Poll: Worst TF2 Class?

pearcinator

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Demoman by far...the noobiest class in the world and if you dont get kills with 'nade spam then you aren't even trying.
 

Snotnarok

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fix-the-spade said:
DEMOMAN!

Mainly because he has little in the way of an obvious counter. Even nerfed he doesn't really fit into the rock paper scissors mechanic of a fight.

He would be better with one of the grenade launchers gone and more ammo for the other, as it is there isn't really a situation where a Demoman is inappropriate, which can make him a massive thorn in a team's side.

But really he isn't bad compared to some class based shooters.

Having said that, most demomen are pretty vulnerable to snipers, it seems to be a blindspot in demomen's playing style...
Demoman over powered? Are you nuts? Close range he's screwed, long range he's screwed. He has the middle ground maybe, but even then he has to rely on traps, which can backfire when a spy gets him.

Overpowered would be sniper, he can instakill at long range, his kurkiri can kill most classes in 2 hits at short range, and he can have a bow which can instakill and even light on fire at mid-long range.


pearcinator said:
Demoman by far...the noobiest class in the world and if you dont get kills with 'nade spam then you aren't even trying.
What's the difference between a demo firing off grenades fast and a soldier firing rockets fast? Or a heavy firing his chaingun, maybe I'm missing something here and you don't know how to get around that.
 

Enigmers

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At this point the Heavy seems pretty underpowered and underused, so I'll go with that.

Apart from that, it is remarkably well-balanced, but in such a way that each class has its own roles (and not just "you are all Rambo")
 

IncindiaryPickle

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Outright Villainy said:
The scout is actually borderline overpowered in the right hands, and it's one of the few classes (besides sniper and spy) almost completely dependant on your own skill. The scatter deals an insane amount of damage and has a healthy forgiving clip size, and even the fan has it's uses for separating single targets from a group. well, it's mainly for the triple jump/force jump. It's not as hateful as it once was at any rate. It doesn't stop him being hard to play however, it takes hundreds of hours to really shine with him, but after that he's unstoppable.
Plus he's a more dependable medic killer than a spy, and in a one on one fight is the top dog over everyone.
His real weakness is the terrain. In cramped conditions where you're forced to fight down narrow hallways, the spam and sheer volume of gunfire will make flanking impossible, and tear his skinny ass to shreds. A co-ordinated scout attack is a lot harder than a heavy-medic combo too.

How to win as scout- flank. He really is the best at it. (sorry pyros and spies.)

Anywho, the heavy is probably the weakest class, because he's way too slow to get to the action or retreat, takes too long to spin up/down to deal with with an advance without a good degree of luck. His shotgun makes him a lot easier to use effectively though, but he also needs the sandvich because he WILL take a lot of damage regardless. the trade off is too great, because you really need them both. :(
I know what you mean. Not to brag or anything, but I was playing the scout and dominating 4 people on the other team :) .
 

Signa

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The only class I feel is "useless" in any way is the Scout. I understand he can be awesome in the right player's hands, but of all the classes, I just don't feel the scout is any threat to me in any class I play. The only threat I perceive them is to the match. A scout sneaking his way to the cap point can quickly end a game before the front line breaks. So do I think the Scout a bad class? Hell no! But I can't play him seriously, nor do I take him seriously as an opponent. I usually play Medic too.
 
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TZer0 said:
NONE!

Every class has its use.
That.
Or that guard dog gag.
Sven und EIN HUND said:
For argument's sake I chose the pyro because it probably takes the least skill.... W + mouse 1 spam and you're set.
Just cuz newbs always take it doesn't mean it's a bad class...
Same with soldier and demoman, or whatever is spammed these days.
 

e2density

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None. Any competitive player will tell you that every class has a purpose, and there is no "best" or "worst" class.
 

The Warden

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Spah.
This is why:
Uncloak noise is too damn loud.
I'm serious, I hear Spies uncloak from THREE rooms away all the time.
That shit is unfair.
 

Soviet Heavy

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I'd say Demo, but thats just because I don't get the hang of his weapons.

All this talk about the heavy is wrong. My top class is the heavy, and on my usual servers, I am near the top points wise.

First off, only use Sasha, Natascha is completely useless. Sasha deals more damage, and if you are twitchy enough, you can swing it around fast enough to catch scouts.

I know some people pride the shotgun, but I never go anywhere without my Sandvich. I don't trust medics to often, and I can solo reasonably well.

At close range, heavies are real killers. I almost never die to pyros, w+m1s especially. I usually spearhead attacks into enemy CPs, and then hold them for the rest of the team to show up.
 

iseeyouthere

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I'd say the soldier. Before the Direct hit came out, all I've seen are people randomly shooting everywhere, hoping they will hit something.
 

Sark

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Sniper, because if you removed all the snipers, it would make no difference, as all they do is shoot each other.
 

fix-the-spade

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Snotnarok said:
Demoman over powered? Are you nuts? Close range he's screwed,
Close range he's one of the best, use the grenade launcher and aim for direct hits, except for the heavy, pyro and soldier it's almost guaranteed to be a one hit kill. Soldier and Pyro take two, Heavy takes three so you need the drop on him but he's about as deadly as it gets in point blank range, the bottle has a high crit percentage too so it's effective in emergencies.

The Grenade launcher has a very wide and heavy splash radius too, so even if you aren't prefectly on target there's a good chance you'll kill in two or three close hits.
Snotnarok said:
long range he's screwed.
Here you use blind fire and a bit of luck. Demo's the only character who doesn't need line of sight for his weapons to kill, so you stand behind something and use either launcher to drop explosives where you expect the enemy to be. It takes a lot of practice but there are players that can effectively pin you in spawn on maps like Badwater with zero chance of retribution.

Traps are a largely defensive thing, they can't be relied on so I never bothered with them much.
Snotnarok said:
Overpowered would be sniper, he can instakill at long range, his kurkiri can kill most classes in 2 hits at short range, and he can have a bow which can instakill and even light on fire at mid-long range.
The bow only kills careless players, you can see it coming and it's pretty low damage outside of a headshot. Against a no scoping rifle it's practically useless, if it's getting people on your team a lot they need to rethink their strategy. As for the Kukri, team it with pisscrits and it's usually a one hit kill, but you get that close to a sniper without killing him you deserve to get clobbered.

Sniper's do huge amounts of damage, but they're weak and slow, as long as you take advantage of that they're easy. Soldier, Demo and Scout (use FAN) can all do him in one, which is easy because he stands so still when scoped in.
 

WolfLordAndy

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IncindiaryPickle said:
WolfLordAndy said:
For those saying soldiers are too slow, or have no tactical value, check out the speed and positions they can get into:

http://www.youtube.com/watch?v=AnRqFQSxAwY
Was this before or after the gunboats update?
This was before, but with regen health on the server. Its more to show the jumps you can take. You need a medic/health packs to keep it up, though I imagine its much easier now there are gunboats.

Spaceboy who made the video was squeeling with joy when they announced the boots, lol.