Poll: Why Make Games?

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Regiment

New member
Nov 9, 2009
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Naturally, craft should motivate anyone to do anything. Let the publishers be motivated by money, get the games out there, and get the designers paid. Glory comes naturally.
 

Schlagwerk

New member
Nov 5, 2009
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If the Internet is any indication, Glory, Craft, and then Profit.

My theory is that the further along an indie dev progresses, the Glory and Craft merge and fall behind Profit.
 

Altorin

Jack of No Trades
May 16, 2008
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All of them, in about equal measure

I value Craft and Art though.. but Glory and Profit are really more important to the developer's longevity, and rightly so.

azncutthroat said:
Are games simply a business/industry, ergo wealth-creation machines no different than corporations?
Games are products, created by corporations.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,331
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I would say the number 1 reason to do anything would be for the craft. If you take pride in your work the other things like Glory and Profit will fall into place.
 

OtherSideofSky

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Jan 4, 2010
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I would say craft and the desire for artistic achievement first and foremost, but commercial developers (like all creative professionals) also need to consider how they're going to make money when they create a game. Only people who make games in their free time and distribute them for free or developers who have made so much money on other things they can afford to finance a pet project can realistically do it for the sake of art alone, but I believe that the games produced in this way tend to make the experiments that end up eventually changing what we see in the big budget titles that sell a lot of copies (which is not to say that such titles never innovate, but it's more usual for them to simply refine, or alternatively not be very good).
 

PhiMed

New member
Nov 26, 2008
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Craft, then money.

As for glory? No thanks, I think we have quite enough Cliff Bleszinskis running around.