So, basic premise;
Games prices have stagnated and remained the same for over two console generations now - more than a decade - despite the fact that games are more expensive to produce, market and publish now. If you know anything about economics, this is a pretty big sign/lead-in to knowing why so many new manipulative and BS ways of making money post-launch (IE: Halo 5's REQ Packs, CoD Supply Drops etc.) and the seemingly unfinished state of games lately.
For comparison, depending on how you want to slice the numbers - the price of a 3DS game, new, adjusted for inflation should actually be $60 USD and a new Xbox One/PS4 game should be about $75-$90. That is quite a difference compared to what we actually pay.
So the question is this;
Would you be willing to pay more for the base game (EX: $75 for the base game) if it meant the removal/large elimination of many micro-transaction policies/schemes and a return to more classic design (Things are included on Day 1 and unlocked through challenges and gameplay, not RNG and more money)?
Personally, I say yes, because I feel like the old way (things on disc unlocked through gameplay) allowed for much healthier and better game design.
Games prices have stagnated and remained the same for over two console generations now - more than a decade - despite the fact that games are more expensive to produce, market and publish now. If you know anything about economics, this is a pretty big sign/lead-in to knowing why so many new manipulative and BS ways of making money post-launch (IE: Halo 5's REQ Packs, CoD Supply Drops etc.) and the seemingly unfinished state of games lately.
For comparison, depending on how you want to slice the numbers - the price of a 3DS game, new, adjusted for inflation should actually be $60 USD and a new Xbox One/PS4 game should be about $75-$90. That is quite a difference compared to what we actually pay.
So the question is this;
Would you be willing to pay more for the base game (EX: $75 for the base game) if it meant the removal/large elimination of many micro-transaction policies/schemes and a return to more classic design (Things are included on Day 1 and unlocked through challenges and gameplay, not RNG and more money)?
Personally, I say yes, because I feel like the old way (things on disc unlocked through gameplay) allowed for much healthier and better game design.