Every Zelda game, by the nature of being a Zelda game, is going to be a Zelda game. Once again you're being vague and nonspecific about what these games have in common except that they have "Zelda" in the title, which in the case of Majora's Mask is vestigial anyway as Zelda herself never appears in the game.The_Echo said:However, when you say,I can't help but think of Majora's Mask, which is easily the black sheep of the franchise (Zelda II notwithstanding). It's very different from the other titles in both gameplay and narrative, but it's still very much a Zelda game.The Zelda games are about as different from one another as they can get without changing genres entirely.
It sounds to me like you would only be satisfied if each game had nothing to do with the Zelda formula whatsoever and was completely unrecognizable as being part of the same franchise as the others; at which point I have to ask why even bother using the same IP at all?
In fact, if Nintendo were to make a game as fundamentally far removed from the general Zelda formula as you're suggesting, I'd argue that it wouldn't truly BE a Zelda game anymore. It would be it's own game just with the Zelda brand slapped on; Zelda in name only. And with Nintendo getting as much flack as they do for reusing old IPs I'd see no point in that.
And you're right that mechanically and aesthetically Majora's Mask is very similar to other installments, namely Ocarina of Time which it even used assets from, but you can't judge the diversity of a series by comparing only 2 installments, especially ones that are direct sequels released 2 years apart for the same console. The Zelda series spans 10 consoles and nearly 30 years and has undergone enormous changes in that time.
I would argue that Majora's Mask is only the "black sheep" in certain respects such as plot, setting, major themes, whereas other games diverged in different areas. Windwaker would probably be seen as the 'black sheep' visually and tonally had it not gotten 2 spiritual successors on the DS and thus formed it's own spinoff trilogy, while Skyward Sword will probably be seen as the black sheep of the series in terms of controls, setting, overworld design (the whole game is a giant dungeon) and many other aspects. 4 Sword Adventure featured 4 player coop in the main campaign and had a multiplayer mode. In the original Zelda there was no linear path and the dungeons could be completed in any order. These unique elements, perhaps not visible from the outside, have kept the series fresh and interesting when Assassin's Creed and Call of Duty seem repetitive and monotonous.