Portal 2 SOOO MUCH LOADING

Recommended Videos

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
I was actually quite surprised they didn't do any pre-loading since the end chamber and start chamber are near the same and quite a few seconds before you get from/to the important bits, squeezing load times between those transitions seems feasible.

Probably is an engine limit they didn't feel like changing for a minor improvement, but it's a missed opportunity.
 

Woodsey

New member
Aug 9, 2009
14,548
0
0
They were noticeable for a while, and there was a couple of points where they did bug me (load to fall down a tube, fall down tube for a bit, load to land), but they were all really quick so it didn't exactly destroy the game.
 

Soviet Heavy

New member
Jan 22, 2010
12,210
0
0
Woodsey said:
They were noticeable for a while, and there was a couple of points where they did bug me (load to fall down a tube, fall down tube for a bit, load to land), but they were all really quick so it didn't exactly destroy the game.
Yes see, it isn't a big issue. Its just a minor annoyance. They could either load the way they do, or load like the first Portal. Does it make a difference to actual gameplay? Not in the slightest. Is it a personal preference? Most certainly.

To the rest of you, thank you for proving to me that my opinion is apparently wrong. Because I obviously don't know what I'm talking about and Portal 2 is an unkillable masterpiece that should not be criticized in any way at all.
 

Baneat

New member
Jul 18, 2008
2,757
0
0
Valve pretty much invented the no-cutscene storytelling with a silent protagonist. I'm pretty sure they're even more aware than anyone how irritating the cutscenes are, which means there's probably a justifiable reason for them to be there.
 

Soviet Heavy

New member
Jan 22, 2010
12,210
0
0
Baneat said:
Valve pretty much invented the no-cutscene storytelling with a silent protagonist. I'm pretty sure they're even more aware than anyone how irritating the cutscenes are, which means there's probably a justifiable reason for them to be there.
Uhh, are you in the right thread? The way your post is worded, it seems like you were aiming for this thread.
http://www.escapistmagazine.com/forums/read/9.280978-Storytelling-in-Half-Life-2?page=2
 

Baneat

New member
Jul 18, 2008
2,757
0
0
Soviet Heavy said:
Baneat said:
Valve pretty much invented the no-cutscene storytelling with a silent protagonist. I'm pretty sure they're even more aware than anyone how irritating the cutscenes are, which means there's probably a justifiable reason for them to be there.
Uhh, are you in the right thread? The way your post is worded, it seems like you were aiming for this thread.
http://www.escapistmagazine.com/forums/read/9.280978-Storytelling-in-Half-Life-2?page=2
Yeah it was, but it applies to this too if you change it from cutscenes to loading screens, by a weird coincidence
 

Soviet Heavy

New member
Jan 22, 2010
12,210
0
0
Baneat said:
Soviet Heavy said:
Baneat said:
Valve pretty much invented the no-cutscene storytelling with a silent protagonist. I'm pretty sure they're even more aware than anyone how irritating the cutscenes are, which means there's probably a justifiable reason for them to be there.
Uhh, are you in the right thread? The way your post is worded, it seems like you were aiming for this thread.
http://www.escapistmagazine.com/forums/read/9.280978-Storytelling-in-Half-Life-2?page=2
Yeah it was, but it applies to this too if you change it from cutscenes to loading screens, by a weird coincidence
Interesting. Because it does make sense in a certain context here, but the wording implies the latter thread.