Portal 2 DLC Now Available for Only $140

Sizzle Montyjing

Pronouns - Slam/Slammed/Slammin'
Apr 5, 2011
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I was about to hate on this but then i saw a video of it, so i won't because it looks pretty cool!
But seriously, far too much money to justify.
Maybe i *might* buy it in a couple of years.
 

Frotality

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Oct 25, 2010
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honestly gabe, if your going to consistently troll us you have to refine your methods; be a bit more subtle. sure; its kind of amusing that you try to make us think youve succumb like the rest of the industry to force fucked-up controllers on us because you cant think of any other way to innovate then screwing with methods of input, but you cant just up and require expensive peripherals for DLC of all things.

case in point; your gonna need to innovate your trolling. your games have innovated well enough over the years... but your trolling has fallen behind.

seems like valve is in a strange experimental phase inbetween buying out other people's innovations....minecraft is already too popular...maybe valve could move in on dwarf fortress? i for one wouldnt turn down an injection of valve humour into my overly-creative dwarf-killing.
 

Doom972

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Dec 25, 2008
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manaman said:
Doom972 said:
I thought us PC gamers were to be spared of motion controllers.

If they were selling it for about 60-70$ I would buy it since I'm going to get Portal 2 at some point.
You know a mouse is a motion controller right? It uses a sensor to convert motion into an input. Funny that PC elitist whine about motion controllers corrupting games then turn around and praise their systems accuracy because of the oldest motion controller gaming has.

Think of this like a mouse that moves in three dimensions rather then two. Not really a bad thing. More analog inputs in the PC world is not a bad think.
You know exactly what I mean. A mouse is considered motion controller as much as farmville is considered a video game among gamers.
There's a huge difference between a simple, responsive 2D motion control and delayed, messy 3D motion control. I have played Wii games on several occasions and playing an FPS with the Wii motion controller is nothing like using a mouse. I can even get better aiming with a flight-sim joystick.
With that said, I might have given it a try myself if it wasn't so highly priced.
 

manaman

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Sep 2, 2007
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Doom972 said:
manaman said:
Doom972 said:
I thought us PC gamers were to be spared of motion controllers.

If they were selling it for about 60-70$ I would buy it since I'm going to get Portal 2 at some point.
You know a mouse is a motion controller right? It uses a sensor to convert motion into an input. Funny that PC elitist whine about motion controllers corrupting games then turn around and praise their systems accuracy because of the oldest motion controller gaming has.

Think of this like a mouse that moves in three dimensions rather then two. Not really a bad thing. More analog inputs in the PC world is not a bad think.
You know exactly what I mean. A mouse is considered motion controller as much as farmville is considered a video game among gamers.
There's a huge difference between a simple, responsive 2D motion control and delayed, messy 3D motion control. I have played Wii games on several occasions and playing an FPS with the Wii motion controller is nothing like using a mouse. I can even get better aiming with a flight-sim joystick.
With that said, I might have given it a try myself if it wasn't so highly priced.
You never used an early mouse. Where anything including dirt on the track ball would cause improper scrolling.

Joysticks, mice, wheels, pedals, etc are all motion controllers, and no matter how minor you want to play down their motion control aspects they remain that. However they have had decades to perfect their motions and the current breed of 3600 dpi laser mice are leaps and bounds ahead of early trackball mice. Why would you expect a fairly new technology to come out perfect on the first go? There is nothing inherently wrong with motion controllers as a concept, just the first few implementations have not be precise as they could be. They are already fast improving on these, and it's likely in a couple of generations of the technology motion controllers will be far more common.
 

Doom972

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Dec 25, 2008
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manaman said:
Doom972 said:
manaman said:
Doom972 said:
I thought us PC gamers were to be spared of motion controllers.

If they were selling it for about 60-70$ I would buy it since I'm going to get Portal 2 at some point.
You know a mouse is a motion controller right? It uses a sensor to convert motion into an input. Funny that PC elitist whine about motion controllers corrupting games then turn around and praise their systems accuracy because of the oldest motion controller gaming has.

Think of this like a mouse that moves in three dimensions rather then two. Not really a bad thing. More analog inputs in the PC world is not a bad think.
You know exactly what I mean. A mouse is considered motion controller as much as farmville is considered a video game among gamers.
There's a huge difference between a simple, responsive 2D motion control and delayed, messy 3D motion control. I have played Wii games on several occasions and playing an FPS with the Wii motion controller is nothing like using a mouse. I can even get better aiming with a flight-sim joystick.
With that said, I might have given it a try myself if it wasn't so highly priced.
You never used an early mouse. Where anything including dirt on the track ball would cause improper scrolling.

Joysticks, mice, wheels, pedals, etc are all motion controllers, and no matter how minor you want to play down their motion control aspects they remain that. However they have had decades to perfect their motions and the current breed of 3600 dpi laser mice are leaps and bounds ahead of early trackball mice. Why would you expect a fairly new technology to come out perfect on the first go? There is nothing inherently wrong with motion controllers as a concept, just the first few implementations have not be precise as they could be. They are already fast improving on these, and it's likely in a couple of generations of the technology motion controllers will be far more common.
I have used the old mice back in the time. I just kept them clean so it didn't happen as often as you describe it. It worked fine with Quake, Unreal and Half-Life multiplayer.

Again, when I say motion controls you know exactly what I mean, don't make me repeat myself.

I never said the concept was bad (It could be good), only the implementation so far (Wii, Kinect, Move).
 

Wintermoot

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Aug 20, 2009
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looks a bit gimmicky.
it still looks like fun but 140$ (I,m pretty sure that,s still 100+ when you convert it to euro,s) is a bit too much for a device I would likely use once.
 

rolandoftheeld

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Jun 17, 2010
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iniudan said:
Actually the Hydra is suppose to be accurate to single degree and millimeter movement. And it got 6 axis of movement (all the console motion control are 4 axis if I am not mistaken).
The PS3 controller is called a "sixaxis", so I'm pretty sure it has six, but that's neither here nor there.

My point is, you can't get the same degree of control when moving an object through 3D space as you can with an anchor point. When I use a mouse, I have an anchor point to brace against and smoothly control my actions. Motion control devices don't have that. Think about aiming a camera. Which is a steadier, more accurate shot - using a tripod, or just going handheld?

Note, as well, that this is not something that is fixed by more precise motion control. Even if motion control actually reaches the mythical 1-to-1 limit, it still won't be as accurate as a mouse because of simple human limitation. Do an experiment. Hold your hand out into the air and try not to move it at all. Now put your hand on a table and try the same thing. At which were you more successful? This is the reason I will never prefer motion controls over a nice solid mouse.