I played it and I loved it. Most of it, at least. The gameplay, sound, story direction, ending, etc. were all fantastic.
But the way the story was told drove me insane. Nothing against Logan Cunningham, who has an awesome voice and did a fantastic performance. It's just that hearing the story narrated in real-time, thirdhand, and by a character I didn't trust, was a perfect trifecta of things to completely destroy my immersion. It felt like I was trying to play the game, but someone kept reading bits and pieces of the novelization to me over my shoulder. And it didn't really help that the only character I could build an emotional connection to was Zulf.
On the other hand, the narration was great during the pure world-building segments (the training grounds, and in the bastion), during that jungle acid sequence (which was actually kinda freaky), and during the final level (when Rucks stops knowing what's going on, and I can finally claim some measure of agency for myself).