I agree with Donnie... the fact of the matter is that we hate terrible games, not sequels. The overlap between terrible game and sequel can become hard to ignore, however, especially when we loved the original. It breaks my heart a little every time a glorious expected sequel turns out to be rubbish, because it had farther to fall from grace.
Sequels don't HAVE to be rushed, unholy cash-ins, but that is becoming the case more and more. It's just another symptom of the unfortunately stagnating video game industry at present.
One thing I think game companies should do to help deflect this is have a plan for a sequel, just in case. Is there another part of this world we as players can explore? Do we have to tie it into the story of the first one or can it stand on its own? Do any of the characters even have to come into contact? I think it's always worth thinking about.
Sequels don't HAVE to be rushed, unholy cash-ins, but that is becoming the case more and more. It's just another symptom of the unfortunately stagnating video game industry at present.
One thing I think game companies should do to help deflect this is have a plan for a sequel, just in case. Is there another part of this world we as players can explore? Do we have to tie it into the story of the first one or can it stand on its own? Do any of the characters even have to come into contact? I think it's always worth thinking about.