Zelda hasn't reached the point of forgetting what made it good and putting stuff the original fans cared about where the new generation wants
the hidden eagle said:Compare previous Zelda games like Skyward Sword to A Link Between Worlds and then say that.Both have different game design,layout,graphics,gameplay,and controls.Elfgore said:For an outsider of Nintendo, like myself, they do appear to do the exact same thing as COD. Only they space it out through multiple series. A year doesn't go by that a new Pokemon, Mario, or Zelda game is released. I know pokemon rarely changes and from my point of view, Mario and Zelda rarely change through installments.
So, yeah. They do seem rather similar, just one relies on nostalgia and the other on casual gamers.
lol, ok.CaptainMarvelous said:Noooooooooooope, intervene, flat-out innaccurateZachary Amaranth said:He was addressing claims like "there aren't silent protagonists" and "change of setting."the hidden eagle said:How are they wrong exactly?As someone who used to be a big COD fan before getting tired of the same shit I can personally attest to the claim that the series has'nt changed at all since COD4.
Why are you trying to change the subject?
And if you take away the same superficialities, Zelda "hasn't changed a thing" either.
Are you honestly saying the differences in these two games are only superficial?
josemlopes said:the hidden eagle said:Compare previous Zelda games like Skyward Sword to A Link Between Worlds and then say that.Both have different game design,layout,graphics,gameplay,and controls.Elfgore said:For an outsider of Nintendo, like myself, they do appear to do the exact same thing as COD. Only they space it out through multiple series. A year doesn't go by that a new Pokemon, Mario, or Zelda game is released. I know pokemon rarely changes and from my point of view, Mario and Zelda rarely change through installments.
So, yeah. They do seem rather similar, just one relies on nostalgia and the other on casual gamers.lol, ok.CaptainMarvelous said:Noooooooooooope, intervene, flat-out innaccurateZachary Amaranth said:He was addressing claims like "there aren't silent protagonists" and "change of setting."the hidden eagle said:How are they wrong exactly?As someone who used to be a big COD fan before getting tired of the same shit I can personally attest to the claim that the series has'nt changed at all since COD4.
Why are you trying to change the subject?
And if you take away the same superficialities, Zelda "hasn't changed a thing" either.
Are you honestly saying the differences in these two games are only superficial?
I think the biggest problem here isnt that COD is formulaic but the fact that people are just going around in the bandwaggon that Call of Duty is bad in every single way. The COD series is very formulaic indeed but it does try some new things like how Black Ops 2 had multiple endings and side-missions, I dont remember the previous games having that. People can blame the COD series of being bad in a lot of ways but at least choose the right things to complain about.
And Zelda is also very formulaic, A Link Between Worlds can be compared to the original Zeldas and Skyward Sword to Wind Waker. Both series are formulaic, one more then the other (COD is more) but both also do new things in each game and none of them are "the same shit with a different wrapping"
Halo is a transition point between arena shooters as they used to exist, and modern military shooters as they exist now. CoD didn't have recharging health and all that until CoD 2, which came well after Halo. Halo is absolutely the prototype for modern military shooters. There were realistic modern shooters before it, but anybody who claims, say, Rainbow 6 is where the subgenre started has either never played Rainbow 6, or hasn't played a shooter since it came out.SourMilk said:Erm, should I remind you which game came first? Should I remind you which game still retains some of the traditional mechanics? Should I remind which game is more popular and thus which is more hastily developed? Should I remind you which game actually stood for innovation?Owyn_Merrilin said:Edit: Also, CoD isn't a prototypical FPS, it came much too late to even be the prototype for the Modern Military Shooter (Which would be Halo, for the genre as it exists today.). It is, however, the current stereotypical FPS.
In comparison, Halo is the most niche franchise.
That only applies if you listen to the complaints, and only the complaints. It's not that you can't win, it's that you can't please everyone, and the displeased are the loudest.Pink Gregory said:Series are a poisoned chalice. Too much change, fans freak out (hello, Wind Waker); too little change, fans get bored. End the series, wailing and gnashing of teeth.
You can't win.
Oh really?CaptainMarvelous said:Zelda may be formulaic but its not even in the same LEAGUE as Call of Duty for this. You are welcome to think otherwise but as it stands the comparison is (had some side missions and multiple endings) VS (Link still has a green hat and there's still a chick called Zelda, thats-about-as-far-as-it-goes)
And Black Ops 2 is the direct sequel to Black Ops 1, and the differences also go beyond graphics and settings.the hidden eagle said:Don't be dishonest here.The differences between ALTTP and ALBW go beyond graphics and settings.Also your example does'nt have any merit since A Link Between Worlds is a distant sequel to A Link to the Past so it's only natural they would have the same locations.josemlopes said:Oh really?CaptainMarvelous said:Zelda may be formulaic but its not even in the same LEAGUE as Call of Duty for this. You are welcome to think otherwise but as it stands the comparison is (had some side missions and multiple endings) VS (Link still has a green hat and there's still a chick called Zelda, thats-about-as-far-as-it-goes)
And Call of Duty also had motion controls on the Wii since that was basicly the only platform with motion controls out of the box, if Skyward Sword was released in any other system I doubt that those controls would be ported over to Kinect or Move.
My point is that while COD is indeed more formulaic dont pretend that all Zelda has going for it are the green hat and a chick called Zelda.
Misunderstandings ahoy! There's a LOT going for all the Zelda games, I'm just saying they aren't formulaic any more than every series will be formulaic. Even the Link to the Past direct sequel changed how you get items (by renting them like some arcane blockbuster) and had the 2D flatwalking Link and that was DIRECT. The Black Ops and Black Ops II sequels changed... come on, gimme a core mechanic here, gimme something that marks the two as different besides graphics and that one thing you already said.josemlopes said:Oh really?CaptainMarvelous said:Zelda may be formulaic but its not even in the same LEAGUE as Call of Duty for this. You are welcome to think otherwise but as it stands the comparison is (had some side missions and multiple endings) VS (Link still has a green hat and there's still a chick called Zelda, thats-about-as-far-as-it-goes)
And Call of Duty also had motion controls on the Wii since that was basicly the only platform with motion controls out of the box, if Skyward Sword was released in any other system I doubt that those controls would be ported over to Kinect or Move.
My point is that while COD is indeed more formulaic dont pretend that all Zelda has going for it are the green hat and a chick called Zelda.
So basicly adding multiple endings, and multiple endings that arent "reach the end and choose A or B" but actual endings that change depending on multiple outcomes at various points of the game and the inclusion of sidemissions where you gave orders to NPCs arent enough but somehow changing how you get items is? Well then, you could choose your loadout at the start of each mission, is that a big change now?CaptainMarvelous said:Misunderstandings ahoy! There's a LOT going for all the Zelda games, I'm just saying they aren't formulaic any more than every series will be formulaic. Even the Link to the Past direct sequel changed how you get items (by renting them like some arcane blockbuster) and had the 2D flatwalking Link and that was DIRECT. The Black Ops and Black Ops II sequels changed... come on, gimme a core mechanic here, gimme something that marks the two as different besides graphics and that one thing you already said.josemlopes said:Oh really?CaptainMarvelous said:Zelda may be formulaic but its not even in the same LEAGUE as Call of Duty for this. You are welcome to think otherwise but as it stands the comparison is (had some side missions and multiple endings) VS (Link still has a green hat and there's still a chick called Zelda, thats-about-as-far-as-it-goes)
And Call of Duty also had motion controls on the Wii since that was basicly the only platform with motion controls out of the box, if Skyward Sword was released in any other system I doubt that those controls would be ported over to Kinect or Move.
My point is that while COD is indeed more formulaic dont pretend that all Zelda has going for it are the green hat and a chick called Zelda.
Hell, I'm throwing it out there, Zelda is one of the LEAST formulaic of any long running game series. I welcome a rebuttal, good sir.
+1 For the video, a sterling choicejosemlopes said:So basicly adding multiple endings, and multiple endings that arent "reach the end and choose A or B" but actual endings that change depending on multiple outcomes at various points of the game and the inclusion of sidemissions where you gave orders to NPCs arent enough but somehow changing how you get items is? Well then, you could choose your loadout at the start of each mission, is that a big change now?
Also, if I tell you something in an argument you cant say "well... other then that?" or it sounds really weak.
Meh, fuck it then, lets just walk away like gentlemenCaptainMarvelous said:snip
Accepted, have a good day sir, see you aroundjosemlopes said:Meh, fuck it then, lets just walk away like gentlemenCaptainMarvelous said:snip
Holy tits on Jesus, I could not have worded that better myself at all. This man. This is absolutely every thought on my end of this topic. I only wish I could add something XD I guess I can say that it can get sorts simple to always be saving Hyrule by means of defeating Ganondorf again and again. But it's always new and exciting each time. The way they make each new entry feel new is amazing. Something CoD needs to start trying to doZeh Don said:Call of Duty is a series of interchangeable sub-six hour long man-shoots, each resulting in little more than an exercise in hyper-masculine chest beating. Some entries can be distilled down to being little more than pro-American propaganda. The game is designed to remove failure and require little to no interaction from the player in order for the game to be completed. With over 20 entries in the series overall, two for each year since it was created, Call of Duty features little to no difference between entries. It is targeted towards children and the lowest common denominator.
The Legend of Zelda is an RPG series of varying lengths, designs and story types. It is primarily an adventure game based around exploration and puzzle solving. The core concepts are of Good VS Evil, and continual variations of these themes run through most entries in the series. The games are generally designed to be challenging yet rewarding, and each requires a good deal of thought to complete. With some 15 entries in the series, roughly one every two and a half years, The Legend of Zelda features a significant degree of variety between entries. It is targeted towards no specific age demographic, though it is usually presented with a whimsical or colourful art style, lending many to classify the series as a younger franchise.
The comparison that is attempting to be made here would be between the misconception that "nothing changes", and that The Legend of Zelda simply re-releases the same game for each entries with zero changes.
With Call of Duty, literally no central mechanic has been changed since the second game, which introduced the regenerating health system. 19 entries later, selectable mission segments was added in Black Ops 2, however these were discarded in the next entry. Apart from the time period, there is virtually no differentiation between titles in terms of gameplay, mechanics, pacing and styling. The multiplayer received a radical face lift in "Modern Warfare", however since then the multiplayer systems have also seen no new mechanics, only variations.
With the Legend of Zelda, it was the gauntlet of consoles and technology for some 25 years. From 2D overhead RPGs and side-scrollers, to 3D exploration games and motion-controls, Zelda features a strong evolutionary development. Common progression mechanics and pacing are featured in each game, with some entries altering the systems dramatically - see Majora's Mask and A Link Between Worlds. The core "DNA" of the series - item based progression and puzzles, set number of dungeons and bosses, re-occurring characters - is generally present, though some entries forego various aspects - see Majora's Mask, Link's Awakening, Oracle of Ages/Seasons, The Minish Cap, A Link Between Worlds.
I think a better question to ask is: how could anyone think the stagnation and rinse-and-repeat, fire-and-forget nature of Call of Duty's yearly release cycle is comparable to any other franchise? Nothing is as run down, stagnant and utterly devoid of creativity, originality or innovation as Call of Duty.