I have no issue with easy mode, but I rarely use it. (But that's because I rarely play the kind of games I'm bad at.)
If I play the Arcade-mode of a fighting-game, of a football-game or racing (or go for achievements) the easy-mode comes to play because I suck at those.
Also if the gameplay was just annoying but the story was good, I'd also use easy-mode.
When I play Professor-Layton games I never take the hints because I consider them 'cheating', but you could easily have a 'hard' and 'easy' mode in that game. (Also the amount of hint-coins and the puzzles you need to solve could change.)
And I can't remember what game it was, but it was an adventure-game where you had a mode that told you what parts of the background you could interact with, so that would be another way to make an adventure/puzzle game with an 'easy' mode.
If I play the Arcade-mode of a fighting-game, of a football-game or racing (or go for achievements) the easy-mode comes to play because I suck at those.
Also if the gameplay was just annoying but the story was good, I'd also use easy-mode.
Well, they can have hints.lacktheknack said:Puzzle games tend to ascend in difficulty naturally, so they don't need them either.
When I play Professor-Layton games I never take the hints because I consider them 'cheating', but you could easily have a 'hard' and 'easy' mode in that game. (Also the amount of hint-coins and the puzzles you need to solve could change.)
And I can't remember what game it was, but it was an adventure-game where you had a mode that told you what parts of the background you could interact with, so that would be another way to make an adventure/puzzle game with an 'easy' mode.