created to be played at, and it feels very satisfying to be able to clear the game at it's proper difficultly or higher, although, for me, there's usually a diminishing return past normal mode, and the return often becomes practically non-existent at the ridiculous difficulties
i.e., I played through about half of Tales of Xillia on moderate[ easy > normal > moderate > hard]) and was wondering why I was getting curb-stomped so badly by bosses, and even regular monster encounters sometimes, then I shifted to normal after I realized, and the game became much more manageable, and the difference was like night and day. And even though I was supposed to be getting higher exp/gald bonuses on moderate[the base exp/gald do not change over difficulty levels], I found myself getting better bonuses in normal mode due to being able to wrack up larger combos, and juggle enemies for longer. And I don't even want to consider playing hard, at least not until a second playthrough after getting the right equips to pretty much nullify any kind of elemental damage, and the OP weapons that increase every time you kill a monster, which I probably won't do because I feel like it saps the fun out of a higher difficulty if I am just giving myself a cushion to keep playing at my current comfort level, without really being challenged.
Also, an afterthought about easy mode. Please remember that easy is relative to the standard difficulty, and having an easy mode doesn't automatically sap any and all challenge from the game, it just makes it marginally easier for players who want a similar experience, but lack the skills to play at the proper difficulty level, which will still probably challenge them greatly. Easy mode doesn't mean taking a boss with 1k hp and lowering that to 100 and taking away all its armor, it just means making it marginally more approachable, like maybe reducing it's stats by 20-30% or so. Of course, if a game fucks up its modes and they are all out of proportion to each other, then that's for that specific game, not every easy mode that has ever existed.
(tl;dr A game that's bone-crushingly hard that has an easy mode, will probably still be hard in easy mode, just scaled down.)
i.e., I played through about half of Tales of Xillia on moderate[ easy > normal > moderate > hard]) and was wondering why I was getting curb-stomped so badly by bosses, and even regular monster encounters sometimes, then I shifted to normal after I realized, and the game became much more manageable, and the difference was like night and day. And even though I was supposed to be getting higher exp/gald bonuses on moderate[the base exp/gald do not change over difficulty levels], I found myself getting better bonuses in normal mode due to being able to wrack up larger combos, and juggle enemies for longer. And I don't even want to consider playing hard, at least not until a second playthrough after getting the right equips to pretty much nullify any kind of elemental damage, and the OP weapons that increase every time you kill a monster, which I probably won't do because I feel like it saps the fun out of a higher difficulty if I am just giving myself a cushion to keep playing at my current comfort level, without really being challenged.
Also, an afterthought about easy mode. Please remember that easy is relative to the standard difficulty, and having an easy mode doesn't automatically sap any and all challenge from the game, it just makes it marginally easier for players who want a similar experience, but lack the skills to play at the proper difficulty level, which will still probably challenge them greatly. Easy mode doesn't mean taking a boss with 1k hp and lowering that to 100 and taking away all its armor, it just means making it marginally more approachable, like maybe reducing it's stats by 20-30% or so. Of course, if a game fucks up its modes and they are all out of proportion to each other, then that's for that specific game, not every easy mode that has ever existed.
(tl;dr A game that's bone-crushingly hard that has an easy mode, will probably still be hard in easy mode, just scaled down.)