lunncal said:Hell yes, this has been something I have wanted developers to do for a LONG time. Besides which they kind of have done it. Dwarf Fortress is made by 2 people, and yet it's a hundred times more intricate, complex, and all-round good than most AAA games just because all of the effort is put into game-play.
I don't think the Minecraft argument is valid here. MCraft's terrible graphics are meant to look like that. It's deliberately trying to look like a pile of blocks. It is MCraft's aesthetic (once again, Extra Credits). If Minecraft suddenly got a 100-trillion dollar graphics budget, do you think they'd suddenly turn it to the next Messiah of photo-realism? Likely not, they's use it to run more smoothly, probably improve the drawing distance or somethinlikethat.NpPro93 said:Minecraft.
That is all.
But, to say more, graphics have always been one of the pillars of gaming, but just one. Not the most important or the least important; a single pillar. If sacrificing the graphics improves the other pillars (controls, writing, design, what have you), then yes please, go for it.
Graphics? really? Go watch extra credits: Graphics vs asthetics.krazykidd said:I blew off the dust of my NES, played some old games and came up with this question. Would you sacrifice the graphics from our current generation games , for something else. Meaning if a developper decided to NOT polish a game graphically ( not necessaraly going back to 8-bit era ) but instead use the time and money to enhance another aspect of a game would that be a fair trade for you ? and if so what would you sacrifice graphics for ?