Hmmm, well, actually, I feel Persona doesn't really do that good of a job with the social links. I'm playing Persona 4 right now and the whole Social Link situation doesn't feel natural at all. Instead of thinking 'okay! Which of my friends do I want to spend time with, today?' my mindset is more like 'Argh, this social link is low! I need to spend time but I wanted to train my Persona level, today, or raise my courage. Oh, well, I can do it tomorrow... Ah, no. I can only go out with these guys on saturdays and WHAT DO YOU MEAN YOU WON'T COME OUT BECAUSE RAIN?!'.VanQ said:Persona is a poor example of the kind of game I'm talking about. Persona does an excellent job of weaving its gameplay mechanics, specifically Social Links, into the story.Izanagi009 said:I would think that part of this is because of ambitions by video game writers to emulate movies and literature for stories.VanQ said:Because as games have become more popular and accepted, a new demographic has opened up that wants to watch television but be part of the "cool nerd" crowd that plays video games. I, personally, blame The Big Bang Theory for the whole video games as a trend thing.
In a way, I can understand, people don't really hold game stories up to the same level as movies even if we try to provide examples (Persona is my example). As such, the belief in imitation would propagate.
However, I and many others would want writers to work hand in hand with game designers to let the story integrate into gameplay and I want that to though I don't know how to do it intrinsically.
The result is that the game treats the characters like tools instead of people. I can't play the social part of the game like I want to because there's only one right way of answering.
"So, who's your type?" "Oh, Chie for sure! She's so cute and energetic, an-: "LOLNOPE! YOUR TRUE FEELINGS ARE 'NEITHER!' ANSWER THAT OR YOU WON'T RAISE YOUR COURAGE!" Don't try to tell me what my feelings are, game!