While most everything in life can be quantified, you don't see people going around saying "I'm a lvl 10 human with 5 strength" because there is no standard of measure and nobody is going around measuring that stuff. The numbers are hidden IRL and that's what this thread is about. Not getting rid of, just hiding.RhanathShadowhand said:Essence of RPG is the "Numbers".
Even the essence of life is "Numbers". So why would you get rid of it?
I think its an excellent idea. All my favorite RPG's are about immersion rather than min/maxing and whenever stats come up my immersion breaks a little, even though its something i've come to accept as the norm. Oblivion's leveling system could easily be modified to be completely behind the scenes. You just need to make the computer choose the highest stats automatically, level without sleeping (or add a tired meter to strongly encourage sleeping) and remove all notices about leveling and stats. You would probably need to add descriptions of equipment to show that they are magical (eg. if a shield feels warm it resists cold attacks)