Poll: Witcher dev believes all DLC should be free as a thank you for not pirating

Jolly Co-operator

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Mar 10, 2012
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I appreciate the thought, but I voted "No". I have no problem with small things like weapons or outfits being free, but for bigger things like full-fledged expansions, I think a payment would be in order, for the sake of the developer. Its not like I don't think that all DLC being free would be awesome, but it doesn't seem feasible for the developer if they want to put out big expansions.
 

RhombusHatesYou

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nu1mlock said:
RhombusHatesYou said:
Where do people keep coming up with this?

Almost all the torrents of the game came from DRM'ed (Steamworks or SecuROM) sources not the DRM-free GoG version.
The SecuROM DRM was removed in a patch shortly after release. The DRM was only there to try to protect the game from being pirated before release, not to stop piracy as a whole.

It doesn't matter where you buy the game, except for Steam itself, the DRM has been removed since long ago.
That doesn't change the fact that most torrents of the game were cracked Steamworks and SecuROM versions.
 

Phlakes

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Mar 25, 2010
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Nope.

At least, not always.

If people have to work past what's required for the main game (since that's what DLC usually is, the production team doing more work once the game is out of their stage), then it deserves to be sold.

Also, it's really, really sad that making concessions to pirates is even a thing. Piracy has been such a massive trainwreck from the producer side.

EDIT: By "pirates" I mean "selfish asshole pirates". Not getting into the grey areas.
 

zehydra

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Oct 25, 2009
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No, because DLC is not all equal. That is, there is no intrinsic value to DLC simply because it is DLC.

What people need to recall is that DLC is not actually a component of the released game. It is an add-on. The developers can call it whatever the hell they want, it's not a part of the game, but an extension.

My point being, do not feel entitled to a free DLC simply because you paid for the original product. Whether or not you paid for the original product is and should be irrelevant to the pricing of DLC.
 

GloatingSwine

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Nov 10, 2007
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I'm just gonna crosspost what I posted elsewhere:

That depends on the game, really. For a multiplayer game it makes sense for DLC like map packs to be free, because it avoids splitting the playerbase.

Playerbase splitting doesn?t immediately sound terrible, but in matchmade games what you actually get is people who have paid for the DLC but can?t use it because they keep getting matchmade with people who don?t have it, and DLC exclusive playlists that are too small to have a wide skill range. So rather than making the experience better, the DLC actually makes it worse, and the early complaints from people who have bought it and can?t use it make the rest of the community not want to buy it, it?s self-defeating.

A better way to monetise DLC like that is to also add things like new weapons, cosmetics, and upgrades to your progression system, and have a microtransaction model that allows people to skip ahead in the progression by giving you money (see: every Free To Play game ever, but particularly games like Blacklight: Retribution or Tribes Ascend).

Done that way, the playerbase stays together, which makes your online community more stable and attractive, because one of the draws of an online game is a large community. A large community means its easy to get into games and means that you are more likely to encounter players near your own skill by simple law of averages. A small but really dedicated community is actually unattractive to an outsider because everyone they meet will be loads better at the game than them, making it hard to actually get started and driving people away. And because you?re offering that stable community ways to keep giving you money, some of them will do. Especially the later adopters, because they?ll probably have gotten the base game cheaper and be thinking ?well, I paid half price for the base game, I can spare a few extra quid to get a leg up in the multi).

For a straight up singleplayer game like Witcher 2, then feel free to charge money for the DLC, as long as you make sure it?s

A) A substantial offering, looking back at the Horse Armour debacle in Oblivion, there?s really not much to complain about pricewise, because as useless and cosmetic as horse armour was, it was a trivial price (80msp, that?s about 50p, you can barely get a chocolate bar for that). But it turned out that what people wanted was stuff that made a substantial contribution to their experience, so stuff like Knights of the Nine was much better, even though it cost more. (In fact, this is conditional: It?s ok to sell horse armour as long as you have the meaty stuff AS WELL, Oblivion copped flak because the first few DLCs were all horse armour, if they?d started with a chunky one like Knights of the Nine AS WELL as a couple of fluffy ones no-one would have cared)

and B) it feels EXTRA. Bioware fell over with From Ashes not because it was day 1 DLC per se, but because the subject of the DLC was something that should have had a massive impact on the lore of Mass Effect, a live Prothean? A completely different perspective on the entire history and lore that throws everything we?d assumed out of whack? How is that NOT important enough to have in the main game. Back in Mass Effect 2 they got it right with pretty much all the big DLCs, Zaeed (who was day 1, remember), Overlord, Kasumi, they all feel like extra side stories, none of them feel like the game is incomplete without them, but they?re nice additions if you have them. (They really need to stop doing the whole ?reuse stuff we didn?t have time for as DLC thing. Dragon Age could have been a much stronger story if the things that were supposed to come out of Return to Ostagar were in the game and the whole Brecilian forest nonsense wasn?t, because it was all stuff that tied in to Loghain, basically the game?s closest thing to a real villain not just an ?orrible monster to be chopped up).

If CD Projekt want to give me stuff, they can do, but if they made it worth paying for I?d pay for it.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Partly.

Costume packs and things like "Horse Armor"? Those should be free.

Expansion packs, however, should not be.

And it's up to the devs to figure out where the line is.
 

Matt King

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Mar 15, 2010
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dafuq? but, surely you could just pirate the code to get the dlc or somthing

i don't see why people have such a problem with paying for extra content
it's a nice idea but people would just pirate the dlc aswell
 

kickyourass

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Apr 17, 2010
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Definitly not all DLC, expansions like Dawnguard are big enough that they should probably come with a price tag. But things iike skins, bonus weapons, official texture mods, things like that I just feel aren't really worth paying for.
 

cojo965

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Jul 28, 2012
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YES, OH DEAR GOD YES!!! I've already bought the f**king game you don't need to keep advertising yourself.
 

Waaghpowa

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Apr 13, 2010
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Golem239 said:
Actually majority of the witcher 2's pirated versions were cracked versions of the game that had drm not the drm free ones from GOG and the website
The boxed copy of The Witcher 2 was also no DRM with the exception of SecuROM they put on it to prevent early release. They removed it on the first day with a patch.
 

The Artificially Prolonged

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Jul 15, 2008
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Oh CD Projekt you always know just what say. Now release another awesome game so I give you more money.

I have no problem for devs charging for substantial dlc (ie expansion packs), however I think smaller things should just be given for free, mainly because it creates good will and customers will not feel nickle and dimed.
 

RhombusHatesYou

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Waaghpowa said:
The boxed copy of The Witcher 2 was also no DRM with the exception of SecuROM they put on it to prevent early release. They removed it on the first day with a patch.
First day? Not quite. SecuROM was removed in patch 1.1, which was released May 26, 9 days after release...

... which the chuckleheads at Bandai-Namco are now suing CD Projekt for. That and choosing to go with THQ as the distributor for the console version. This is the same company that threatened legal action over the Australian price listing on GoG.com for The Witcher 2(which was quickly followed by GoG.com shitcanning regional pricing).
 

Waaghpowa

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Apr 13, 2010
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RhombusHatesYou said:
Waaghpowa said:
The boxed copy of The Witcher 2 was also no DRM with the exception of SecuROM they put on it to prevent early release. They removed it on the first day with a patch.
First day? Not quite. SecuROM was removed in patch 1.1, which was released May 26, 9 days after release...

... which the chuckleheads at Bandai-Namco are now suing CD Projekt for. That and choosing to go with THQ as the distributor for the console version. This is the same company that threatened legal action over the Australian price listing on GoG.com for The Witcher 2(which was quickly followed by GoG.com shitcanning regional pricing).
I swear the patch removed it first day, and Atari did distribution? I don't even see THQ on the wiki page.
 

RhombusHatesYou

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Waaghpowa said:
RhombusHatesYou said:
Waaghpowa said:
The boxed copy of The Witcher 2 was also no DRM with the exception of SecuROM they put on it to prevent early release. They removed it on the first day with a patch.
First day? Not quite. SecuROM was removed in patch 1.1, which was released May 26, 9 days after release...

... which the chuckleheads at Bandai-Namco are now suing CD Projekt for. That and choosing to go with THQ as the distributor for the console version. This is the same company that threatened legal action over the Australian price listing on GoG.com for The Witcher 2(which was quickly followed by GoG.com shitcanning regional pricing).
I swear the patch removed it first day, and Atari did distribution? I don't even see THQ on the wiki page.
Sorry, the law suit was from last year... CDP lost the suit on the distro... couldn't any wod past march this year on the DRM issue and it was 'still undecided' then.


As for the wiki... interesting that it says the AU version was Atari because mine's stamped with Bamco logos.

And no, 9 days is still 9 days. Was the same patch that fixed the issue with the troll side quest.
 

Jimmy T. Malice

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Dec 28, 2010
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Valve's model is the best, since they try to release all of their DLC for free and it's basically paid for by bringing new players to the game.