Season Passes
I honestly don't even know why this one is up there. If it was something that could only be gotten as a pre-purchase before we know if the game is going to be good, let-alone the DLC, then yeah I'd see how it gets fair consideration. As-is though, Season Passes are every DLC bundled into a single discounted purchase, and every Season Pass I've seen has been available even after all DLCs have been released. If every DLC is worth buying (or if the bundle is cheaper than the DLCs that are worth buying combined), then it's just plain a win.
Early Access
I feel that Early Access gets a bad rap. Are there people who take advantage of Early Access? Yes. Have some Early Access games flopped? Yes. Is it annoying putting-up with people defending Early Access titles with the go-to "it's still in beta" defense regardless of validity? Yes. These are all gripes that could be applied to non-Early Access titles though, and there-in lies the reason why I don't think Early Access is bad. Like Lucca says when Marle is worried that Robo will attack them if he gets switched on, "Robots aren't bad, people just make them that way." I think the same can be said of Early Access.
Micro-Transactions and Free to Play
I'm bundling these two together since they tend to go hand-in-hand. Neither of them do I consider to really be bad. Like with Early Access titles, I feel that the F2P model gets a bad rap because people want to focus on the titles that are exploitative (sometimes to the point of blowing things out of proportion to make some F2P titles seem more exploitative than they really are *COUGHDUNGEONKEEPERMOBILECOUGH*). Over-all, the success of these games falls on the consumers. If a F2P game is bad, then don't put money into the micro-transactions and play something else. A F2P game only being good if you spend money on it doesn't make F2P a bad model, it just makes those games poorly designed; and more often than not, they suffer for it and fade into obscurity.
Misleading Trailers
This is where I ultimately ended-up voting. As other people have pointed-out, and I agree completely, this is the only one that the consumer cannot control. Most of the other items on this list are things that fall under caveat emptor to some degree or another, but misleading trailers involves the developer/publisher flat-out lying to the consumer. I understand that the point of a trailer is to make a game look appealing, but as we've seen with cases like Colonial Marines, it can sometimes get to the point of false advertising when they feature supposed gameplay footage that is leaps and bounds better than what can be achieved in the final product. There comes a point when simply having the fine print of "may not be representative of the final product" during the trailer just doesn't cut it.
Online only DRM
This one I feel depends entirely on the game. In cases like Blizzard's games I'm willing to give a pass since their games (even when they have single-player modes) are generally very focused on multiplayer content. Then we have cases like Sim City needlessly requiring online connectivity to play with only vestigial features to "justify" its necessity. Then there's Ubisoft, who unwittingly became the poster child for why Always-On DRM is a terrible idea. Over-all, this would probably get my vote if the trailers option wasn't there.
Game journalism corruption
Just had to pander to the Gater community. I guess I'd give this one more lip service if I was aware of any legitimate case of "corruption" within games journalism. As-is, this "issue" seems to mostly be people throwing a fit over perceived "perks" that only seem special from the outside looking in, but that people within the industry just see as another day in the life.
Day One DLC
This would be a strong contender for the DRM option if, again, the trailers weren't there. It's hard to think of a really good reason for there to be D1DLC from a consumer standpoint. While I'm sure that industry execs have a fancy way to spin it to sound positive, D1D is nothing more than an attempt to minimize losses from used game sales. At worst, it's locking content that would normally have been free before behind an additional paygate.