Poll: Your Warhammer 40K race?

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Rogue 9

I, Jedi
Jun 22, 2008
321
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Well my favourite 40k race is Space Marines, but more specifically Space Wolves.

I'm fascinated by historical Vikings and Norse mythology so it's not a big stretch to be loving the idea of Vikings. In. Space.

I love that the leader of my army rides a giant, cybernetically enhanced, I'mma-eat-your-face wolf into battle. I prefer their army structure (Blood Claws, Grey Hunters, Long Fangs, Wolf Scouts, Wolf Guard, etc) over the standard codex Space Marine structure.

And lore wise, I love that they're so devoted to serving the Emperor that they'll scarcely hesitate to stomp all over anyone, even other Imperial units and organisations, that interfere with them carrying out the Will of Russ and the Emperor.

Besides Space Wolves, I really like the Inquisition. The idea of these superbly trained, incredibly motivated, dedicated and focused people with their hodge podge retinues skimmed from the best of the best is pretty cool. I love the potential for individuality and customisation. Plus, you know, they kick ass and manipulate names.

Also Orkz. Orkz are fun. Orkz make me smile (unless they're rolling better than my Wolves). The 40k comic Deff Skwadron still makes me laugh and I've read it probably a dozen times.
 

teebeeohh

New member
Jun 17, 2009
2,896
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tau
because screaming CHAAAAAAAAAAARGE is not a battle plan, even if you are a thousand year old supermutant. or green.
same goes for HOLD THE LINE and let yourself get shot, not a battleplan.
plus the tau are kinda of the idealistic voice of reason(collectivist yes, but still better than the religious fanatics that almost everyone else is).
and tabletop-wise a always disliked melee because i always felt it was way harder to control than a nice ranged barrage of superheated plasma
 

Jezzascmezza

New member
Aug 18, 2009
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When I used to be into the whole Warhammer craze, I collected the tyranids.
They just looked cool, in my opinion.
 

Sojoez

New member
Nov 24, 2009
260
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Imperial Guard here.

I always loved the the rugged look of those warmachines. Giant threads, huge cannons, black smoke coming from the exhausts and the noise should be deafening!
The same reason I like the soviet era machines. :D
I'm also a big fan of Dan Abnett and there the Imps are always portrayed as heroes.

I will start painting the tabletop guards as soon as I move to a new (bigger) place.
Note: The local gameshop is a heretic. The only foot soldiers he has for sale are Genestealers, Eldar, Ork and Tau! Suffer not the alien to live!

I would love to see an Imperial Guard mod for Supreme Commander though, it would be awesome too see 200 Marauders bombing a field filled with Orks!
 

EMFCRACKSHOT

Not quite Cthulhu
May 25, 2009
2,973
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The Tau seem relatively popular here. Mayhaps you are unaware of their true nature.
There is no such thing as an honest alien breed, but the Tau are more dishonorable than any other. Most aliens cowed by the Imperial Guard are obvious and predictable in their methods and we have learned to take advantage of their weaknesses: Orks are stupid, brittle boned and feeble; Eldar are cowardly, cynical and sport archaic and ineffective weaponry, Tyranids are mindless, half blind and confused by sudden movements. The Tau are an altogether more insidious foe. Their preferred invasion method is not honest warfare. They send diplomats and negotiators to vulnerable planets to drip honey drenched words into the willing ears of their victims. Millions have rejected the Imperial Creed in response to this underhanded behaviour.
It is probable that you will be subjected to tau propaganda (the method of controlling the populace by lying and distorting the truth; something the imperium would never stoop to). Remember: the tau lie and have no words for 'honour' and 'truth'.
Particulars on the enemy's degenerate weaknesses
The tau have evolved quickly, leading to huge deficits and weaknesses in their physiology. Use these facts to your advantage and you will prevail:
Tau have hollow bones. Their limbs will break easily under little applied pressure.
Tau have poor eyesight. Anything over ten meters away is a blur
Tau are frightened by fire
Tau are frightened by water
Tau are frightened by thunder
Xenos experts have discovered that the tau are descended from bovine herbivores. They are not predators and fighting is unnatural to them.
Tau have udders, short tails above the base of the spine, and they excrete an enormous amount of methane, especially when stressed
Tau are herd creatures that panic easily. Their usual response to stressful situations is to either wail and lie face down on he grass with their hands on their heads, or run around in circles hoping to confuse their aggressor
In battle, the tau are disorganised and cowardly. They fight from distance and their poor aim makes this tactic ineffective
To compensate for their poor eyesight, they have developed acute hearing. Their eardrums are so sensitive that if you make a loud enough noise (for example, by shouting the litany of death) it causes deafness and immediate confusion
The forces of the Imperial Guard are the Emperors favoured sons and his prime instrument in spreading the glory of the Imperium to the far corners of the galaxy
 

Goldeneye1989

Deathwalker
Mar 9, 2009
685
0
0
EMFCRACKSHOT said:
The Tau seem relatively popular here. Mayhaps you are unaware of their true nature.
There is no such thing as an honest alien breed, but the Tau are more dishonorable than any other. Most aliens cowed by the Imperial Guard are obvious and predictable in their methods and we have learned to take advantage of their weaknesses: Orks are stupid, brittle boned and feeble; Eldar are cowardly, cynical and sport archaic and ineffective weaponry, Tyranids are mindless, half blind and confused by sudden movements. The Tau are an altogether more insidious foe. Their preferred invasion method is not honest warfare. They send diplomats and negotiators to vulnerable planets to drip honey drenched words into the willing ears of their victims. Millions have rejected the Imperial Creed in response to this underhanded behaviour.
It is probable that you will be subjected to tau propaganda (the method of controlling the populace by lying and distorting the truth; something the imperium would never stoop to). Remember: the tau lie and have no words for 'honour' and 'truth'.
Particulars on the enemy's degenerate weaknesses
The tau have evolved quickly, leading to huge deficits and weaknesses in their physiology. Use these facts to your advantage and you will prevail:
Tau have hollow bones. Their limbs will break easily under little applied pressure.
Tau have poor eyesight. Anything over ten meters away is a blur
Tau are frightened by fire
Tau are frightened by water
Tau are frightened by thunder
Xenos experts have discovered that the tau are descended from bovine herbivores. They are not predators and fighting is unnatural to them.
Tau have udders, short tails above the base of the spine, and they excrete an enormous amount of methane, especially when stressed
Tau are herd creatures that panic easily. Their usual response to stressful situations is to either wail and lie face down on he grass with their hands on their heads, or run around in circles hoping to confuse their aggressor
In battle, the tau are disorganised and cowardly. They fight from distance and their poor aim makes this tactic ineffective
To compensate for their poor eyesight, they have developed acute hearing. Their eardrums are so sensitive that if you make a loud enough noise (for example, by shouting the litany of death) it causes deafness and immediate confusion
The forces of the Imperial Guard are the Emperors favoured sons and his prime instrument in spreading the glory of the Imperium to the far corners of the galaxy
I want to know more
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,678
200
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A Hermit's Cave
Dectomax said:
Haha, yes that feeling of satisfaction of being way more awesome than them would be good haha. though i'd need a battering stick, to stop the grubby little 12 year olds from touching my beloved models! Though, with a combined total of around 200 models...it will take a while lol
With a collection that large: APOCALYPSE! Awesome extra special rules and formations.

Dark vs. Blood! Care for an 'I'm more loyal to the Emperor than you' bust up?!

I'll be getting a few Grey Knights as well so they can be the refs!
 

Lenny Magic

Hypochondriacal Calligrapher
Jan 23, 2009
754
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0
I never really got into the table top game, but I really like playing as Chaos in DoW2, probably because they seem to be of the dying breed of insane and evil factions in RTS. I don't want to get to know my enemies, I want to rip them to shreds and use their blood to appease demented gods! :D
 

SckizoBoy

Ineptly Chaotic
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Jan 6, 2011
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A Hermit's Cave
Goldeneye1989 said:
EMFCRACKSHOT said:
The Imperial Guide to Tau-Bashing
I want to know more
So that we may cleanse them more thoroughly, I take it.

In DoW1, though they were damned good if you could survive the early game skirmishing. Once mid-game comes along: 2x3 XV88's and Fire Warriors squads that can shoot off-screen. HQ character's shit though, and I never bothered with the Kroot (who suck regardless of medium).
 

dogenzakaminion

New member
Jun 15, 2010
669
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With the actual board game, my favorite race is the Eldar. I love their specialized strike squads and warlocks.

For DoW2 I prefer the Space Marines. They have such good balance and are fairly easy to play with so every situation is manageable.
 

Enrathi

New member
Aug 10, 2009
179
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Xpwn3ntial said:
Tau are my favorite race, by far.

Peace through superior firepower, and dinosaurs.
Perfect description.

Tabletop I prefer vanilla space marines, though I refuse to paint them as Ultrasmurfs. They're versatile, tough, and can take the abuse of me making stupid mistakes at times.

In DoW I want to like the nids, but as has already been said, they don't translate well in this game, so I'll go with either SM or IG. Gotta love men willing to play meatshield to the much more valuable armor and the officers willing to shoot the those who won't.
 

Hondor64

New member
Dec 10, 2009
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I just play the Tabletop, I used to have CSM and Daemons and White Scars. Now I primarily play orks. They fit my dice better!
 

Dectomax

New member
Jun 17, 2010
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SckizoBoy said:
Dectomax said:
Haha, yes that feeling of satisfaction of being way more awesome than them would be good haha. though i'd need a battering stick, to stop the grubby little 12 year olds from touching my beloved models! Though, with a combined total of around 200 models...it will take a while lol
With a collection that large: APOCALYPSE! Awesome extra special rules and formations.

Dark vs. Blood! Care for an 'I'm more loyal to the Emperor than you' bust up?!

I'll be getting a few Grey Knights as well so they can be the refs!
I've never really looked into Apocalypse, I moved onto Necromunda after the 3rd edition rules. I have so much to catch up on! xD haha
 

Scorched_Cascade

Innocence proves nothing
Sep 26, 2008
1,399
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ELD3RGoD said:
Also, What is the story behind the Tau? I never looked up the Codex but someone said they were made in the lab by the Eldar and others have said they appeared from the warp. I'm confused? :(
Undead Dragon King said:
The Tau are a native species of T'au, their homeworld on the eastern edge of the galaxy. The only interesting thing about their early development is that the Tau race as a whole evolved very rapidly into 4 distinct sub-species to better survive in the area of the planet they inhabited.

These subspecies eventually fought a massive war for dominance of T'au when they were technologically around the time of the Renaissance. The Ethereal Tau, a "Fifth" subspecies, then appeared and brokered a peace between the factions, and unified them under a single banner. The factions would become the four principle castes of the Tau: Fire (soldiers), Earth (manufacturers, laborers and scientists), Air (Messengers, Space captains and pilots), and Water (Diplomats). The Ethereal fifth caste were to be the leaders. The rest is history.

OT: For the Greater Good!
Also the whole Eldar thing is due to:
Early in Tau history (before modern Tau had evolved and when they were basically still animals) an Imperium fleet was on it's way to purge their worlds and claim them for the Emperor.

Before they could jump to the system it was shrouded in an Eldritch Storm making travel to it impossible. The storm raged for a few thousand years until the Tau emerged from it fully evolved. Guess which race is the only race that can make Eldritch storms and uses them a lot?......Eldar.

Tau also have a very faint warp presence compared to the other races. This makes them unable to properly warp jump (they slingshot in and out of the warp to travel), unaware and mostly unaffected by the Warp based entities (Demons/Chaos Gods/etc). To the point where in DoW:DC when Eliphas tries to taunt Brightsword psychically (like he did with other generals) the Tau can't hear him and complains "what is that buzzing on the comnet? Switching channels"

Basically they evolved because the Eldar shielded them possibly as a weapon against Chaos. It's a bit more complicated than that due to conspiracy theories about where the Ethereal Tau caste came from though.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
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A Hermit's Cave
I'm surprised no-one's mentioned Sisters of Battle:

In DoW1: Fire! Fire! Burn! Burn! Melta! Melta!

And they had the advanced base system which was always a life-saver.

In tabletop: Faithpoints... fucking faithpoints!

Test passed, my Abbess now has... a 2+ Inv save *middle finger*

Either way: Living Saint... regardless of how much you try to pummel her, SHE WON'T BLOODY WELL DIE!
 

Ouroboros0977

New member
Jan 1, 2009
136
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Orks because there is nothing better than making an Ork Gargant out of a Mr. Potato head and calling it 'Da Tater Titan' with its creator of course being called Big Mek Spud...