Kahunaburger said:
sergnb said:
Kahunaburger said:
sergnb said:
When I say "freedom" in a game I think of how I'm going to play. I'm going to go berserk? Stealthy? Long distance? Magic (or whatever other options there are)?
Am I going to save this guy? Am I going to explore that building? Is it necesary to kill this guy? Do I need to wear this armor to defeat the boss? Is everything I do scripted?
By that definition, TF2 blows every RPG I've played out of the water in terms of player freedom.
EDIT: The point is that freedom in RPGs is defined by choice and consequences, not just choice. The problem with Bethesada RPGs is a massive lack of consequence for everything you do.
Herp derp, I take these words and put them totally out of context and I instantly win the conversation, I'm such a genius.
You know what my point was, don't try to tergiversate
Did you read the edit? The point I was making was about consequences. Bethesada RPGs offer basically nothing in the way of consequences. You can choose a bunch of different character builds, but you can do that in basically any game these days.
Well I do agree with that, the story was pretty much rigged. The freedom relied on wether or not you would explore the world, and that did have indeed consequences. Consequences in equipment, character development, knowledge of the world, experience (that's granted tho), exploration and the subsequent rewards that you got from it...
You can't really say that from many games. I certainly haven't been so "free" in a game except with Oblivion and Morrowind. And maybe San Andreas and just cause 2 too. And all of those games had a clearly determined path that you had to follow, no matter what you did or not did during the the time inbetween main quest missions.